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Enex2
Certainly! Sorry it's taken me so long to get to, I had a lot of other pressing matters.
If you're having trouble seeing in Lunis Cave, you might want to turn up your brightness. It's meant to be hard to see, but if you cant even see anything, there's probably a problem there.
The void reapers have just killed me twice. What was I thinking when I made this dungeon challenge so difficult?
By the way, the "Herb Gathering Minigame" is basically just like this challenge, but in a brighter and less obstructed scenery.
If you're having trouble seeing in Lunis Cave, you might want to turn up your brightness. It's meant to be hard to see, but if you cant even see anything, there's probably a problem there.
The void reapers have just killed me twice. What was I thinking when I made this dungeon challenge so difficult?
By the way, the "Herb Gathering Minigame" is basically just like this challenge, but in a brighter and less obstructed scenery.
Enex2 Review
I wanted Enex2 to be a pretty difficult game. But when I made it harder (it used to be much easier), I also made wanted to make sure that people's answer to "oh no the game is hard" wasn't to grind more against mobs, which is why they don't respawn.
I should think that taking two tries against a boss is very reasonable, right? In most games, I'm not happy unless a boss kills me at least once before I beat it! =P
Also Shades, I'm curious, do you have any interest in reviewing games other than RPGs?
I'm looking forward to your review, Ratty! :) I was going to ask for more elaboration on what you mean by "flawed in the level / stat progression feeling forced," but I presume it will show through the review. I'm pretty sure the important character progression is mostly from either unlocking new moves (which are done by move-usage not by monster) and from upgrading equipment mostly.
Also, I was young and basically just throwing numbers are the wall and seeing what stuck. :P This ended up biting me pretty bad later on when I hit RPGMaker's "Max HP" cap before the final boss and I had to cheese the higher numbers in.
I should think that taking two tries against a boss is very reasonable, right? In most games, I'm not happy unless a boss kills me at least once before I beat it! =P
Also Shades, I'm curious, do you have any interest in reviewing games other than RPGs?
I'm looking forward to your review, Ratty! :) I was going to ask for more elaboration on what you mean by "flawed in the level / stat progression feeling forced," but I presume it will show through the review. I'm pretty sure the important character progression is mostly from either unlocking new moves (which are done by move-usage not by monster) and from upgrading equipment mostly.
Also, I was young and basically just throwing numbers are the wall and seeing what stuck. :P This ended up biting me pretty bad later on when I hit RPGMaker's "Max HP" cap before the final boss and I had to cheese the higher numbers in.
Enex2 Review
Oh goodness! A review! :D Thank you very much for taking your time to write this.
I agree with basically everything you've said on the dot. Actually, I think you're quite charitable to my young self! :) I probably would have docked a few extra bits in a couple areas, haha.
I remember after making the sliding block puzzle at the start of the game, I was berated by a couple friends for forcing them to play as the bad guy for a second. I didn't want to hear any of it though, I was too excited to have put a sliding block puzzle in my game. =P If I had been smarter, I would have moved that puzzle to somewhere inside the first Castle.
It also certainly would have been good to give players the choice to simply cut down the Kobold. The reason why your characters don't kill the Kobold is because he is apparently nice, so "You" are assumably unwilling to just murder him to walk past. Although, in reality, if I were in that situation I'd have given that Kobold one warning to get out of the way before I cut through him (lets also pretend I'm a bit strong rpg warrior in this hypothetical situation, not a computer programmer.)
Introducing the Shadow Realm / Carillean plot points through out-of-character cutscenes was also a mistake of mine. I had gotten so used to them from the Fire Emblem games that it never even occurred to me that it was silly to keep jumping into "dialogue with the bad guys!" mid-dungeon. Ideally, the players should be discovering things as does. Especially seeing as how I made a game in which the main character doesn't even have a name and is supposed to You.
I'm glad you're enjoying the "Fun Factor." I labored very hard in the attempt to ensure that A) Everything was fun and B) Everything looked decent. Looking back, this is something I am most pleased with, though for me it's mostly the addition of little minigames like the "Boulders are falling on your head!" bit that I am most happy with. Optional content starts becoming very common after you get out of Bronzed Mine, so keep an eye out! (assuming they're your cup of tea.)
