DEZZ'S PROFILE

Hey.
I'm Dezz.
Yeah.

But seriously; I'm Dezz. I've been using RPG Maker since 2007, starting with XP but quickly changing to VX. If you want a map making, send me a PM and I'll try and help.
Thanks!
Sacred Remnant
(Updated new version)

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Tainted Reality

I'm intending to include special spells/skills related to necromancy, including "Raise Dead" skills and the like, where they're able to resurrect an enemy from the dead as an ally, along with special scythe skills like "Doom". However, that would be pretty hard to do, so you'll have to wait 'til I'm able to get them implemented as an easy form. Thanks.

TR_Screenshot5.png

Because the one-tile high walls are on the inside, and they're there just to seperate the rooms, where the two-tile high walls are there to show that those are the main walls, like the main upper floor walls, etc.

Tainted Reality

@Bonehead11 - Thanks for the subscribe. I couldn't remember the actual name for the Scyne class I chose, so I just chose Scyne as they tend to use scythes and the like. Necromancer is a far better name though, thanks.

@Lennon - Alright, added.

TR_Screenshot1.png

Thanks, Drakonais!

TR_Screenshot1.png

You'd be able to if I had a swimming sprite. But I don't so not yet.

Tainted Reality

Alright, I'll put you down as Archmage. And yes, I'm doing it on my own.

TR_Screenshot3.png

Thanks. About the player in the background, it's because of the script I'm using. It generates a background via screenshot of the map before the battle begins, so it shows the events there. I'll switch it with another script though where it's image-based, take screenshots of the map and use that instead.

TR_Screenshot2.png

I thought it could do with one to show light coming from windows on the left side, but I added some windows after posting this. I'm not actually fond of overlays, to be honest, as I love mapping, where some overlays can take away some of the mapping. Thanks.

TR_Screenshot1.png

Thanks, LittleWingGuy.
Yeah, I've tried to make it player-friendly, I don't know how that turned out though. And I've set up the events to block the player where needed too. =)

Tainted Reality

Just thought I'd leave a note here that everything so far is WIP, including the Faces, battle system and map setup. I'm hoping to be able to get custom faces matching the sprites, along with a greatly improved version of Battle Engine Melody including a HUD.