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All chapter 2 cleared in Octopath Traveler. Once you hit chapter 2, I learned to wander around and hit all class change shrines before tackling the bosses. Class change made the game more fun. Unfortunately, a big strategy seems to be to use two merchants so you can donate BP to the damage dealers and let them go to business. Also, bosses who are weak against spear or bow are much easier to break than any other.

For chapter 3, the next strategy seems to be to get key skills from different classes, such as Hale and Hearty for all character who don't have high HP.

What Videogames Are You Playing Right Now?

All chapter 1 adventures in Oktopath Traveler have been completed. I hope I can unlock subclasses in chapter 2. I've also found out that I can't boot the main character from the party until her chapter 4 is finished, so I may want to beeline for her chapter 4 a bit.

What Videogames Are You Playing Right Now?

I've played a bit Oktopath Traveler. I picked Tressa as the main and has mostly been rounding up each character, moving clockwise through the worldmap. The game has some nice ideas, but I'm not too impressed by it so far. The break system is a good idea, it's just that I hit the "okay, I break every enemy then kill it, so what next?" almost immediately and feel like the game is going to stay in training wheels state for at least all chapter 1 adventures. I'll see what happens once I unlock class changes.

A Deep Dive into Paper Mario's Design Philosophy

author=LockeZ
Paper Mario is a nice first RPG for preschoolers who are still learning to read. If you're making a game for a higher age group, not much about it is really worth emulating.

What you are saying is things that should be true, but isn't. Despite the rather low level decision making, it still manages to have a higher level of decision making than most JRPGs, including every Final Fantasy I've played.

That said, I do agree you shouldn't emulate it. However, starting with some of Paper Mario's principles and then figuring out ways to increase the depth could be worth it.

What Videogames Are You Playing Right Now?

I beat Kingdom Hearts 3. I don't think I'll do a second playtrough.

I found out that the poor writing that happened in the Disney worlds is Disney's fault. This does not however change the problem that the point of having a Disney crossover game is not there anymore. Also, anything that happened in the KH exclusive worlds can not be blamed on Disney. Finally, the combat is decent, but not spectacular, it can not make up for the trainwreck story.

I started a new Bloodborne playtrough. I'm going with Blade of Mercy, so Eileen's story got cut short as Henryk killed her and I looted her corpse. The Shadows of Yarnam are down.

The Dex/Faith build idea in Dark Souls 2 got scrapped, at least for now. I'm finding it hard to justify going Faith instead of Intelligence.

Using skills and character leveling to tell a story

I don't think it's necessary to use stats to tell a story, but it is nice if you do so. However, I do think the stats should match the story already told. For example, there is a game called Tales of Destiny where the party (3 people so far) looses to a single man in a semi unbeatable boss fight. Then said boss joins the party and he is just one level higher than the rest of them and his stats are not that impressive either. You should not do that. If the story says something about a person's combat prowess, the stats should not contradict that claim. This goes for both party members and enemies.

What Videogames Are You Playing Right Now?

Beat the sunken city DLC in Dark Souls 2. The DLC areas are far better designed than the main game areas. Anyway, all DLC areas done although I did not kill every boss. I ended up at SL 200, which can be compared to the SL 125 I had when playing the original Dark Souls and beating New game+.

I was playing a Strength/Intelligence build and I think I try a Faith/Dexterity build next.

I've also made some progress in Kingdom Hearts 3. My opinion of the game's story just continues to get lower and lower. I've just beat the Frozen based world and Sora's interaction there was the most awkward so far all all KH games. It really felt like he wasn't supposed to be there.

I think I go trough what's wrong with the storytelling in KH 3. KH stories have never been that great, but the story telling was at least passable. Now it's atrocious.

Sora and co enters a world. Said world has almost no relevance to the main story. Typically an organization member shows up up and says something like "this world contains ingredient 3r556h which is of interest for us, so we will cause trouble here". We also get to see a Disney villain, one who is of practically no credible threat to Sora. For example, Gothel is a credible threat to Rapunzel and her love interest, but she is of zero threat to Sora.

