BUGFRAGGED'S PROFILE
Bugfragged
280
Search
Filter
Everlong
The unwinnable version of Expirius will automatically immobilize everyone in the party if his HP is too low, even if his ATB gauge isn't full. I actually tested that one out by setting the enemy stat multipliers to their lowest percentages.
I have no idea what happens with the unwinnable version of Altair. Maybe he'll automatically use his fixed damage skill once his HP is too low.
I have no idea what happens with the unwinnable version of Altair. Maybe he'll automatically use his fixed damage skill once his HP is too low.
Nocturne: Rebirth (English)
I noticed that Ristill actually has Hell Bind during the final boss fight.
Is it even possible to proc that on Khaos or Shylphiel?
Is it even possible to proc that on Khaos or Shylphiel?
Everlong
I'm pretty sure he only uses Pentagram when you target his elemental weakness. Many of the bosses in this game have their AI set to punish players who use overly obvious strategies. It's like they all took lessons from Barbatos Goetia from the "Tales of" series.
Everlong
Now I found a really OP bug. Skull Knight can increase a base stat by 50% for the entire party at the cost of 3 Crimson Beherits, but for some reason, he's not removing any of them from my inventory (though he will remove them properly when buying Ultimate Equipment). This means players can pretty much power up continuously with no effort, as long as they have at least 3 Crimson Beherits.
Also, I figured out a way to exploit Khaer Magnus's AI. If you cast Shell, the boss will react by casting Hubris. However, shell doesn't actually count as a buff, so Hubris does nothing. This will force the boss to waste a lot of turns, though the downside is that it might cause him to use skills out of sequence, like if he used Reversal without using a skill that usually precedes it. Plus, even when a boss is angered, they still don't always use their skill right away.
Everlong
Everlong
Sorry, I forgot DJC renamed it in this version. It's now called Marble Spire on the map and it's next to Cascade Caverns.
edit: Also, I found a new bug in the arena where certain penalties (Silence, 1/2 AP, 5 levels down, 10 levels down, poison, blind, muddle, recovery, etc) will cause BP higher than 99999 to be set to that number while other penalties allow BP to go over 99999.
edit: Also, I found a new bug in the arena where certain penalties (Silence, 1/2 AP, 5 levels down, 10 levels down, poison, blind, muddle, recovery, etc) will cause BP higher than 99999 to be set to that number while other penalties allow BP to go over 99999.
Everlong
For Valkyrie, you'll need to use instant death resistance equipment like Black Pearl (buyable from the Water Tower on the West Continent). You also might want to use the Protect buff to lower the damage from her Overpower skill, which depends on your defense. You'll also have to watch our for when she inflicts Fragile on you, which will allow Overpower to deal even more damage. For this part of the game, I usually prefer to use Glen to inflict debuffs like Fragile, Atrophy, and Migraine. Also, don't be afraid to use weaker equipment that protects against the status effects that she uses.
For King Thoth, he won't give you the drill in this version. Instead, wait until you beat Sepulcrum Profundus and then he'll be able to properly reward you.
I also ran into the bug that Zadok was talking about when I tried fighting Uber Daemon on hard mode. Could it be that Uber Daemon's HP is overflowing? It was fine when I set it to 120%, but it instantly died when I set it to 130%.
I managed to beat it at 120% HP, 100% MP, 200% offensive and defensive stats, and 120% speed, but I had to grind to true level 198 to do it. My plan was to defend through the first Bloodsong phase, then use Soma in a desperate bid to deal as much damage as possible, and then hope I can finish it off before its 2nd Bloodsong phase becomes too powerful.
For King Thoth, he won't give you the drill in this version. Instead, wait until you beat Sepulcrum Profundus and then he'll be able to properly reward you.
I also ran into the bug that Zadok was talking about when I tried fighting Uber Daemon on hard mode. Could it be that Uber Daemon's HP is overflowing? It was fine when I set it to 120%, but it instantly died when I set it to 130%.
I managed to beat it at 120% HP, 100% MP, 200% offensive and defensive stats, and 120% speed, but I had to grind to true level 198 to do it. My plan was to defend through the first Bloodsong phase, then use Soma in a desperate bid to deal as much damage as possible, and then hope I can finish it off before its 2nd Bloodsong phase becomes too powerful.
Everlong
I first noticed the custom HP bug after I used custom mode for Beomaust, where I had AP at 100%, SPD at 120%, and everything else at 200% in an attempt to replicate hard mode. Every boss before that was always on hard mode. Also, this bug only happens after boss battles.
Everlong
According to the update text file, Doomsday is supposed to deal average of party max HP - 1. This is strange, since in theory, it should leave the highest HP party member alive at bare minimum.
Also, I'm running into this bug where if I set the custom HP multiplier to any value, whether it be 100 or 200%, it gets set to 0% at the end of the battle. When fighting consecutive battles, like the second mandatory Atlantis boss, this sets the second battle's enemies' HP to the bare minimum. This doesn't happen if I use preset difficulties though.
Also, I'm running into this bug where if I set the custom HP multiplier to any value, whether it be 100 or 200%, it gets set to 0% at the end of the battle. When fighting consecutive battles, like the second mandatory Atlantis boss, this sets the second battle's enemies' HP to the bare minimum. This doesn't happen if I use preset difficulties though.













