DEZZ'S PROFILE
Dezz
1252
Hey.
I'm Dezz.
Yeah.
But seriously; I'm Dezz. I've been using RPG Maker since 2007, starting with XP but quickly changing to VX. If you want a map making, send me a PM and I'll try and help.
Thanks!
I'm Dezz.
Yeah.
But seriously; I'm Dezz. I've been using RPG Maker since 2007, starting with XP but quickly changing to VX. If you want a map making, send me a PM and I'll try and help.
Thanks!
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Tainted Reality
I'm intending to include special spells/skills related to necromancy, including "Raise Dead" skills and the like, where they're able to resurrect an enemy from the dead as an ally, along with special scythe skills like "Doom". However, that would be pretty hard to do, so you'll have to wait 'til I'm able to get them implemented as an easy form. Thanks.
TR_Screenshot5.png
Because the one-tile high walls are on the inside, and they're there just to seperate the rooms, where the two-tile high walls are there to show that those are the main walls, like the main upper floor walls, etc.
Tainted Reality
@Bonehead11 - Thanks for the subscribe. I couldn't remember the actual name for the Scyne class I chose, so I just chose Scyne as they tend to use scythes and the like. Necromancer is a far better name though, thanks.
@Lennon - Alright, added.
@Lennon - Alright, added.
TR_Screenshot1.png
TR_Screenshot1.png
Tainted Reality
TR_Screenshot3.png
Thanks. About the player in the background, it's because of the script I'm using. It generates a background via screenshot of the map before the battle begins, so it shows the events there. I'll switch it with another script though where it's image-based, take screenshots of the map and use that instead.
TR_Screenshot2.png
I thought it could do with one to show light coming from windows on the left side, but I added some windows after posting this. I'm not actually fond of overlays, to be honest, as I love mapping, where some overlays can take away some of the mapping. Thanks.
TR_Screenshot1.png
Thanks, LittleWingGuy.
Yeah, I've tried to make it player-friendly, I don't know how that turned out though. And I've set up the events to block the player where needed too. =)
Yeah, I've tried to make it player-friendly, I don't know how that turned out though. And I've set up the events to block the player where needed too. =)













