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Tips, Dungeon Help and Puzzle Solutions

Do healing spells scale to the caster's Ether? I feel like Chisa's healing spells aren't getting much stronger as she levels, due to her low ether growth. Maybe I should give her some Ether Serums.

NVM: I did see an increase in healing after giving her a more ether-focused weapon.

Strategy Board

In the first scenario, there's a glitch if you kill all soldiers before evacuating the hero unit. The last unit of your turn will have infinite moves and the campaign is impossible to progress. If you end up in this situation, make sure the hero unit is the last to move and that they're close enough to the exit.

The Tiamat Sacrament

I just started the game. The ATB system makes all the bars fill unless you're in a skill/item menu, which can be difficult to deal with if you have to scroll through a lot of options in battle. It also still fills while targeting. Yeah, this could make things tough unless I have a massive speed advantage through overleveling and gear.

The HP percentage to convert an enemy into a Rune is pretty small for Xandra's starting weapon, which can be bad if Az'uar is never able to make an enemy hit that threshold before they die. There's supposed to be a poison enemy skill that might make it easier to force them into that threshold though.

Did anyone reproduce that glitch that flitchard mentioned? The game hasn't been updated for a while, so that secret ending might be impossible to get. Is it significant in terms of story difference, or is it minor?

Does anyone have a chart for Az'uar's class system? I'm not sure which element I should go with for his first evolution. Is it better to specialize in a single element or rotate elements?

I made a Google Sheet for the Rune combinations: https://docs.google.com/spreadsheets/d/1JwlMEkesq1gyG6-wnF8aM6f1zvaY6jN1pzIMx-IpZLE/edit?usp=sharing

6/29: I unlocked the second class, allowing Az'uar to inhale three runes. It'd be nice if the cap for holding runes increased with each evolution, since the runes will run out faster if I go for the stronger combinations.

6/30: I tried to grab as much stuff as I could from the 1st stealth mission. There are dragon shards there, so hopefully we can return there. If not, I hope there are more than 50 dragon shards in the game.

When stepping on a save point, the player always gets a prompt asking if they should use a Sanctuary item. The top, already selected choice is always yes, which can be inconvenient to those who want to stockpile Sanctuaries. Similarly, in the strategy board game, pressing Cancel will lead to a prompt where the first choice is "forfeit turn," which is similarly non-reversible. In these situations, you should avoid making the top choice the one with the most consequences.

7/2 During the Alden post-strategy board celebration, there is a certain choice you can make. However, you can't save during this segment, which means if you want to pick a different choice, you have to do that strategy board all over again.

7/3 I got Az'uar to evolve into a Gaia Dragon (Water, Earth, Wind), making him immune to status effects.

7/4 In the last moving statue puzzle of Fyradin, I managed to get the statues to form a bridge between the pyramid and chest, but the game still won't let me cross. I solved the puzzle before normally and then reset at the entrance before attempting to solve for the chest, so could that be the cause? Also, it would be better if we could reset puzzles individually instead of having a reset switch for all of them in the first room.

7/6 I figured out the secret behind the signs in the Borderlands, as well as the mysterious NPC who tells you to look for hidden dragon glyphs.


* From town, head east three times until you find a sign that you cannot seem to interact with. You will notice that the terrain forms the glyph for "to the right"
* Head east again to find the second sign. If you're on the right track, you'll see the glyph for "to the front"
* Head north to find the glyph "to the left"
* Head west to find the glyph "to the back"
* Head south to find the glyph for turning back time. You might recognize this one from a puzzle in Unoquil's dungeon.
* Retrace your steps by going north, east, south, and west. You will find a hidden map with the Rune Badge, an accessory that boosts max MP based on how many times you successfully turned an enemy into a rune. To update the badge's stats, you must unequip and reequip it.


7/7 Thanks to the arena, I somehow caused a glitch where my strategy badges got duplicated.

As for the bug flitchard mentioned about cutscenes, these seem to happen randomly. Sometimes, you can get the cutscene to work when viewing them again.

Draslin got destroyed, so any dragon shards there are gone forever. I hope I got them all.

Pro-tip for those going for the secret ending: Keep your pre-final boss save so you don't have to refarm runes. Use the post-final boss save to look for all dragon shards you missed, and then get them in the pre-final boss save. That way, you'll have plenty of ammo for the bonus boss.

The secret version of the final boss still has the exact same broken AI as the normal final boss. He claims he can inhale three runes at once due to Saphira's powers, but he still chooses to resurrect his minion over any other action, meaning he never gets to use his new power.

OMG, I didn't realize this until after I beat the true final boss, but you if you reduce Az'golath to 20% HP or less, he can be turned into the Rune Blade, Excalibur. I thought it was weird that the bonus room said there were 10 Rune Blades, but that's because you have to make the 10th blade yourself. However, doing this will not change the following cutscene, since dragons turned into Rune Blades are effectively dead anyways.


7/12 Even with Essence Filter, a triple rune combo will cost over 2000 HP if you have no runes. Plus, equipping Essence Filter means unequipping Lung Shield. Yeah, non-rune skills are probably the least risky way to deal with the final boss, though I'm sure players with the reflexes to get around the game's ATB can use this mechanic to kill the final boss quicker. It is worth it, since the final phase took me 15 minutes without runes and 9 minutes with runes.

