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Lisa
author=Scalytank
I don't want to sound bad, or something, but I belive that games made with RMXP are extremely easy to "hack". I have seen various tools online for this job, however I never tested them myself. I belive that this is going to give you some problems, since your game is commercial, but I assume that you know this, so I leave this topic alone.
Besides this, I am not sure why you choose RMXP as your engine. The built in scripts do nothing for you to make a sidescroller (and making a tile based one is extremely stupid), not to mention, that you want open world exploration. (this means real time "chunk" loading? or just a lot of connected maps?)
I belive that you need to rewrite a LOT of things in ruby, if not nearly all of the scripts. Or you can use some workarounds with default scripts, but that will just run dog slow.
You would be better off with a more performant engine (sphere, ika, or even game maker) and writing your own scripts from scratch (which you would do anyways in XP). You will save a lot of hair pulling, time you spend on code optimization, and your playerbase will be MUCH more pleased. Also, these alternatives are free (except for game maker).
Source: I did an ABS in rpg maker XP, and then ported to ika. I got 20x more framerate. (by the way, I was experienced in ruby, but knew little about python. The problem lies in the rendering technique that XP uses. They used some kind of junk-software renderer. In turn, ika, and sphere uses openGL, and game maker directx, so the difference in performance is tremendous).
Now this is only my opinion. I don't want to force you to abandon your choice, but keep these in mind.
Best regards!
author=JurikoSagara
Dude, I usually am very cautious when buying games online, but a game from you! I was ready to PREORDER the game... until I found out it's on RPG maker XP! Please reconsider and make a commertial game on an engine that is NOT optimized by chimps! Like Wolf RPG editor (see misao http://vgboy.dabomstew.com/other/misao.htm and mad father http://vgboy.dabomstew.com/other/madfather.htm)!
Thank you for your concern. I chose RM XP because I noticed that the popular game To the Moon was made in XP. So I figured that it was a capable engine for getting the job done. I guess my question now is, what steps did the creator of To the Moon take in order to ensure his game released commercially without too many problems.
Again thank you for the feedback, always food for thought.
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Lisa
those are all very valid points. and i know it's confusing. bit the name will connect with the story. my goal ours to try and market outside of rmn, were people don't even know about the first Lisa. i actually went and changed the title of the first Lisa to Lisa "the first." because in some sick cosmic way these characters are related
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Lisa
author=AfraiD
I'm ridiculously excited about this game. Can I ask why the name changed?
i'm sure i'm going to get a lot of flack for using the same name as my first game.
but from a marketing and aesthetic point of view i think it fits better.
btw way i love your avatar picture!
Teaser Trailer
Lisa
Lisa "The First"
Wow thank you so much. It's really encouraging to hear that! and also that you listen to the soundtrack and even have the ringtone! Reading this makes me excited about making my new game! thank you
Dingaling
Dingaling
Lisa "The First"
author=arkides
The game had me addicted. It's short, not too slow and the dialogue and hints keep you wondering what's going on.
I was, however, disappointed in the ending. I found 3 total VHS tapes, which I assume is everything, and the ending was too vague and didn't explain enough.
The game was meant to be vague, I can tell that, but the sheer lack of details and lack of closure really turned me off.
oops. ;)