Good Luck with Deregade, and thanks again.
Edit: Oh yeah, I also found the review to be very well written, I'd say you have talent for it. My perspective might make this compliment invalid though since I'm not sure if it's possible to judge, without bias, the quality of a review on a game that you made.
I agree with basically everything you've said on the dot. Actually, I think you're quite charitable to my young self! :) I probably would have docked a few extra bits in a couple areas, haha.
I remember after making the sliding block puzzle at the start of the game, I was berated by a couple friends for forcing them to play as the bad guy for a second. I didn't want to hear any of it though, I was too excited to have put a sliding block puzzle in my game. =P If I had been smarter, I would have moved that puzzle to somewhere inside the first Castle.
It also certainly would have been good to give players the choice to simply cut down the Kobold. The reason why your characters don't kill the Kobold is because he is apparently nice, so "You" are assumably unwilling to just murder him to walk past. Although, in reality, if I were in that situation I'd have given that Kobold one warning to get out of the way before I cut through him (lets also pretend I'm a bit strong rpg warrior in this hypothetical situation, not a computer programmer.)
Introducing the Shadow Realm / Carillean plot points through out-of-character cutscenes was also a mistake of mine. I had gotten so used to them from the Fire Emblem games that it never even occurred to me that it was silly to keep jumping into "dialogue with the bad guys!" mid-dungeon. Ideally, the players should be discovering things as does. Especially seeing as how I made a game in which the main character doesn't even have a name and is supposed to You.
I'm glad you're enjoying the "Fun Factor." I labored very hard in the attempt to ensure that A) Everything was fun and B) Everything looked decent. Looking back, this is something I am most pleased with, though for me it's mostly the addition of little minigames like the "Boulders are falling on your head!" bit that I am most happy with. Optional content starts becoming very common after you get out of Bronzed Mine, so keep an eye out! (assuming they're your cup of tea.)
Good Luck with Deregade, and thanks again.
Edit: Oh yeah, I also found the review to be very well written, I'd say you have talent for it. My perspective might make this compliment invalid though since I'm not sure if it's possible to judge, without bias, the quality of a review on a game that you made.
Enex2
Enex2
So Greedy! :P
There are plenty of opportunities to get Wisdom Stones, and you don't need to get many in order to use them.
In any case, the answer is "Library", basically only knowable by people who played Enex1. The fountain will declare the question was unfair if you get it wrong, and he asks you a different riddle that should be totally fair.
Hope you're enjoying my game so far!
There are plenty of opportunities to get Wisdom Stones, and you don't need to get many in order to use them.
In any case, the answer is "Library", basically only knowable by people who played Enex1. The fountain will declare the question was unfair if you get it wrong, and he asks you a different riddle that should be totally fair.
Hope you're enjoying my game so far!
Enex2
No problem!
Mostly I'm amazed that nobody else seemed to think "The floor doesn't render" was a bug and complain to me about it. XD
I swear, I've heard about 3 people telling me they've beaten the game. I am blown away that they got past that part without any issues.
Mostly I'm amazed that nobody else seemed to think "The floor doesn't render" was a bug and complain to me about it. XD
I swear, I've heard about 3 people telling me they've beaten the game. I am blown away that they got past that part without any issues.
Enex2
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They had just finished commenting on that bit when the blue guy showed up. =P They're not quite so stoic as to completely ignore that!
Enex2
Send it to eric_hermit@hotmail.com please.
Also, Enex2 is a sequel to Enex1: (http://rpgmaker.net/games/5851/)
HOWEVER: I would recommend you play Enex2 first regardless, unless you are dead sure that you will play it later. Enex1 was made by a much younger self, it's not nearly as good.
Also, Enex2 is a sequel to Enex1: (http://rpgmaker.net/games/5851/)
HOWEVER: I would recommend you play Enex2 first regardless, unless you are dead sure that you will play it later. Enex1 was made by a much younger self, it's not nearly as good.














