DAEDRON'S PROFILE

Blood Haze: Reborn
SMT-inspired JRPG with over 25 hours of content. Set in a dark fantasy world, where demonic corruption is spreading. *DEMO AVAILABLE*

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I agree, it's a big problem when a demo gets released more than a year before the project's actually done. People will have forgotten all about it by then, and while the feedback is definitely appreciated, a team of testers can achieve the same result.
I also feel the same about game pages in general, unless the dev keeps in touch constantly, hype just fades away after a while and people get tired of waiting.

MV looks promising, and there's lots of things I still want to do in the coming years. This game will be done one day, that I promise.

Blood Haze: Reborn

Just dropping by, I am not dead.
It has been a slow few months but I'm starting to make some progress in creating the maps for Chapter 2. I expect all mapping to be done in 2 weeks, while eventing will take me another 6 weeks after that, though possibly more...I have a bunch of scenes I need to add.

Also, I'm thinking of re-doing the facesets, as my art is starting to get better. It's not a high priority however, so I might bust some out in my free-time and post them here so people can see if they like them more than the old ones or not.

Well, that's all for now!

author=minaly22
Subscribed. Not downloading this yet cause it seems like its not completed yet. I'm almost afraid that I might get cut off once I finally get into the game.

And you would be correct!
I've actually noticed that demo's are a pretty big problem on this site, where a demo gets released more than a year before the full product is done, or the project never gets finished at all.

Just food for thought, but it's something I'll take note of for my next project.

Blood Haze: Reborn

Thanks for your feedback. I'll re-work some of the dialog a bit more and look into some of the issues!

Blood Haze: Reborn

author=kenlan
EDIT:Forget my post,i got it.But now i dont know how to get them all but its another question.Maybe a new p+laythrough.Even the original game is so good.Ok.Thanks.
How many fragments of Castilla are there?And where?


I believe there are 15 but I honestly forgot where they're all located. I know that about 50% can be found in the world and 50% come from sidequests. If you really want to know where to get them all I can dig through the game files and see if I can find their locations for you.

Blood Haze: Reborn

author=kenlan
Hello.
Im playing the original and wonder where
Essensce of Chernobog and Essence of black frost is.
.


Let's see if I remember...
Essence of Chernobog is from defeating Chernobog in the Tomb of Chernobog, which you can get to via Gharos Forest East. There's also a sidequest in Gharos Village that will lead you there (has to do with the little girl).
Of course, the original had some huge maps so...from what I remember you head east/right on the last map of Gharos Forest East where it leads you outside and onto the road leading to the Excavators Guild. Probably easiest way to find it is teleport to the Excavators Guild, walk all the way until you get to the forest and head all the way to the right/east. You'll come to a Mine, head all the way down into the mine to get to Chernobog's Tomb.

For Essence of Black Frost, you'll need to defeat Black Frost! He can be found in the final map before the final boss, instead of heading to the final boss fight go back a little bit and head south into more ice areas. The fight with Black Frost awaits you at the end.

Blood Haze: Reborn

New version is up! Patch notes are in the "Chapter 1 released!" blog post.
*OLD SAVE FILES ARE INCOMPATIBLE WITH THE NEW VERSION.*
For those who are currently still playing through the demo, it would be wiser to continue with that one instead of starting over, as the content remains the same.

Anyway, now that that's out of the way, it's time to start working on Chapter 2. I have a bunch of things I want to share with you all regarding the rest of the game.
First of all, I originally intended to include 3 difficulty settings: Normal, Hard and Chaos.
I have since decided to scrap Chaos entirely and only include a Hard difficulty. The reason for this is that I feel like balancing the game around 3 difficulties would become way too hard. It also allows me to make Normal > Hard have more of a gap in difficulty as it should be, without JUST relying on enemy stat increases.

