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So what about horror/scary games?
If you want to make a game that really gets to someone, you have to be able to get your game to get inside their head.
Like in, you know, Wraith. The "danger" of the wraith was all in the mind games it was playing with you. You kept having to look all around this manor, and you never knew if the thing was going to pop out of nowhere and come careening down the hall at you.
The thing that was really bad about that was that the wraith did undisclosed amounts of damage to a health bar that you couldn't really understand too well, and there was no way to heal from a wraith attack. So it wasn't just a clean-cut insta-death sort of thing, you were flirting with the possibility of having to start all over again as the wraith was slowly wearing you down. Especially when you saw the "new game" option right in the save menu.
Not exactly "horror" in the traditional sense, but that's a pretty scary position for the player to be in. The zombies and tentacle monsters, though overtly scarier, were much easier to deal with because they would just kill you outright.
Like in, you know, Wraith. The "danger" of the wraith was all in the mind games it was playing with you. You kept having to look all around this manor, and you never knew if the thing was going to pop out of nowhere and come careening down the hall at you.
The thing that was really bad about that was that the wraith did undisclosed amounts of damage to a health bar that you couldn't really understand too well, and there was no way to heal from a wraith attack. So it wasn't just a clean-cut insta-death sort of thing, you were flirting with the possibility of having to start all over again as the wraith was slowly wearing you down. Especially when you saw the "new game" option right in the save menu.
Not exactly "horror" in the traditional sense, but that's a pretty scary position for the player to be in. The zombies and tentacle monsters, though overtly scarier, were much easier to deal with because they would just kill you outright.
What is your mood today?
Kinda...Sinister.
Read this one doujin, saw someone's hope die a bloody death. That's the kind of thing that sticks with you for a while.
Read this one doujin, saw someone's hope die a bloody death. That's the kind of thing that sticks with you for a while.
The CTRL+V Topic.
How about this; are there any cliches that you LIKE?
I find that a scene involving a limited number of rooms in an inn is always good for a few laughs.
...Well, I can only think of two games that did that, but there must be more.
...Well, I can only think of two games that did that, but there must be more.
The CTRL+V Topic.
Thank you. Also, if you can believe it, the thing clocks in at 2 minutes, four seconds, which is within the standard 5-second margin of error.
Team up
post your picture
So I completely hate puzzles.
Yeah, puzzles out of nowhere were always pretty odd for me, though I can suspend my disbelief for a while. But it was kinda stretching it in The Way where you had caverns that had never been traversed by humans with random switch puzzles in them.