BLITZEN'S PROFILE
Blitzen
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i like breakfast
Castle Quest Demo
"...This game is fun and different than any other RPG Maker game." - Maia "Your game seems so cool, I might actually download it." - Cop Killa
"...This game is fun and different than any other RPG Maker game." - Maia "Your game seems so cool, I might actually download it." - Cop Killa
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Designing an RTS Interface
I am currently building an RTS-style game where the player goes around the galaxy and manages and colonized planets and stuff. The hardest part has been coming up with a navigable interface for each of the different elements of the game, and deciding how they should interact.
This got me thinking so I went around to other strategy games and looked at their interfaces. I noticed that there was a trend towards an emphasis on keeping as many things as non-invasive as possilbe (ie small or clear windows & infoboxes, streamlined information). The two games that I sthink are influencing me most on this project are Civ 3 and Warcraft 2. What I decided on was to have your general information (ie date, resources & cash, tech progress, a play/pause button) built mostly into the bottom corners of the screen. That way, that information would always be there, and if you went into a pop-up box or a planet management screen you could still see it.

This is basically the planet management screen. I was just hoping for some crit on this layout or advice on interface building. I want to keep buttonpresses down to a minimum for each action, but still have all information and actions be readily accessible (ie being able to do anything within two or three button presses).
This got me thinking so I went around to other strategy games and looked at their interfaces. I noticed that there was a trend towards an emphasis on keeping as many things as non-invasive as possilbe (ie small or clear windows & infoboxes, streamlined information). The two games that I sthink are influencing me most on this project are Civ 3 and Warcraft 2. What I decided on was to have your general information (ie date, resources & cash, tech progress, a play/pause button) built mostly into the bottom corners of the screen. That way, that information would always be there, and if you went into a pop-up box or a planet management screen you could still see it.

This is basically the planet management screen. I was just hoping for some crit on this layout or advice on interface building. I want to keep buttonpresses down to a minimum for each action, but still have all information and actions be readily accessible (ie being able to do anything within two or three button presses).
love is a poison, and I am fair mithridates
!School is on it's way!
Fruit 'Gives you a Potbelly'
Scientists confirm that fat people get fatter when they eat thigns that will probably make them fat and don't excercise, fatties.
love is a poison, and I am fair mithridates
The why should it be made into a movie question is mostly rhetorical and parodic. Please stop answering it.
Hi
love is a poison, and I am fair mithridates
I know this girl who I am fond of primarily for the recently discovered fact that we are going to make sweet love one day (its unavoidable, it WILL happen). She is pretty good looking but there are obstacles. Other than that, on the sweet lovin' front things are pretty dismal. In the past year I've had a couple short lived "Brusilov Offensives", no real prospects, and a slowly dwindling social pool to cast my net in... but this looks promising, despite the fact that a relationship looks dubious.
What is your romantic situation and why should it be made into a made-for-tv movie?
What is your romantic situation and why should it be made into a made-for-tv movie?
Misaos
It can be seen that the longer RPGMaker is around, the more unconventional the games are going to get too. Having a list of categories that eliminates the problems of genre and supercedes current trends to include all manner of games (from such a varying array of designs from Pirates to Balmung ot Monopoly) is important for future Misao Awards.
Final Fantasy Empires Review
Horrible Game Endings
Here's a horrible game ending for you. Its the second round of the playoffs, probably our last game of the season. I'm running towards the midfield and collide with this guido who is running at the ball. His knee hits my package. Hard. I collapse pretty much right away. A few minutes later my boys start to swell. The pain is unbearable. My mom comes and takes me to emergency. The doc does an ultrasound of my balls. Ruptured blood vessel. "It'll take a few weeks to clot and then dissipate. We'll give you some blood thinners." For ten weeks, I walked around with a painful swell in my pants the size of a large orange, my everything was bruised really badly. I still feel muscle pain in my pelvis when I have indigestion.
Haven't played a game since. How's that for a horrible game ending?
Haven't played a game since. How's that for a horrible game ending?













