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Playing with MV, and have idea for a Final Fantasy themed game.
If the above didn't make you stop reading, let's move on.
There was a great and terrible war over the six crystals, because the crystals brought prosperity, blessings, and kept monsters at bay. Naturally, some greedy assholes wanted the whole set for themselves.
Lots and lots of people died, as is the case with wars. The crystals' blessings ceased, the war did not. Battles continued to be waged over floating hunks of magical rock that no longer granted their life-giving boons.
The thing that finally brought the world back to their senses? A young bardess by the name of Reisma, whose lamentations of what the wars had wrought reached so far and with such stinging poignancy that entire armies realized the futility of killing. As soldiers laid down their arms, those in power were forced to consider that their practices were wrong. Treaties were forged to share the crystals power, now returning once the madness and bloodshed ended.
Reisma went on to sing other songs- joy, love, melancholy... and as those who stop wars are so often treated, even after her death of old age, she was regarded as a messenger of God, sent to bring His wayward children back to their senses.
Those who can afford the effort and expense make pilgrimages to the crystals, hoping to prove themselves worthy of the ancient power and wisdom they hold. Alas, such power is needed still. Monsters roam the lands, and not even the co-operations of the kingdoms and their crystals can root out every single infestation. Scum still prowl the land- slavers, cultists, highwaymen- and demand for those willing to hunt down and destroy such vermin grows. Many, for reasons of security and ensuring success, band together to face these problems, often simply known as adventurers. Which each success, these adventuring groups' fame grows... as does their price.
Yet, in this time of wonders and heroism, there are those unsatisfied by mere pilgrimages and enlightenment.
They are swayed by new, terrible legends and lore that promise great power for those with the stomach and ambition to sacrifice to achieve their desires.
One such person has discovered the fabled "Ring of Solomon", an artifact said to grant control over the demonic hordes of the hellish Abyss...
The story centers on a new group of adventurers, one that hasn't even met yet...
A prince errant, disgusted with his father's excess, flees from nobility...
A thief, surviving off the wealth of the greedy, hides in shadows for his next catch...
A novice student of the black arts labors in a thankless job to keep his village free of monsters even as he is treated as an outcast for his meager power...
A healer in a monastery awakens from a terrible dream in which the gates of hell open, spreading nightmares unnameable onto the earth...
You, dear reader, have doubtlessly heard something similar before. It's unavoidable.
In this of magic, swords, and mad science, it's Just Another Story.
FINAL FANTASY- JUST ANOTHER STORY
In development.
If the above didn't make you stop reading, let's move on.
There was a great and terrible war over the six crystals, because the crystals brought prosperity, blessings, and kept monsters at bay. Naturally, some greedy assholes wanted the whole set for themselves.
Lots and lots of people died, as is the case with wars. The crystals' blessings ceased, the war did not. Battles continued to be waged over floating hunks of magical rock that no longer granted their life-giving boons.
The thing that finally brought the world back to their senses? A young bardess by the name of Reisma, whose lamentations of what the wars had wrought reached so far and with such stinging poignancy that entire armies realized the futility of killing. As soldiers laid down their arms, those in power were forced to consider that their practices were wrong. Treaties were forged to share the crystals power, now returning once the madness and bloodshed ended.
Reisma went on to sing other songs- joy, love, melancholy... and as those who stop wars are so often treated, even after her death of old age, she was regarded as a messenger of God, sent to bring His wayward children back to their senses.
Those who can afford the effort and expense make pilgrimages to the crystals, hoping to prove themselves worthy of the ancient power and wisdom they hold. Alas, such power is needed still. Monsters roam the lands, and not even the co-operations of the kingdoms and their crystals can root out every single infestation. Scum still prowl the land- slavers, cultists, highwaymen- and demand for those willing to hunt down and destroy such vermin grows. Many, for reasons of security and ensuring success, band together to face these problems, often simply known as adventurers. Which each success, these adventuring groups' fame grows... as does their price.
Yet, in this time of wonders and heroism, there are those unsatisfied by mere pilgrimages and enlightenment.
They are swayed by new, terrible legends and lore that promise great power for those with the stomach and ambition to sacrifice to achieve their desires.
One such person has discovered the fabled "Ring of Solomon", an artifact said to grant control over the demonic hordes of the hellish Abyss...
The story centers on a new group of adventurers, one that hasn't even met yet...
A prince errant, disgusted with his father's excess, flees from nobility...
A thief, surviving off the wealth of the greedy, hides in shadows for his next catch...
A novice student of the black arts labors in a thankless job to keep his village free of monsters even as he is treated as an outcast for his meager power...
A healer in a monastery awakens from a terrible dream in which the gates of hell open, spreading nightmares unnameable onto the earth...
You, dear reader, have doubtlessly heard something similar before. It's unavoidable.
In this of magic, swords, and mad science, it's Just Another Story.
FINAL FANTASY- JUST ANOTHER STORY
In development.
[RMMV]Help with damage formulas.
...it works.
It works!
(Cue long, mentally unstable, hyena laugh)
Thanks a million! I was going crazy trying to figure out where I went wrong!
It works!
(Cue long, mentally unstable, hyena laugh)
Thanks a million! I was going crazy trying to figure out where I went wrong!
[RMMV]Help with damage formulas.
Okay, so here's what I'm trying to do.
I'm making a set of variables for each of the four actors in my MV game to allow their skills to scale upwards in terms of damage, preventing old skills from becoming obsolete.
The idea I used for this in rmvxa is below, effectively getting the actor's id and using that in a simple equation to get the variable in question.
#(a.atk*(((v bracket 48 +4*a.id bracket+v bracket 50+4*a.id bracket )*2)+2))-b.def
However, in rmmv, actor id doesn't work. Putting that above equation in the attack skill's damage box results in 0 damage, with both variables being set to 1 and the user's attack being around 30ish, defender's defense 15.
Is there still a way to get the actor's id in a damage calculation? I know the syntax for damage formulas has changed, so any advice on how to do this would be appreciated.
I'm making a set of variables for each of the four actors in my MV game to allow their skills to scale upwards in terms of damage, preventing old skills from becoming obsolete.
The idea I used for this in rmvxa is below, effectively getting the actor's id and using that in a simple equation to get the variable in question.
#(a.atk*(((v bracket 48 +4*a.id bracket+v bracket 50+4*a.id bracket )*2)+2))-b.def
However, in rmmv, actor id doesn't work. Putting that above equation in the attack skill's damage box results in 0 damage, with both variables being set to 1 and the user's attack being around 30ish, defender's defense 15.
Is there still a way to get the actor's id in a damage calculation? I know the syntax for damage formulas has changed, so any advice on how to do this would be appreciated.













