CALMONE'S PROFILE
CalmOne
70
I made my first game using RPG Maker VX back in 2010, that is what first inspired me
to make games! It has been four years since then and I have graduated from Full Sail
University. I specialize in programming and scripting.
to make games! It has been four years since then and I have graduated from Full Sail
University. I specialize in programming and scripting.
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Savior of the DreamScape
nhubi pretty much summed up all of my thoughts.
However, there is a missing file error: Audio/BGM/Spring Breeze
in the Sanyangteo Forest, before you progress to the next area,
and I cannot progress any further.

However, there is a missing file error: Audio/BGM/Spring Breeze
in the Sanyangteo Forest, before you progress to the next area,
and I cannot progress any further.

Broken Seal
Broken Seal
Yes, you can set the skills you use in battle via Skill Slots.
You need to select and equip whichever skills you want to use, this makes the
game require a bit more strategy for battles, hence the sheer number of skills
to pick from.
The same goes for normal skills you can pick 3, I'm still working on this part but
you would be able to use those skills outside of battle at anytime. Each skill has
a different effect and can be used to trigger certain events. Such as the rocks only being breakable by using an offensive skill or basic attack on it.
As for the Item screen its going by the RPGVX keys I'll change the display text
to Shift to make life easy.
The Stat Distribution is not off the +16 is from the bonuses from the gear you have on. The costs for upgrades increase as you place more points on stats.
As for the bottom numbers those are the maximum amount of damage you can deal
with Attack and Spirit respectively. The formula is RPGVX default which is x4
your Attack or Spirit, I wanted to keep something simple because this number
is important for breaking rocks and other obstacles.
As for the controls that one thing I wish to fix, I ran out of keys to use for
all of my actions(about 5 total, including the 3 skills). If i have to script my own input, so be it =p.
You need to select and equip whichever skills you want to use, this makes the
game require a bit more strategy for battles, hence the sheer number of skills
to pick from.
The same goes for normal skills you can pick 3, I'm still working on this part but
you would be able to use those skills outside of battle at anytime. Each skill has
a different effect and can be used to trigger certain events. Such as the rocks only being breakable by using an offensive skill or basic attack on it.
As for the Item screen its going by the RPGVX keys I'll change the display text
to Shift to make life easy.
The Stat Distribution is not off the +16 is from the bonuses from the gear you have on. The costs for upgrades increase as you place more points on stats.
As for the bottom numbers those are the maximum amount of damage you can deal
with Attack and Spirit respectively. The formula is RPGVX default which is x4
your Attack or Spirit, I wanted to keep something simple because this number
is important for breaking rocks and other obstacles.
As for the controls that one thing I wish to fix, I ran out of keys to use for
all of my actions(about 5 total, including the 3 skills). If i have to script my own input, so be it =p.
Broken Seal
Sure, I am currently revising my story and characters. As for game mechanics I have a general idea.
So, I'm pretty much on the very early stages of developing this.
However, I am determined to finish this project even if it takes years!
Soon, I will be working on adding the new core game mechanics to my project, lets
just say I have quite a bit of scripting to do. I will get a demo or something up
that showcases my ideas. =]
So, I'm pretty much on the very early stages of developing this.
However, I am determined to finish this project even if it takes years!
Soon, I will be working on adding the new core game mechanics to my project, lets
just say I have quite a bit of scripting to do. I will get a demo or something up
that showcases my ideas. =]
Broken Seal
Broken Seal
Bear with me here I will try to reproduce the problem and fix it.
That is very strange though, I've never encountered that bug before.
Edit*
I think I know what the problem is, unfortunately I'm out right now
so I will fix it when I get back, it probably has to deal with the debug
console I use to debug my scripts. As I had to fix my overdrive skills.
That is very strange though, I've never encountered that bug before.
Edit*
I think I know what the problem is, unfortunately I'm out right now
so I will fix it when I get back, it probably has to deal with the debug
console I use to debug my scripts. As I had to fix my overdrive skills.
Broken Seal
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