DORIANDAWES'S PROFILE
DorianDawes
106
"These are the darkest things we kept, the secrets we dare not tell. You cannot see for the shadows up ahead. All is dark, all is dark. Farewell." -The Prince of Pain
I am a corrosive substance masquerading itself as a consistently broke author living off of his folks. My published fiction is out there somewhere in places you should probably not be looking, and I have currently stepped down as creative director for an art magazine as I am seeking to actually be paid for my services. These are things which no one here would care to know.
I have recently picked up independent gaming as a hobby interest and I am fascinated by the idea of using the rpgmaker software as a means of creating interactive art. Working on learning the software in an attempt to implement my strange fiction into an alternative medium.
Despite my prickly surface, I have a pulpy and quite sweet disposition...like a pineapple.
Personal interests include dark ambient/experimental/modern-classical/wtf-even-is-that music, including/but not limited to: Coil, Atrium Carceri, the Anarcocks, Current 93, Sopor Aeternus & the Ensemble of Shadows, and the occasional 80's post-punk/synthpop revival type shit. I enjoy the fiction of Clive Barker, Thomas Ligotti, William Burroughs, and H.P Lovecraft.
Favorite games (in no order whatsoever) include: Majora's Mask, Yume Nikki, Madness Returns, Chzo Mythos, .flow, Space Funeral, and Exmortis.
I enjoy the visual artwork and films of the Brothers Quay, Jiri Barta, Chet Zar, Zdislaw Beksinski, Jodorowsky, Francis Bacon, Kenneth Anger, and Jan Svankmajer.
I love collaborating with people, and while my pixel art skills are in question (no question actually, they're pieces of shit), my brain is a never-ending resource of thoughts, visions, dreams and strange characters. Working with creative people of different talents to bring something fresh, exciting and beautiful is always a pleasure. Feel free to spam my email if you'd like to work with me.
I am a corrosive substance masquerading itself as a consistently broke author living off of his folks. My published fiction is out there somewhere in places you should probably not be looking, and I have currently stepped down as creative director for an art magazine as I am seeking to actually be paid for my services. These are things which no one here would care to know.
I have recently picked up independent gaming as a hobby interest and I am fascinated by the idea of using the rpgmaker software as a means of creating interactive art. Working on learning the software in an attempt to implement my strange fiction into an alternative medium.
Despite my prickly surface, I have a pulpy and quite sweet disposition...like a pineapple.
Personal interests include dark ambient/experimental/modern-classical/wtf-even-is-that music, including/but not limited to: Coil, Atrium Carceri, the Anarcocks, Current 93, Sopor Aeternus & the Ensemble of Shadows, and the occasional 80's post-punk/synthpop revival type shit. I enjoy the fiction of Clive Barker, Thomas Ligotti, William Burroughs, and H.P Lovecraft.
Favorite games (in no order whatsoever) include: Majora's Mask, Yume Nikki, Madness Returns, Chzo Mythos, .flow, Space Funeral, and Exmortis.
I enjoy the visual artwork and films of the Brothers Quay, Jiri Barta, Chet Zar, Zdislaw Beksinski, Jodorowsky, Francis Bacon, Kenneth Anger, and Jan Svankmajer.
I love collaborating with people, and while my pixel art skills are in question (no question actually, they're pieces of shit), my brain is a never-ending resource of thoughts, visions, dreams and strange characters. Working with creative people of different talents to bring something fresh, exciting and beautiful is always a pleasure. Feel free to spam my email if you'd like to work with me.
Search
Filter
Structure of the GOTHIC Tale
I really liked this list, but you're going to have to give better reasons for listing the Matrix as a modern-gothic film. The roles of transformation and character development are themes universal to any great fiction story, regardless of genre. Peter Parker goes from geek to Spiderman, but that doesn't make it gothic. The Matrix is more closely related to dystopian cyberpunk literature than gothic-horror, it also completely lacks the aura and atmosphere of despair that remains the defining backbone of the genre.
Also, the horror as action element is not altogether accurate. There are plenty of horror novels that are not gothic with an emphasis on character rather than plot, films included. The French horror film Martyrs comes to mind, as well as the surreal classic, Possession. Neither of these films could lay claim to the gothic, but neither of them fall in line with the plot outlines you've given to what makes a horror story.
