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Enex1: Legend of the Hero
Okay, it's actually super simple. The Bone is located in a chest in the Oak woods. On the west side of the map is a canopy you can walk under to get to a pair of chests in a clearing. One of them has the bone in it.
Enex1: Legend of the Hero
Enex2
Oh no, his criticism is fair. He shouldn't be required to ask the dev nicely to complete a puzzle. That's just something I do because I like to be helpful to people who are playing my game. XD Ideally, I would have allowed people to skip a lot of the tricky minigames etc. but would have made you have to miss out on some kind of prize for doing so.
Honestly, I don't think that the fairy maze puzzle was that bad, but he is certainly entitled to his opinion to not like it.
Honestly, I don't think that the fairy maze puzzle was that bad, but he is certainly entitled to his opinion to not like it.
Enex2
You did notice that each individual separate "room" of the forest is marked by the number of fairies inside of it, yes?
Enex2 Review
That sounds interesting, Shades, I'll certainly give it a look. :)
In any case, I'd like it if you could take a look at my next project: http://www.pelagicgames.com/luminux/luminux-demo/
It's an action-puzzler that is intended to be for Mobile, but also works well in Web Player. It's just a demo at the moment, we do have a bit more planned for it.
You don't need to review it right now! In fact, I don't even know what the proper channel for something like that would be at the moment for it. But I think I'd certainly like to get your thoughts on it soon (and hopefully a real review from you later.)
Also, do you have a twitter?
In any case, I'd like it if you could take a look at my next project: http://www.pelagicgames.com/luminux/luminux-demo/
It's an action-puzzler that is intended to be for Mobile, but also works well in Web Player. It's just a demo at the moment, we do have a bit more planned for it.
You don't need to review it right now! In fact, I don't even know what the proper channel for something like that would be at the moment for it. But I think I'd certainly like to get your thoughts on it soon (and hopefully a real review from you later.)
Also, do you have a twitter?
Enex2
Does the FAQ state that Ralla gets an Summon? That's a feature that was cut from the game. I guess I had better go take that out when I find the time.
Acheron's Key is found from killing Acheron. He's trapped in a crystal in the Lunis Cave in one of the side-rooms. He is incredibly difficult to defeat, you probably won't be able to do so at this point in time.
Acheron is part of the Hades Bosses, which inclues:
Acheron
Cocytus
Lethe
Phlegethon and Eridanos
Mnemosyne
They're the most difficult bosses in the game, and one of them is even far more powerful than the final boss. Don't fret if you can't find or defeat them all. Usually there is a magic item hidden about somewhere for each of the bosses that makes them easier.
Acheron's Key is found from killing Acheron. He's trapped in a crystal in the Lunis Cave in one of the side-rooms. He is incredibly difficult to defeat, you probably won't be able to do so at this point in time.
Acheron is part of the Hades Bosses, which inclues:
Acheron
Cocytus
Lethe
Phlegethon and Eridanos
Mnemosyne
They're the most difficult bosses in the game, and one of them is even far more powerful than the final boss. Don't fret if you can't find or defeat them all. Usually there is a magic item hidden about somewhere for each of the bosses that makes them easier.
Enex2 Review
Thank you for doing this honest review for me, Ratty! :D I very much appreciate you taking the time to play and write about my game. I'm currently trying to pursue a career in independent game development, so negative feedback is one of the most useful things I can hear.
Part of the backstory of Enex2's development involves me completely disappearing off the face of the internet for almost 4 years after proclaiming I was just about to release the game.
The reasons for this are outlined by you in this review. It wasn't until years after I had started the development of Enex2 did I finish it. By then I had grown into a man who realized that the battle system was dumb and the storyline was hilariously cliche. Constantly remaking the maps, polishing various areas, and adding new minigames was clearly not about to change my lack in some of the most important aspects of a good game.
I thought about rewriting the story and characters, but I realized that I'm awful at doing so. So, engulfed in shame, I decided that Enex2 just wasn't worth releasing. Years later, I thought about the insane hours I had spent creating the game, and figured I probably ought to at least give the ordeal a proper ending.
What I had meant to describe by "Low-Gimmicks" was "Cliche Storyline and pretty standard battle system," somehow it never occurred to me how laughably full of actual gimmicks my game was!
Though interestingly, for me, the gimmicks are one of my favorite parts of the game. That and the mapping.
I 100% agree with you on most areas, though I still stand by my inclusion of minigames etc and the non-respawning enemies. However, I agree that the puzzles should probably have been made clearer. Ideally, each of the "dungeon challenges" should have had at least one or two before it that used similar mechanics with which to accustom you to it. Also, a sliding ice puzzle of death is stupid, I shouldn't of done that. Finally, for the sneaking past the trees, I probably should have placed an animation on the flower every now and then to make it easily observable that bad stuff may happen nearby.
As for your rating of 2.5 / 5, that's probably what I would place on it now too.
Part of the backstory of Enex2's development involves me completely disappearing off the face of the internet for almost 4 years after proclaiming I was just about to release the game.
The reasons for this are outlined by you in this review. It wasn't until years after I had started the development of Enex2 did I finish it. By then I had grown into a man who realized that the battle system was dumb and the storyline was hilariously cliche. Constantly remaking the maps, polishing various areas, and adding new minigames was clearly not about to change my lack in some of the most important aspects of a good game.
I thought about rewriting the story and characters, but I realized that I'm awful at doing so. So, engulfed in shame, I decided that Enex2 just wasn't worth releasing. Years later, I thought about the insane hours I had spent creating the game, and figured I probably ought to at least give the ordeal a proper ending.
What I had meant to describe by "Low-Gimmicks" was "Cliche Storyline and pretty standard battle system," somehow it never occurred to me how laughably full of actual gimmicks my game was!
Though interestingly, for me, the gimmicks are one of my favorite parts of the game. That and the mapping.
I 100% agree with you on most areas, though I still stand by my inclusion of minigames etc and the non-respawning enemies. However, I agree that the puzzles should probably have been made clearer. Ideally, each of the "dungeon challenges" should have had at least one or two before it that used similar mechanics with which to accustom you to it. Also, a sliding ice puzzle of death is stupid, I shouldn't of done that. Finally, for the sneaking past the trees, I probably should have placed an animation on the flower every now and then to make it easily observable that bad stuff may happen nearby.
As for your rating of 2.5 / 5, that's probably what I would place on it now too.
Enex2
Yes!
I remember that bug actually. Younger me decided it was a feature because the plants grew around you and entangled you. :P
I remember that bug actually. Younger me decided it was a feature because the plants grew around you and entangled you. :P














