DRAGNFLY'S PROFILE
Developer of videogames and boardgames. Yet to release a boardgame or a game made in RPGmaker.
Favourite genre: jRPG, Strategy RPG, Action RPG
Other likes: Anime, digital media, writing
Proud Canadian
Avatars: Tiara from my should-be-upcoming game Resolem, by NiwaRhythm
Favourite genre: jRPG, Strategy RPG, Action RPG
Other likes: Anime, digital media, writing
Proud Canadian
Avatars: Tiara from my should-be-upcoming game Resolem, by NiwaRhythm
Search
Filter
Scrapped CGs
I love how that last memo is a general concise warning and then suddenly goes off about the missing friend. I get that it's likely a clue but it feels really forced and thus, funny.
Question and Progress
I'll have to wait because I don't understand Italian. All my Italian knowledge comes from Gunslinger Girl and once when I was learning some basic tourism Italian for a trip I was planning with my girlfriend-at-the-time until, two weeks before the flight, she asked if she would need a passport or if she could piggyback off of mine. (ノಠ益ಠ)ノ彡┻━┻
I’m going to hell with this game~
Compare Berserk with, say, Fist of the North Star as far as violence detail goes. I love both of them but for totally different reasons. In Fist, people explode all the time. Limbs get severed all the time. But it's so crazy it can't possibly be seen as serious. In Berserk we see people crushed, eaten, slashed up... all in the name of war, chaos and darkness. Even when it's over the top it's never overdone and it's never to be laughed at. Also, Fist doesn't need to be as violent as it is to tell the story, but Berserk certainly does.
I always ask myself the question "what purpose does this scene/image/story point serve?"
For your mature topic warning, if any of the content relates to the story directly I recommend making your warning with conditional branches. I got the idea from TearsOfNightfall's game and that's how I'm doing it too since my project also explores a lot of dark directions.
http://i.imgur.com/7lBTmnk.png
The idea is that if the player has any deductive skills at all, they will draw conclusions about the story from the content warning alone, ruining the timing and impact of your scenes and plot twists. Of course, that depends on the story.
I always ask myself the question "what purpose does this scene/image/story point serve?"
For your mature topic warning, if any of the content relates to the story directly I recommend making your warning with conditional branches. I got the idea from TearsOfNightfall's game and that's how I'm doing it too since my project also explores a lot of dark directions.
http://i.imgur.com/7lBTmnk.png
The idea is that if the player has any deductive skills at all, they will draw conclusions about the story from the content warning alone, ruining the timing and impact of your scenes and plot twists. Of course, that depends on the story.
Hideo Redone
Working on Redesigns
I took Silas as a mid teen before. If he's supposed to look older now, congrats, he looks older:) I'd clock him at early 20's.
With the exception of wrinkles and such, the only real way to tell an age or age range of an anime-styled character is to hear it from the artist since their own style accounts for so much.
With the exception of wrinkles and such, the only real way to tell an age or age range of an anime-styled character is to hear it from the artist since their own style accounts for so much.
Progress Update
Night Environment Preview
Crackdown!
No problem. Life in insane for me right now but once I catch up with my current promises, I'll dive in.
EDIT: yeah it completely fell by the wayside. Sorry.
EDIT: yeah it completely fell by the wayside. Sorry.