My point being, this is a great list for defining the difference between the two, unfortunately it is lacking in the sense that it thinks it knows everything, when there is so much it misses.
Concluding, if the gothic story is a morality-tale, then what pray tell you is the moral behind the Call of Cthulhu?
Mankind's endeavors are fruitless and meaningless and the arbitrary concepts of good and evil don't apply to ancient alien-gods?
Both genres are a bit more broad than what you've listed here, and people are merely better off just trying to tell a scary as shit story than looking out outlines previously laid down by their predecessors. You're better off thinking about what terrifies you, what the story means to you, and then writing it from that personal, frightening perspective.
Face your demons, and then scare us with them.
tl;dr: Good essay, but the research remains inadequate.
Also, the horror as action element is not altogether accurate. There are plenty of horror novels that are not gothic with an emphasis on character rather than plot, films included. The French horror film Martyrs comes to mind, as well as the surreal classic, Possession. Neither of these films could lay claim to the gothic, but neither of them fall in line with the plot outlines you've given to what makes a horror story.
My point being, this is a great list for defining the difference between the two, unfortunately it is lacking in the sense that it thinks it knows everything, when there is so much it misses.
Concluding, if the gothic story is a morality-tale, then what pray tell you is the moral behind the Call of Cthulhu?
Mankind's endeavors are fruitless and meaningless and the arbitrary concepts of good and evil don't apply to ancient alien-gods?
Both genres are a bit more broad than what you've listed here, and people are merely better off just trying to tell a scary as shit story than looking out outlines previously laid down by their predecessors. You're better off thinking about what terrifies you, what the story means to you, and then writing it from that personal, frightening perspective.
Face your demons, and then scare us with them.
tl;dr: Good essay, but the research remains inadequate.
What makes a good dialogue? Part 3
There are some wonderful things in this article, but a great many I have to disagree with, notably the topic of drawing from fanfiction. While I hold to the belief that all writing is practice and if some people are more comfortable with beginning in fanfiction then that is where they should start, but I believe they are better off not in drawing from a community of derivative works, but rather that they should pay attention to ANY dialogue that is believable and well-written, and while it's highly plausible there are some good things to come from certain fanfiction communities, I myself am inexperienced in that medium as it is not, how shall we say, my cup of tea, I do believe people are better off reading actual books.
Some of my personal favorite dialogue writing actually comes from the works of Fyodor Dostoyevsky. Most of his work is meaty, dense, and very difficult reading to wade through, but I recommend at least picking up the Brothers Karamazov for dialogue reference, as he was a master at pulling so much conflict out of every word written and capturing the individual voices of each character, a very difficult task for any writer.
In essence, the same basic rules that apply to good writing can also be applied to writing characters for any other medium, even a videogame. That being said, it would behoove all to research and study literature of their preference, as well as to practice the art of writing well, in order to better glean methods of style, substance, and characterization.
This is truly a wonderful article, but I would just like to recommend that one broadens their horizons. If fanfiction and other games are more your pace and forte, then by all means go for it, but really, if that's all you look for, it's like being at a salad bar buffet and only eating those yummy little garlic croutons. It's nice and all, but it's good to have some lettuce and tomatoes as well. A good sprinkling of everything is much better in the long-run.
Some of my personal favorite dialogue writing actually comes from the works of Fyodor Dostoyevsky. Most of his work is meaty, dense, and very difficult reading to wade through, but I recommend at least picking up the Brothers Karamazov for dialogue reference, as he was a master at pulling so much conflict out of every word written and capturing the individual voices of each character, a very difficult task for any writer.
In essence, the same basic rules that apply to good writing can also be applied to writing characters for any other medium, even a videogame. That being said, it would behoove all to research and study literature of their preference, as well as to practice the art of writing well, in order to better glean methods of style, substance, and characterization.
This is truly a wonderful article, but I would just like to recommend that one broadens their horizons. If fanfiction and other games are more your pace and forte, then by all means go for it, but really, if that's all you look for, it's like being at a salad bar buffet and only eating those yummy little garlic croutons. It's nice and all, but it's good to have some lettuce and tomatoes as well. A good sprinkling of everything is much better in the long-run.
Pages:
1