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Ruphand: An Apothecary's Adventure

@Cryum: Block Buster is based on the target's Block Strength; 1/2 Block Buster adds 50% of their Block Strength while 3/2 adds 150% of their Block Strength. I'm currently uploading Version 0.2.1x p1, and the in-game book that explains this effect will now make this more clear as of that patch.

As for the Challenge Tower, it doesn't run out of fights. The goal is to get as high as possible until you're done, much like the Battle Tower from the Pokémon series. A future update may decrease the chance that you run into the same enemy group twice in a row, and the amount of floors needed to encounter a Tower Lord could be lowered from 20 to 10.

EDIT: The previously mentioned patch is now released, with many of the bugs fixed.

Changelog of 0.2.1x P1:

DIALOGUE:
-The book in the Royal Library, "Let's Learn Our Elements; Thunder", now indicates that Block Buster is based on the target's Block Strength.
-Initial dialogue with the Earth Crystal has been altered somewhat.

BUGFIXES:
-NPCs should no longer block the medal vendors in the Champion's Guild.
-Layering issues in the Concealed Storeroom fixed.
-Recipes now properly require Equipment again.
-The Champion's Guild Medal Point trainer will no longer cause an infinite loop when you train Medal Points at him a second time.

If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.

Ruphand: An Apothecary's Adventure

Afternoon!

@Cryum: I just got the chance to check the comments today. Thanks for the critique!

On the Crystal: I realize that I wrote the dialogue with the Crystal at an earlier time, when I didn't expect the plot to get serious at any point. I'll do a little rewriting; the Earth Crystal was supposed to sound fairly down to earth (for a magic Crystal anyway), but the umms are pushing it. I also like the idea of having Brill emote a bit more, and I'll start working on some field sprites for that.

On Defending: There are certain elements, Thunder especially, that are made to deal with Blocking enemies. However, a new player may not know that when they enter the area with Autocrawlers, so I'll tone down their Blocking tendencies, and maybe sneak in a new chest with some Force Gems and Monster Fangs.

On monster stats in the bestiary: I needed room for flavor text. However, I'm considering adding the ability to switch between a "stats page" and a "lore page" on the screen.

On sorted items: This is the biggest problem I've noticed, other than bugs. There's so many items it's impossible to keep track. Sorting items into different tabs is next on my list. Even potions are likely to be split into "attack" and "support" categories.

As for the bugs, I managed to fix the stuck knight glitch, the Braced Gauntlet bug, and the medal points bug. I'll do a bit more debugging and release an update with the bugs fixed as soon as I can.

Finally, the splash screen issue is probably load time. I'll see what I can do about it.

Ruphand: An Apothecary's Adventure

Good afternoon, RPG Maker Net!

I've just finished implementing a fix for some minor early-game bugs. This now-bugfixed version is called 0.2.1x.

Changelog of 0.2.1x:

BUGFIXES:
-Clicking rapidly immediately after beginning a new game should no longer spawn any airships.
-Stepping on the tile that triggers the first encounter should no longer tint the screen grey.

If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.

Ruphand: An Apothecary's Adventure

Good evening, RPG Maker Net!

After too long a wait, I've released Version 0.2.1 of Ruphand. Secrets and sidequests have not yet been implemented, but as mentioned on the dev blog, a number of nasty bugs have been fixed, and Medals, a brand-new kind of equipment that require points to equip, have been implemented. You'll find the new Medals in the Champion's Guild, which was also added in 0.2.1.

Changelog of 0.2.1

DUNGEONS AND TOWNS:
-In Regalle, the Champion's Guild stands along the path. Visit the Champion's Guild and you'll be able to gain Medal Points and purchase useful Medals!
-The World Map is now much more detailed.

ITEMS:
-19 different Medals have been added to the game! All of them are available for purchase at the Champion's Guild.

BUGFIXES:
-Stepping on the Earth Crystal's dais to trigger the first event with it will no longer give Brill the wrong movement route.
-The Challenge Tower should now work with a save file moved from one version of the game to a later version.
-Scaldmont Crater's passive burn effects will no longer erroneously remain applied when using the Dragon Statue to leave the area. If you have them applied, hit the Sample key to remove the passive burn.
-Leaving Brumar Gate now properly causes snow effects and wind background sounds to disappear.

