DANIELLWALL'S PROFILE
DanielLWall
20
My name is Luke Wall, and I'm a game developer/composer/writer/artist out of Lexington in West TN (one of the worst places to be if you into gaming).
My current primary project is Dragonstar, a platformer RPG that is being aimed for iOS devices (primarily being developed in GM 8.1).
My current primary project is Dragonstar, a platformer RPG that is being aimed for iOS devices (primarily being developed in GM 8.1).
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[Dragonstar] Game Maker Help Needed: Player Collision
I actually could use some help with slopes, if we're thinking the same thing! So far all the platforms are vertical, and I really could use some advise on how to approach slanted surfaces!
[Dragonstar] Game Maker Help Needed: Player Collision
Alright. It works now! Thanks a lot! I made some of my own adjustments so that it works properly with the room. :)
I may have another question in just a bit. Depending.
I may have another question in just a bit. Depending.
[Dragonstar] Game Maker Help Needed: Player Collision
[Dragonstar] Game Maker Help Needed: Player Collision
alright. I'm still lost. I've gone through multiple ways of not only jumping but character movement as well. Now the entire thing is screwed up. I'm completely stummped. And my computer is so slow that the YouTube videos are constantly hanging up, and it says those videos arent available on my iPhone. :/
[Dragonstar] Game Maker Help Needed: Player Collision
Awesome. I'll give it a look! And I'll see if I can experiment with some different mask sizes to see how that plays out.
[Dragonstar] Game Maker Help Needed: Player Collision
I think I'm already using vspeed for another check, but I'll look back over it and work through and see what I can come up with.
[Dragonstar] Game Maker Help Needed: Player Collision
[Dragonstar] Game Maker Help Needed: Player Collision
[Dragonstar] Game Maker Help Needed: Player Collision
[Dragonstar] Game Maker Help Needed: Player Collision
Well for my basic ground and platform collision I'm mostly using D&D. When the space below the character is free, it's sets Gravity to 2 in direction -90 (or 270, whatever floats your boat). If the space is not free, sets gravity 0 in direction 0. ATM I'm trying to remember everything off the top of my head cause I'm AFK. Lol. Any other things you might need to know?













