BLUEPHOENIX'S PROFILE
BluePhoenix
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I like making games for fun. I've been using Rpg Maker since 2008. I usually work alone and for fun, making games in my spare time but I wouldn't mind working with somebody else if given the chance.
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Penance Review
I'm really glad you liked the game. Thank you very much for the review!
I'll let you know that there is a big update coming for Penance, one that can also be considered a 'remake'.
The gameplay, the main parts of the story and the battles are going to be the same, but the narrative and the characters are going to be vastly changed, all for the sake of the sequel that I'm currently working on.
Thanks again for the review ^^
I'll let you know that there is a big update coming for Penance, one that can also be considered a 'remake'.
The gameplay, the main parts of the story and the battles are going to be the same, but the narrative and the characters are going to be vastly changed, all for the sake of the sequel that I'm currently working on.
Thanks again for the review ^^
Winter
Manafinder
Update - February 2019
Penance Review
author=Punk_KricketYeah, rpg maker 2003 has a lot of limitations there, but I'm getting used to them and learning ways around them.author=BluePhoenixAhh, okay. See, I thought that was the case but since I had no definitive proof, I didn't mention it as part of the review in case it was a limitation based on the software or what have you.author=Punk_KricketYes, I know :(author=BluePhoenixI'll definitely give that a go when I've some free time then :D I'm just glad that my review was well received. I do look forward to seeing if you expand on the Crystalline mechanic because I very much enjoyed the freedom of stat growth. Reminded me of Legionwood and it's free-form stat growth and I'm always a fan of those.
I'm glad you enjoyed Penance and from what you've said I think the game achieved its purpose. I will take your words into account when making my next game. Thanks for this useful review ^^
P.S. playing the "chaos" mode is like playing a different game. Maybe you should try it out as well. It's not going to change anything, just add a little more to the story.
Now, I didn't address it but the magic in the game - is it supposed to feel underpowered outside of Mana Burst? I found myself not using any of Isabelles magic outside of her OP healing one and Mana Burst.
I found it hard to balance the magic spells in this game. Outside of exposing some weaknesses on specific enemies, most of the other skills are pretty useless (unless you have 999 Magic on Isabelle and use Sharp Mind). I made Mana Blast because the casters were underpowered when comparing to Grey and George (who can do a lot of damage with their weapon attacks).
That's why I added a skill-level-up system in the game I'm working on now (which is *sort of* a prequel to Penance).
I didn't remove the Crystaline mechanic, but I returned the level-up system and added some more stuff so people will be able to grind for levels and items, but ALSO customise the heroes.
Still! I'm excited to check out your future endeavors :D I'll be keeping an eye on ya.
Thank you for your time ^^
Penance Review
author=Punk_KricketYes, I know :(author=BluePhoenixI'll definitely give that a go when I've some free time then :D I'm just glad that my review was well received. I do look forward to seeing if you expand on the Crystalline mechanic because I very much enjoyed the freedom of stat growth. Reminded me of Legionwood and it's free-form stat growth and I'm always a fan of those.
I'm glad you enjoyed Penance and from what you've said I think the game achieved its purpose. I will take your words into account when making my next game. Thanks for this useful review ^^
P.S. playing the "chaos" mode is like playing a different game. Maybe you should try it out as well. It's not going to change anything, just add a little more to the story.
Now, I didn't address it but the magic in the game - is it supposed to feel underpowered outside of Mana Burst? I found myself not using any of Isabelles magic outside of her OP healing one and Mana Burst.
I found it hard to balance the magic spells in this game. Outside of exposing some weaknesses on specific enemies, most of the other skills are pretty useless (unless you have 999 Magic on Isabelle and use Sharp Mind). I made Mana Blast because the casters were underpowered when comparing to Grey and George (who can do a lot of damage with their weapon attacks).
That's why I added a skill-level-up system in the game I'm working on now (which is *sort of* a prequel to Penance).
I didn't remove the Crystaline mechanic, but I returned the level-up system and added some more stuff so people will be able to grind for levels and items, but ALSO customise the heroes.
Penance Review
I'm glad you enjoyed Penance and from what you've said I think the game achieved its purpose. I will take your words into account when making my next game. Thanks for this useful review ^^
P.S. playing the "chaos" mode is like playing a different game. Maybe you should try it out as well. It's not going to change anything, just add a little more to the story.
P.S. playing the "chaos" mode is like playing a different game. Maybe you should try it out as well. It's not going to change anything, just add a little more to the story.
edited.png
author=DavenportNice one. He looks good this way, as well :D
Welldone on the art. Zuan is my favorite character.
Heres a recoloring: https://rpgmaker.net/users/Davenport/locker/edited.png













