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Dreaded
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Tales of the Rhinemaiden...
A game based on the classic play by Richard Wagner with additional influence by both the German and Norse versions of Nibelungen Saga.
A game based on the classic play by Richard Wagner with additional influence by both the German and Norse versions of Nibelungen Saga.
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Yeah, I was trying to have it represent iron.
The idea with Act 2 is that Valhalla will be fairly empty to start the Act - one of Brunhilde's abilities is to bring a nearly humanoid foe to Valhalla to take their place among the Gods. I have it set up similar to Pokémon's monster capture system. Among other things, as you "capture" more and more people and bring them into Valhalla, there will be more people in it when you go to visit (it's accessible via the worldmap). The smithy is particularly important for upgrading her Valkyrie equipment; a spear, armor, and a helm. The spear is important because it's not only an equippable item, but can be used via the skill menu if you have another item equipped. This allows you to put together some strategy as I've emphasized weapon weaknesses in battles.
The idea with Act 2 is that Valhalla will be fairly empty to start the Act - one of Brunhilde's abilities is to bring a nearly humanoid foe to Valhalla to take their place among the Gods. I have it set up similar to Pokémon's monster capture system. Among other things, as you "capture" more and more people and bring them into Valhalla, there will be more people in it when you go to visit (it's accessible via the worldmap). The smithy is particularly important for upgrading her Valkyrie equipment; a spear, armor, and a helm. The spear is important because it's not only an equippable item, but can be used via the skill menu if you have another item equipped. This allows you to put together some strategy as I've emphasized weapon weaknesses in battles.
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Yeah,I just threw them in there to see what kind of space I had to work with.this is more or less a test screen, I plan on making some bedrolls in the chipset build.
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I believe the avatar here is based on a real person yes (I know the face, but can't connect the name).
The avatars I used are very western - many of them are from portrait packs for some of the Bioware games of the late 90s/early 2000s. My goal was definitely to give the game a more realistic, western feel to it. My favorite RPGs (although Final Fantasy Tactics always had a spot in this) are games like Baldur's Gate.
The game is also based on a classic western society mythology, so it kind of all fits.
The avatars I used are very western - many of them are from portrait packs for some of the Bioware games of the late 90s/early 2000s. My goal was definitely to give the game a more realistic, western feel to it. My favorite RPGs (although Final Fantasy Tactics always had a spot in this) are games like Baldur's Gate.
The game is also based on a classic western society mythology, so it kind of all fits.
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It was this or Roman deathgrip challenge; it's a way to develop one of the aspects of Corinth's personality.
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I like that the formation of the battle characters is not a line formation, but is a more realistic diamond shape.
I am doing something similar in my own game. To be honest, I wish RM2k3 had a little more control in terms of how this would affect damage, if the enemy would be able to attack a character within a certain formation, and giving the player the power to build formation but, unfortunately it's not available. =(
I am doing something similar in my own game. To be honest, I wish RM2k3 had a little more control in terms of how this would affect damage, if the enemy would be able to attack a character within a certain formation, and giving the player the power to build formation but, unfortunately it's not available. =(
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How were you able to get the fog around the ship to look so good? Granted I am using RM2k3 and am not a gradient expert, but I've struggled to get the same type of effect for waterfalls...













