DIMENSIONIST'S PROFILE
Search
Filter
Tormented 12
So ... question.
In the first map after getting captured, what are you supposed to do with the diamond stuck on the gate?
EDIT: Nevermind, figured it out. Though now I'm stuck in the cave with the quote about the walls of Jericho falling.
In the first map after getting captured, what are you supposed to do with the diamond stuck on the gate?
EDIT: Nevermind, figured it out. Though now I'm stuck in the cave with the quote about the walls of Jericho falling.
Chronicles: Fate of a Princess
Is Level 10 really the maximum level in this game?
Kinda surprising. Boss enemies are tough enough, at that level and those stats even the mooks from the beginning of the game still do decent damage to you (even if they're not really a threat unless you just keep faffing about).
Kinda surprising. Boss enemies are tough enough, at that level and those stats even the mooks from the beginning of the game still do decent damage to you (even if they're not really a threat unless you just keep faffing about).
Timelord Medieval: The Crimson Blade
Also, a bit of an aside - but is there really no equipment for the MC in the first town? What does he use to fight, anyway?
Timelord Medieval: The Crimson Blade
Started playing the game recently, and I have a few thoughts.
I have to say, the 'comma after a question mark' that's repeatedly done here is extremely annoying. It's like that little pebble in your shoe that just pisses you off time and again, because even though it's just a small thing, you still know something's wrong. A question mark shouldn't be followed by a comma. That's just bad - and distracting - grammar.
As for something a bit more tame, and a cause of more bemusement than anything else - did you lift the weapon shop owner's line in the first town straight from Skyrim? Seems like it anyway.
Anyway, a few suggestions - if you're still working on the game anyway. There's a bit too much of a pause between dialogue boxes and scenes switching and moving on. Reducing the time would probably help somewhat. Heck, speeding up the text would too. Just little things like that. Storywise ... eh. One bit of advice would be to have scenes be more connected - going from robbing a dude's house, to suddenly blacking out, to suddenly being told you murdered groups of people, torture, etc. ... it's all very awkward. I get that you were probably going for a bit of a mystery/conspiracy vibe, but as it is it just feels like it's tacked on, rather than an organic part of the story. We go 'wake up, oops you have amnesia, oops you're a slave to this outlaw, oops she forced you to rob a dude's house, oh you blacked out, oh wait now you're in a dungeon about to be tortured for multiple counts of murder, oh wait now you're safe'. Too much of a rollercoaster of ups and downs, you know? No real time to absorb the situation, the pace is so fast. Another is the very informed nature of how much everyone hates you in the town - we have an old lady consoling you that she doesn't hate you that much, a kid saying her mother told her not to talk with you, and generally neutral/apathetic responses with one guy who actually tells you off - and he's an aristocrat, so for all we know that's just him being pissed a commoner's bothering him.
If he's hated, show it.
To touch on a further point, the conversations he has with his benefactors and/or adversaries so far seems to lack a certain level of ... feeling, to it. There seems to be no energy or care there.
Hopefully, this post and my talk of my impressions of the beginning portions of the game helped. If not, oh well.
I have to say, the 'comma after a question mark' that's repeatedly done here is extremely annoying. It's like that little pebble in your shoe that just pisses you off time and again, because even though it's just a small thing, you still know something's wrong. A question mark shouldn't be followed by a comma. That's just bad - and distracting - grammar.
As for something a bit more tame, and a cause of more bemusement than anything else - did you lift the weapon shop owner's line in the first town straight from Skyrim? Seems like it anyway.
Anyway, a few suggestions - if you're still working on the game anyway. There's a bit too much of a pause between dialogue boxes and scenes switching and moving on. Reducing the time would probably help somewhat. Heck, speeding up the text would too. Just little things like that. Storywise ... eh. One bit of advice would be to have scenes be more connected - going from robbing a dude's house, to suddenly blacking out, to suddenly being told you murdered groups of people, torture, etc. ... it's all very awkward. I get that you were probably going for a bit of a mystery/conspiracy vibe, but as it is it just feels like it's tacked on, rather than an organic part of the story. We go 'wake up, oops you have amnesia, oops you're a slave to this outlaw, oops she forced you to rob a dude's house, oh you blacked out, oh wait now you're in a dungeon about to be tortured for multiple counts of murder, oh wait now you're safe'. Too much of a rollercoaster of ups and downs, you know? No real time to absorb the situation, the pace is so fast. Another is the very informed nature of how much everyone hates you in the town - we have an old lady consoling you that she doesn't hate you that much, a kid saying her mother told her not to talk with you, and generally neutral/apathetic responses with one guy who actually tells you off - and he's an aristocrat, so for all we know that's just him being pissed a commoner's bothering him.
If he's hated, show it.
To touch on a further point, the conversations he has with his benefactors and/or adversaries so far seems to lack a certain level of ... feeling, to it. There seems to be no energy or care there.
Hopefully, this post and my talk of my impressions of the beginning portions of the game helped. If not, oh well.













