BREAKINGCHAINS'S PROFILE
Breakingchains
115
jeez I should really make a game eventually
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Somnium
This is interesting, I think it deserves more attention. It's kinda like a somewhat less dated and more structured Yume Nikki. I've also never seen maladaptive daydreaming tackled as a game concept before, so that's a plus.
There are a couple small things I'd change:
Needs a dash button. In a game where part of the appeal is exploration and a lot of areas that are just flavor, you want the player to have more freedom of movement than this. I quit on the 8-bit dream because of how slowly I was moving.
I'm not sure how to understand which layer I'm on. This makes it a little troublesome to try to plan for which ending I'm going to get.
I also figured that once I'd seen the "layer 1" ending I'd be able to continue, collect eight "layer 2" memories and it would override. Not so--once you have eight of anything you can't continue daydreaming at all. You don't want to give the player too much power in a game like this, but it seems too easy to accidentally complete the wrong set. Since I saved in the room with a complete set before I understood this, I now have to start over if I want any more endings.
That said, it's a neat game, and I like it more than a lot of the other YN-inspired, surreal-exploration type games.
There are a couple small things I'd change:
Needs a dash button. In a game where part of the appeal is exploration and a lot of areas that are just flavor, you want the player to have more freedom of movement than this. I quit on the 8-bit dream because of how slowly I was moving.
I'm not sure how to understand which layer I'm on. This makes it a little troublesome to try to plan for which ending I'm going to get.
I also figured that once I'd seen the "layer 1" ending I'd be able to continue, collect eight "layer 2" memories and it would override. Not so--once you have eight of anything you can't continue daydreaming at all. You don't want to give the player too much power in a game like this, but it seems too easy to accidentally complete the wrong set. Since I saved in the room with a complete set before I understood this, I now have to start over if I want any more endings.
That said, it's a neat game, and I like it more than a lot of the other YN-inspired, surreal-exploration type games.
The Gift
Advent Island v1.2 - Early Access
Yeah, haha, I finally got night to fall by standing around idle. :) Thought my game was glitched for a second there, I think a speedup will definitely improve things. Very impressed with the game so far.
Advent Island v1.2 - Early Access
Okay, I'm missing something and I'm sure it's obvious, but... how long does it take for night to fall? Is time paused in certain places or situations? I can't seem to get the day to progress.
It Moves
Got to chapter 3 and almost fearquit. Nope, nopity nope nope nope so much NOPE
Managed to finish it though. Great game. I was wondering, on the last level with the two creatures talking about the crossroads--does this imply some kind of puzzle to be solved over to the right? I've played with it a little but all 3 paths seem consistently blocked.
Managed to finish it though. Great game. I was wondering, on the last level with the two creatures talking about the crossroads--does this imply some kind of puzzle to be solved over to the right? I've played with it a little but all 3 paths seem consistently blocked.
AGORAPHOBIA
5 Little Lights
Great game with a neat atmosphere. I like that you rely more on a sense of mystery and dread than on jumpscares or gore, and the cartoony style of the illustrations makes it even more unsettling. Cannot figure out that second ending to save my life, though...
For a drawing
Peeking at Stars
Yeah, Suzy found it. Bug screenshot:
That is the NPC walking endlessly into the player with no way to move. Sorry if my last post was too vague, haha.

That is the NPC walking endlessly into the player with no way to move. Sorry if my last post was too vague, haha.
Peeking at Stars
Just played it--what an unsettling project. It's like playing a cold and disquieting prose poem.
A little sad that it got truncated (albeit for understandable reasons) because it has a lot of potential, but all the same it's quite an effective piece.
One bug that I ran into: in the last room, if you talk to the character (only interactive one there as far as I could tell?) from the side, you will get stuck and the game will freeze. From below works fine.
A little sad that it got truncated (albeit for understandable reasons) because it has a lot of potential, but all the same it's quite an effective piece.
One bug that I ran into: in the last room, if you talk to the character (only interactive one there as far as I could tell?) from the side, you will get stuck and the game will freeze. From below works fine.