Also, I checked and final boss's minions can be sealed into three runes at once. If you have Xandra's ultimate palette, you can extract three Omni Runes from a minion and use those instead of Dragon Essence. I'm sure this is the intended strat for the final boss.

7/15 It's still pretty easy to rune the minions in time before the final boss can act, locking their AI into always reviving the minion. I think you would be better off delegating the minion revival to another, tankier minion. This will allow the final boss to focus on offense. This would also create a bit of a tactical choice for the player. They can choose to let the reviver unit live so they can farm runes, but at the cost of having more enemy attacks to deal with. They can also kill the reviver to lower the number of enemy attacks, but at the cost of eliminating their source of runes.

Star Stealing Prince

Good job on clearing the game. There's already a sequel in the form of the web novel, Ephermeral Prince. It's best to see both endings before reading the sequel though.

Eternal Twilight Review

Instead of asking if your PC can run Crysis, we should ask if it can run a RPG Maker game with a lot of plugins and special effects.

I confirmed the difficulty setting is ignored in the Seraphic Shrine, since the bosses' HP is the same on every difficulty. The Seraphic Shrine bosses are balanced to require Hell mode tactics, so I imagine the jump from Normal must be shocking. At least it's not like Tales of Destiny R where the bonus boss deliberately punishes the player for using the easiest setting.

Eternal Twilight

I was able to win with about 1100 power in 15 turns. Also, I'm one of those noobs who tend to use both Vitality and Protection Aura at the same time, though I still survived due to stacking a lot of overshields and using Soul Trigger.

One thing that might help with the "buff gap" is giving Need-For-Speed to Damien or Ryudo, allowing them to use their support skills more often. And if you want to use Soul Trigger more often, there are accessories that can lower ST cost and increase the size of the ST gauge.

Also, I heard that bonus bosses ignore difficulty settings, which means the lowest difficulty, Normal, won't turn them into a cakewalk.

Eternal Twilight Review

Actually, the good guys do resort to a morally grey power-ups and even get called out on it in the bonus dungeon.

For the graphics size, have you tried pressing F4 to enable borderless full-screen? That might help a bit in getting the sprites to look big enough. I personally prefer having a more zoomed out view, especially when it comes to playing RPGs with touch encounters.

Also, the battle system is actually well-balanced, even on the highest difficulty. The bosses are strong, but they generally have tells for their strongest attacks, giving you an opportunity to guard through them. Your party has advantages that few other JRPG characters have, such as converting excess healing into barriers, being able to upgrade support skills to not use up a turn, using the Soul Trigger party-wide buff, etc. If you're having trouble with the first boss, there is video footage of people beating it and one player even wrote a boss guide. If it makes you feel better, I also lost to that boss on my first try.

Here's video made by BerryB for the imp boss: https://youtu.be/cjqeGemqxgY

Lakria Legends

Note that in most of my vids for that LP, I tried out some different audio filters, so your music won't sound exactly like the original. For some reason, low frequency BGM can be difficult to talk over.

Lakria Legends

If you try to feed the Seedsnapper after it is fully grown, you'll get a message that you can no longer feed it, but then you'll still get one more message where the seedsnapper is "hungry."

Edit 1: For some reason, despite doing Night's sidequest and getting the Watcher Summon status in battle, his summon menu was empty.

Edit 2: Alright, I'm done. All that's left is to upload the rest of the LP.

-Buffs run out way quicker than advertised. This made them not worth using at all compared to offensive skill spam.
-The Shifting Wind song is useful for quick travel, but it would be nice to skip the the song after the first time it's played, just to make the quick travel even quicker.
-It's understandable for super moves to have long animations, but some standard skills, like Phantom Illusion, have longer animations than their damage output warrants.
-I feel like skills, especially healing ones, don't scale to character stats very well. By the end of the game, Serene's group heal still recovers about the same amount, making it obsolete compared to percentage based healing items.
-Personally, I find the default ATB system that many RPG Maker 2003 games use to be a bit clunky. For one thing, you have to quickly activate a character's menu the moment their turn comes up, otherwise precious time will be wasted and the enemy could potentially move first. Additionally, selecting something in the menu at the same time an enemy skill executes causes a hiccup during the selection, making it easy to mis-select something.
-The item menu in battle is really cluttered with non-usable items, making it difficult to find the items we need. This can be bad in time-limit battles if the clock ticks while in menus.
-What happened to Airkal in the ending? I suspect the Divine was secretly behind Airkal's decay in order to manipulate them, and that his temporary death might result in them gaining spiritual energy. Usually, when a story builds up a well-intentioned extremist like Haden, there will be some attempt to address whatever problem the villain was trying to solve.-
-Emperor Tiras somehow survived being stabbed by Haden. Is there any explanation how he survived? Maybe having spiritual energy somehow allowed him to do so? On that note, what's going to happen to Alfard now that Haden killed him and his fleet?

Lakria Legends

I don't know if this has been found yet, but when fighting
Fate, it will attempt to seal the party's skills, even though the guide said it should seal attack. Of course, like with attack seal, seal skill is glitched and doesn't restrain the party in any way. I'm guessing which action it seals is dependent on how often the player uses skills versus normal attacks, but I could be wrong.