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Preparing to do some heavy scripting

Okay, so @ variables in battler/actor/enemy will hold over through saves. Great, that's the main thing I wanted to know. I'm probably gonna stick stuff in battler, since I want my system to apply to both characters and enemies. Also, I'm probably going to handle character progression in a manner that doesn't involve traditional levels and experience, so I'll be doing that from scratch as well.

What kind of problems does RMXP have with Vista and W7? Right now, I'm stuck with Vista, and if I switch to anything in the future it'll be W7. I'm a bit reluctant to give up RMXP's ability to have sprites of many sizes. Unless VX does that too, though I didn't see anything like that when I was messing around with it.

Preparing to do some heavy scripting

(I'm using XP. After writing the below post I figured it'd be best to put that info at the top)

If you can't tell from my post count, I'm pretty new here. The reason I'm here, though, is because I'm a game design hobbyist (also, I'm a professional programmer, though I'm new to Ruby) who really wants to make an RPG with some interesting combat and character building mechanics. I've got reams of text files with things planned out, and really the next step is to start programming. I figured that rather than start completely from scratch with XNA or some other toolset like that, I could start with something like RPGMaker, which seems to have some pretty powerful scripting available. The reason for this is simply because I didn't feel like going through the process of directly handling graphics, map editing, music handling, etc. I just wanted to use something that would let me get right down to business, so here I am.

Now, I have a pretty simple question: where do I go to throw in all-new stats and attributes for character? Right now it looks like it'd be in Game_Battler, but I noticed it references things like base_str, which I have no idea how to access. My primary concern is that if I go and add in stats in game_battler, I'll find out later that they don't really get saved permanently, since I see there in the initialize function is stuff like @str_plus which seems like its maybe some kind of temporary value.

I looked at the sticky post with tutorials, and glanced at tutorials on the site, and didn't really find any thing that was like "here's how scripting works" or "here's how you customize character attributes." Maybe I'm looking for the wrong terminology though.

Oh, and I'm probably gonna go with XP, because the combat system I have in mind would basically be like turn-based strategy with characters moving around the map, instead of a separate battle scene. XP's sprite graphic handling (variably sized characters) seems somewhat more appealing because of this.
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