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Screenshot Survival 20XX

Badaboop. I have another one. ; w ;

This screeny is in a war room part of a once-inhabited base in a mountainside cave. The main character comes through here in the beginning of the game to establish exposition and stuff.



I wasn't really sure what to do because I haven't really seen maps for the interior of caves. Thoughts? ; w ;

[RMVX] Setting the level on new party members

Thankyouthankyou. I think I'll settle on a gap of a couple of levels. ; w ;

I fiddled around with events a little more than before, and I came up with this loopy thing.



Is there an easier way to make character levels match or is this pretty much it? ; w ;

[RMVX] Setting the level on new party members

Hihi, I've been having a little trouble figuring out what initial level to put new party members. I'm not very good at estimating what level the main character is gonna be at by the time they meet the new party member. I've tried fooling around with the variables and such, but I don't think I can simply set the level of a new party member to the same as the main character's level.

So what I'm basically concerned about is: How should I deal with the initial levels of new party members?

Screenshot Survival 20XX

Hihi, I'm back with a lot less fiery tombs.

This is a screeny from another game I've been doing. After looking at some mapping tutorials, I tried out what I learned on this village chief's house.



Is the shape too goofy? Should I slap some more stuff on the walls?

andPuddor, I wish I could offer anything constructive on that screenshot. ; w ; All I can say is that I like the way it looks.

[RMVX] Making a dungeon

I started making my dungeon and I'm kinda happy with the layout I have planned for it and all, but the recurring puzzle that I want to put in it is pushing these big spheres around onto switches to progress further. I figured out a way to push an event that looks like a big sphere, but I'm not really sure how to make things happen once a sphere is on a certain tile. Help? ; w ;

[RMVX] Making a dungeon

Hihi. I'm really new to making stuff with RPG Maker and all, especially with mapping and whatnot. I figured using the "Generate Dungeon" option probably isn't the best, so I was wondering: How should I go about making a dungeon? I get rather stumped when I think about what I specifically want to do with it. I know that I want the player to get from point A to point B, but I want it to be more complex than just a stock generated dungeon. Should I offer a lot of branching paths to treasure? Slap a puzzle or a mini-boss in it? Have my character cook a great meal for a demon in order to pass through?

Any advice would be great. ; w ;

Screenshot Survival 20XX

Sorrysorry. ; w ;

I tried making the cave entrance rather out of place because it's a completely optional area; the character is never actually tasked with visiting it.

The reason why there's fiery doom in the middle of a desert is because the apocalyptic event that occurred made all of the elements (general fireicewindwater etc.) go out of control, causing geometric oddities like fiery doom in the middle of the desert. The cave-looking thing does lead you into a rather small underground area, and from there you go down further into a very, very fire themed dungeon.

To the right of the cave entrance, past the fences, is the outer area of a base that your character escapes from in the beginning of the game. From that area, you can go to the wonky world map or, well, the cave.

On a larger scale, the entire region these areas are in are in a giant flatbed where an ocean used to be. (apocalyptic stuff) So I guess the lava isn't really on ground level, but it's not really so far below ground level to lava, either. ._.;

I'm relatively happy with where I decided to place the cave entrance, but, I'm just less happy with the way it looks. ; w ;

After all that, if you still think something awful is amuck, could you tell me? ;w; Thankss.

Screenshot Survival 20XX

Thanksguys. I might sound bitter, but I really do appreciate the feedbackening.

Things are kind of supposed to look wacky because the world these characters fool around in is all post-apocalyptic and meant to look terrible. Stuff like that firey tomb of doom are aspects of a lost kingdom reawakening. I guess I've been going for the wrong type of terrible ; w ;

I'm gonna work a lot harder on the objective quality of these maps and hopefully I can give you guys way better stuff. <3

Screenshot Survival 20XX



I can't help but feel like my world map looks a bit too flat, but I'm not sure how I can make it look less... ucky.

Help? ; w ;

Here's another thing I wouldn't mind being feedbacked upon.



also hi luchino i love your tinty stuff ;w;

Wavening!

Hihi, I'm Enka. I'm a pretty new developey thing 'round these purts.

Right now, I'm working on an RMVX game about renegades teaming up to stand up against a greater evil in their lands.

I really like noodles and whip cream.

N-Not at the same time, though.

If you have Steam and you're into that kinda thing, or if you're remotely interested if the stuff I'm working on, I can be reached here.

Buhbyee.
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