If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.

Ruphand: An Apothecary's Adventure

Good evening, RPG Maker Net!

The dev blog is up! It's got a page with all the MediaFire download links on it as well as a main section. Not much else has been added to the blog yet, but I'll be posting development-related stuff there.

I'll get to work on some more content as soon as I've caught up with college assignments. I can't place a deadline quite yet, but it won't take long before the next update.

Ruphand: An Apothecary's Adventure

Good afternoon, RPG Maker net!

After six weeks, Ruphand 0.2.0 is released! You can get it on the Main Downloads page. Two new dungeons are included; though the city of Brumar is not quite accessible yet, there is a way to walk around it.

After this, I'll get to work on that dev blog, and then get to work on 0.2.1. It's back to churning out side areas now, but some of them will be quite a bit tougher than the two dungeons in this update...

Here's 0.2.0's changelog as seen on the official update page.

DUNGEONS AND TOWNS:
-Flanked by the city of Torken is the mighty Scaldmont Volcano. It is best to bring Fire Resistance if you dare to venture inside, as well as potions made to fight stronger Fire-based monsters.
-The Mighty Glacier, just north of Brumar, holds many secrets behind its snowy peaks and icy caverns. But it also holds dangerous creatures of Ice.

ITEMS:
-A few new equippable items have been added.
-The Power Booster and Power Buster potions have had their Windup time slightly altered.

BUGFIXES:
-Burn damage now properly triggers Auto-Revive effects; one such effect was made available by this update.

If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.

Ruphand: An Apothecary's Adventure

Good evening, RPG Maker net!

It's very likely I won't be able to update Ruphand this week. One dungeon is basically all done, but there's still plenty of work to do on the other dungeon. I'm expecting to have it complete by next week, assuming all goes well.

I'll see you all then!

Ruphand: An Apothecary's Adventure

Good morning, RPG Maker net!

I thought I'd let you know what was going on. After 0.1.5 was released, I hit a bit of a creative block. However, I'd say I'll be able to finish 0.2.0 in two or three weeks. Ideally, I'll get it finished before the next semester starts!

0.2.0 will finally advance the main story, adding two new dungeons in the regions beyond the Barrier Wood. These dungeons can be challenged in any order, and will contain strong Fire- and Ice-themed monsters.

When Update 0.2.0 comes out, I'll consider creating a blog for Ruphand, where I can post updates and talk about Ruphand's development without clogging this section full of messages.

Mega Maker - Share your levels!

When I wasn't working on Ruphand, I was working on this.

NO TWO WAYS ABOUT IT - ID 51098
A map with quite a few secrets and way too many of those eye bumper things. Boss is Knight Man, weak to Crash Bombs.

HEAVY METAL SPACE BASE - ID 54495
Go way up into space and run through a space base. It's not easy and the boss is a real piece of work. Boss is Metal Man, immune to Mega Buster (but there IS a way to get past him!)

EDIT:
I just made one where you don't have a weapon and have to dodge dudes.

BOARDWALK IN THE SKY - ID 59983
Dodge dudes with the M. Beam and get to the end of the boardwalk. No bottomless pits, and three different goals!

Ruphand: An Apothecary's Adventure

Good morning, RPG Maker net!

Ruphand 0.1.5 is now available for download on RMN and MediaFire. And with that done, I'm now ready to make the cities of Torken and Brumar, and the dungeons you'll find right behind them. Chapter 1's story is about to advance.

In the meantime, I'd like to know what you think. What do you like about Ruphand, and what stands to be improved? Critique is welcome!

Anyways, have a changelog.

DUNGEONS AND TOWNS:
-The Evrandel Castle Town is now accessible, and has plenty to buy in both the town square and some of the shops; you can also walk around outside the castle gates, but you won't be getting in just yet.
-In the Castle Town is the Defenders' Rest, a crypt where the heroes of a rebellion thirty years past are laid to rest. The problem is, something is causing the Skeletons to not be resting...

ITEMS:
-A few new equippable items have been added.

SKILLS:
-Vantus's Cure and Heal spells have had their Windup time reduced.

BUGFIXES:
-Passability issues in the Levitt's Landing Inn have been fixed.
-Inns no longer cause the area music to stop, and now require Sil as shown in the menu.

If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.