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APPLENINJAX'S PROFILE

My name is AppleNinjax, apples, or Applepuff, Formally known as Omegarirue, I'm the owner of Applepuff games, and I'm working on a cool open world RPG.

I've been using RPG maker since the year 2003, and have been hooked since. Tons of experince (Despite never releasing a game). I make music, pixal art (mostly sprites) and love to write.

Currently an Expat teaching in China atm. Hoping to turn the game design into a full design job in the near future.

https://applepuff.itch.io/jubjub-jelly

Feel free to donate to this crappy makeshift game I made, its to help medical cost for a tumour ! :)

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[Results!]Christmas Mapping Contest!



It's kinda random but I like it :)

Sideview: Turnbased or ATB?

Turn based baby! I hate ATB cause you have to be super fast with your actions and make a strategy on the spot...Turn based lets me look around whatever I got without worrying about getting killed in the process

Hey, my name is Omegarirue old producer of LOT

Hey guys, nice to meet yall. I had an old account on GW named omegarirue, and i've been working on the old game legend of Tiron for about 8 years now, and it keeps getting deleted so I don't get word out much. I'm starting again though, and just thought i'd say hello to any old members who are on RMN now, and nice to meet all my fellow game makers! :)

Mapping

It's kinda fun, you have to immerse yourself in a map. I myself, trying to be modest here think mapping is what i'm best at in my game making. But For me, even a small basic map can take me up to an hour.

I start out with a draft, what shape do I want the map to be? A forest for example, I would fill it with grass, then put a basic water/hill outline so I can get the basic shape of my map. Once done, I perfect my mountains and rivers, making sure they look full and complete, nothing is straight and there is lot's of varying mountain shapes and the alike.

Next, I would proceed to fill my map boundaries with the trees, or whatever I use to make sure the player can't get to the edges of the map he's not supposed to. I would also add my larger hills into this and getting your basic elevation of the map.

At this step, your map should be laid out, So i'll make my paths or whatever with dirt, and add the larger details, such as tree stumps, different shades of grass, random dirt specs, large bushes etc. Also, make your smaller elevation. Little ramps and hills, little bumpy in grounds, do what you can. You should have a lot of elevation, it makes things realistic.

Then comes the little details, the rocks, small tileset plants, dirt specs whatever you got in your tileset. If you can make it look good use it. Depending on your tile set, you can be really flexible and not a lot of people realize this. I like to put my bushes, on my cliff edges because my tileset can do this. Experiment at this point. Try to leave as little of your basic flooring (the grass you filled everything with at the start) there should be a lot of detail everywhere. Don't overstock though so things look cluttered.

My last step, is to go through your detailed sprites if you use them. Butterflies, dancing flowers, sprites can add a cool flair to your map.

It sounds like a bit much, but this is how I map, it's a nice system and when you finish a awesome looking map you just feel awesome.
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