For Hard mode I have the following in mind:
-Increase enemy damage and HP slightly (20~%)
-All enemies will gain new attacks, intended to make each fight more challenging.
-Increase EXP/Item drops. I was thinking of +50% EXP and 2x item drop chance.
-Decrease gold dropped by 50~%.

My intention is to make a mode which is definitely harder, but rewards the player with less need to grind if they play their cards right. Careful planning of character skill builds will go very far in this mode.
The decrease of gold dropped forces you to spend money wisely, as most of your items will come from enemies and chests instead. Overuse of items means you'll have to spend money you don't want to spend because you'll desperately need it to buy/craft better gear.
I'll allow the player to swap from Hard to Normal if they so desire, but never the other way around.

Secondly, I'll be decreasing the amount of chapters from 4 to 3. This does NOT mean there'll be less content/story content cut. Instead I decided to condense Chapter 3 and 4 into one chapter. In the original the amount of story content in these 2 chapters was roughly the same as Chapter 1 or 2. Their length mainly came from the long dungeons and grinding needed to pass some fights. Since I'm reducing dungeon length and making the game easier overall, this would make Chapter 3/4 really short compared to 1/2. I want to keep them roughly the same length, so there you go.
However, the game might still end up being shorter than the original, mainly because of smaller maps, easier to get around the place, shorter fights etc. It should still clock at 10-12 hours. But I'll update the length in the features section as we get closer to release.

Finally, while the demo teases a release of Chapter 2 once it's finished, I have decided against this and will instead release the game once it's actually completely done. I have spent way too long polishing chapter 1 and releasing new versions instead of simply continuing working on the game and squashing all bugs/doing thorough play tests at the end. The latter is far more time-efficient and should make sure I can get the game done this year.
To add to that, I cannot guarantee if the save files from this demo will be compatible with the full release. I am 90% sure you'll be able to use them, but don't hold me to it.

And that's all from me. From now on, I'll be doing my monthly progress reports again, so expect the next one at the end of february! Take care.

Blood Haze: Reborn

author=kenlan
Hello.
The game freezes after
transported back to Gharos village after resqued the little girl in tombs,just after she gives us the Death necklace.The music continues but i c´´
ant move and nothing happens.Tried it two times now.


Yeah it's a bug, the character tries to move up twice and ends up stuck because obviously there's a person there. It will be fixed in an upcoming patch.
There's another event where this happens in the main quest, but you can avoid it by triggering the event from the right side instead of the left. These two issues are also mentioned in the latest blog post.

Talking about said patch, besides fixing the obvious softlock issues and some minor balancing stuff, I'm also implementing Khas's Ultra Lighting instead of his Awesome Lighting script to get rid of some of the lag problems. I noticed in an earlier playtest I did that the game would slow down massively after 2-3 hours of continuous play, which was from what I assume Khas's script not disposing of light pictures properly, clogging up memory/CPU.
This new script should fix that issue, hopefully. It also adds dynamic shadows but for those who don't like those you can turn them off!

I expect the new version of the demo to be up by Thursday evening, maybe earlier.

Blood Haze: Reborn

author=Kami_Sama_Senpai
Soooo... it's uhhh... past Christmas... and New Years...

I knoooowwwwwwww ;_;

I still have to create one more sprite, fix some issues with scripts, go over dialog once more then the test the entire chapter from start to finish. Should all be done friday/saturday/sunday.

I really should stop giving estimates/promises, I am horrible with time management and I don't like setting deadlines for myself either.

Blood Haze: Reborn

author=urano23
So, Reborn is some sort of rework?
Looks really cool though, I don't mind replaying it because I liked the original. Reminds me that I never made a review of it.


Yes, I've laid out the details in the blog post.

Blood Haze: Reborn

author=Pdr313
where is the download of this game


It's removed for now, I'll be adding it back later once I have things set up on this page. You'll see why I did this soon. ;)

author=luiishu535
Huh? What happened to Blood Haze? :O


Nothing much, it's simply in the process of being...reborn.

I'll shed some more light on what's going on tomorrow or Wednesdays.