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manor_corridor.png

And the one I posted at the bottom of the comments page works too:


http://www.divshare.com/download/3903099-e84

manor_corridor.png

I don't know if this is strictly allowed or whatever but it still seems to work here:

http://www.rpgrevolution.com/game-downloads/cell-chamber-episode-1-chicane_32.html

Cell Chamber Review

Thanks obsorber but upon re-reading this review in passing, I have to say I agree with it even more. I still don't merit the reviewer going out of his/her way to pull down what I still believe is one of the more polished RMXP games on the whole, but the outline of the review is spot on.

I was particularly dissapointed by letting generic RPG 101 elements slip in such as the anime cut outs, unnecessary samurai.

In reality this game was just a testbed to see what I coukld do with the program and game making in general. Some things worked, more things didn't. I learnt my stronger and weaker points.


Cell Chamber

Guys, I couldn't re-up for some reason but the game is still available here:

http://www.divshare.com/download/3903099-e84

If anyone in the know whats to make the link here go to the one above, then please do.

Cell Chamber Review

Thanks for writing a review, even if your motive for doing so is to "shoot down some games that don't deserve 5 star reviews,".

I'll start out by saying this was my first attempt at gaming making and truth be told was done with lack of planning. I learnt a lot from doing this, and the reasons you address are fundamental reasons I quit making it.

I do have to point out though, you didn't mind pointing out the bad but it seemed a struggle for you to point out any good in it. You also made issues where there are none, for example, taking control of an avatar you know nothing about is hardly an issue (FF7 anyone?).

The overdone fog effects complaint sounds like "old-skool gamingw against overlays" or whatever the trend was called. I used them in sensible places, like moonlit corridors, as shown in your cropped image. I've also had countless (dare I say it...educated) people suggest the overall atmosphere was of a very high quality for a home-brew game.

You seem to think the puzzle elements are quite well done (the security code for the door was inside the parents room which is locked and the room you are attempting to enter, fair enough in reality they may not have it written down but it makes enough sense to be there.)

As for the introduction of "the military" they were not the military and never was it said they were. They were in connection with the mansion (think Resi-Umbrella type storylines, that's where we were going) and the whole empire vs renegades you mentioned tied into that. Koen was going to learn he was a big part of the picture by travelling with them.

The Stealth minigame was not be the only one, and I'm not the only rpg to include this. Shinra in FF7 and Lost Odyssey on the vessel. I know it wasn't spot on to get their view distances, but it was more about their pattern of movement, The switch triggered box - I don't know what I was thinking, shocking idea but visible enough to not cause issues.

I can see that the portrait cutscenes are out of place, but there was not really a chance to have a conversation in that method up until that point. This is all a part of poor design, I agree, but not game breakers. In hindsight I'd have left them out.

To summarise, I'm aware of the consistency issues throughout the game and I certainly bit off more than I could chew, hence it's canned, however, in comparison to other rm games I at least think it achieves in some areas.

Thanks for playing in as long as you did, I hope you can see the improvement of anything I do in future.

Cell Chamber Review

Wow, some minor drama after all this time!

While Darken wasn't far wrong with his points, I don't think his review was really correlated with the overall quality of rm (xp or otherwise) games.

I'll write a separate reply to his review in it, but thanks for providing the review Volrath.

Summer Screenshot Spectacular!



Been slacking off this for a few weeks. Meant to look like a soft pastel effect, inspired by games like Tales of and Atelier.

[DEMO+YOUTUBE] Cell Chamber

That sounds like an interesting day.

Bloody hell is a definite positive.

Mini ganes

...A friend and I just made half and half of a little game called 'lights out' where you are in the middle of square and around the perimeter various lights flash on and off different colours scoring different points if you manage to reach them in time. You have to bet money whether you can break a certain score threshold or not.

[DEMO+YOUTUBE] Cell Chamber

Z for Americans and S for English I believe!

I canceled it officially only slightly before the MISAOS's took place but I hadn't worked on it for quite some time before,
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