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THE Captain's Log #4 - do we have something to say??

Are those... custom? Looks pretty damn nice.

After the release: Dev comments

This is why you should work on Paradise Blueeeee II

But seriously though, I'd say that this game is pretty polished. It IS fun and I admit that it is generally well presented in terms of graphics (though sorry, I don't play VX game much, so it might be staple graphics and I didn't even notice), story. Even the dialogues (sometimes silly) still work well for the game.

Sure it is still lacking (also missing resources) but I enjoyed it. I Even thought of ripping your engine apart, and use it to study VX (more like recreate RM2k3 in VX but heh, just like you I am more of an artist rather than programmer).

In all, it's just like your other game, short, simple, and entertaining. And I enjoy games like that.

EDIT
Why not give Rm2k3 another whirl. Sure it's old, and lacking in the cool features like VX (welp, you hit a weakness, here's a +Weak to let you know), but we pretty much know more about it than VX. Plus it seems you tend to try to emulate normal Rm2k3 battle system here anyway (I don't think you emulate the SMT script, where you get extra turn by hitting weakness in this game).

In short, it seems you are trying to make Rm2k3 game in VX for this one (sorry if this is not true, my mind is a bit hazy from this fever).

Ah but that sounds like I am opposing changes and learning, so consider me just rambling off.

Fixing up Adalyn

Variety = good.
(opinions, opinions)

Sniper
Longest range, Constant damage, Slow speed can be countered with melees. Does not cause lag if you just use this gun and a melee (because you can't keep shooting - which cause lag)
Shotgun
Spread damage, but not constant damage. Too random (perhaps there is an error in the mechanic? or am I not close enough?)
Whip
Has lower damage than hammer, but faster charge and stun. Oh and more range. Makes hammer kind of...well...
Minigun
Pretty cool, but killing a single enemy takes forever; damage output too low; if you hold down the button ammo doesn't decrease, cause extreme lag.
Blaster/Flamethrower
I forgot, but blaster seems like a weaker version of shotgun. Damage output too weak (apparently enemies have tons of health!)? Perhaps if there is a burn effect which cause the enemy to randomly run away if you use flamethrower that would help?

I suppose you can:
1. Reduce enemy overall health
2. Assign attributes. This is what I actively use and recommend.

For example, some enemies are weak against impact and some are weak against piercing (honestly, do you need SLASH damage for guns? yes? w..well go ahead then).

Note: Impact Vs Piercing Vs Fire is the common staple in Front mission 4 and I think it works pretty all right.

Neok has learned ability: "Walk"

Such huge files, why taunt me so?

Downloadang...

Shall walk the earth again...

So on that note, if you're reading this, and you might be interested in giving me a hand, drop me a line sometime. Just bear in mind, I probably won't even consider starting proper work on AAV until like a year or two from now.
Oh hey, I'd be glad to...

For the most part, I'm looking at RPG Maker VX for the program
........you heathen!!!

A moment of your time.

Screw guns or psychic waves, HE.CAN.PUNCH.EVERYONE.IN.THE.FACE.



At least that's what I would do if not because Dread's EX is kinda bugged at times for me. :(

Also Neok's sick? Get well soon man.

Meridian Dance: Click for Kool Gamez!!!

W..What is this fabled land of #Shmup....




Site is pretty cool btw
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