To solve that problem, the orgy member or a heartless has to provide a boss for Sora to fight. Meanwhile, if there is a confrontation with the Disney villain, Sora has to step to the side via an awkward excuse so that the Disney characters can have their confrontation. Heck, in the Rapunzel world, Sora only interacts with Gothel once and in the Frozen world, he never interacts with what's-his-face (the idiot who proposed to Anna in the Frozen movie) at all and just observes him at a distance.

For those who have Played KH2 but not KH3, it's a bit like the first Pride Land visit. Sora has to step aside so that Simba can fight Scar one on one. Then Scar turns into a heartless and Sora now steps in again. However, Pride Lands at least had the excuse that it was supposed to be a one on one fight, something that was already in Lion King, whereas in KH3, the excuses to keep Sora away are far more awkward.

Anyway, the main story hasn't progressed, a problem that always existed in KH titles. However, now there is far more going on than in the previous KH titles, so while Sora is out doing stuff that has near zero relation to the main plot, other characters do things that advance the story. Instead of the relative short between the worlds custscenes you saw in the first KH game where the villains got another princess of heart, you see multiple longer cutscenes where mutliple groups of characters having their talky time. The custscenes are also not relevant to the world Sora just was in or will visit soon.

Well, I did know the story would be a trainwreck. I did just not expect it to be at this extent.

What Videogames Are You Playing Right Now?

I've beaten Brume Tower and Elyum Loyce in Dark Souls 2. The Fume Knight boss fight was definitely the hardes't so far, but the magic regenerating crown you get from beating it is definitely a worthy reward. Crown of the Sunken King left.

I've also beaten Toy Box and Kingdom of Corona in Kingdom Hearts 3. The game continues to be fun enough, but far less good than KH and KH 2. The gameplay suffers from severe feature creep, a problem already present in KH 2, but has gotten worse. Most of the features can be ignored though and thus won't bury the game. The story is a mess, there's a lot going on, but at the same time Sora and co are visiting whole worlds with near zero relevance to the main story. The author is writing a complex story, but has zero ability at pulling such a feat off.

What is good though is that the magic system does what it should do, it wears down enemy encounters significantly without absolutely destroying them. In the previous KH games, magic either seemed to strong or too weak depending on the situations, rarely just powerful enough.

Weird and Unfortunate 60% Version Now Available!!!

author=Malandy
I'd have thought that Alicia was the Healer, actually... But you just can't do it much.
To clarify, I usually did not use Lamar as a dedicated healer, but he can serve that role and occasionally did. However, fact is that he can use a multitarget heal every other turn and a single target heal every turn. Alicia does not have that ability. Enemies started to lay on far more damage once he joined, shifting the gameplay towards healing.

Were you playing on Nightmare?
I was playing on the second hardest difficulty. It wasn't really hard, so the hardest would probably have worked as well.

How far did you advance up Mariam's skill tree? 'Cause Acid Rampage really works for me, perhaps a bit too much... It costs a lot of PSI, sure, but the healing mouths and Alicia can keep that okay...
I did not get that far. The skill before that one was not very appealing, so I didn't unlock it until the end of the 60% version. It does look great though. I'll probably got for it faster if I play this game again.

author=unity
Wonderful! I'm so glad you had a good time with the game so far and that it was tactically interesting. I don't remember the exact thread, but I had been reading some of your thoughts on battle design sometime around when I was making the battle system and I'm sure that influenced the game for the better.
Glad to hear it. Well, if you follow my advice, it kind of follows that I will like the battles.

Weird and Unfortunate 60% Version Now Available!!!

I beat the demo. The game is quite fun. The multi-floor school wore out its welcome, but otherwise I enjoyed the game.

The skill purchasing system works great. There are always skills which make me think "I really want them" to look forward to unlocking. They also really matter, in at least 90% of the cases where I unlocked such a skill, battles got significantly easier or faster. Then the game progressed and new enemies showed up to make the game harder again until I got some more skills.

Speaking of enemies, when fighting them, I had to pay attention to what I was doing and not just spam something. They also played out a lot differently from other JRPGs until Lamar joined. Previously there was no dedicated healer, but he has great healing skills and the encounters accommodated for that once he entered the picture. I still had to pay attention to what I was doing, so they didn't become less tactical, just less unique.