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Stones of Destiny - The Final Return

author=synfulwolf
Okay five seconds into the game and I am horribly confused...on several points.
1. The telaporting thing... has to go.
2. The girl walked through the fountain ... not around it through it... which if you try to you cant.... needs a fix.
3. You have all four of your people at the start of the game, with no history or explanation what so ever.... Sucks and is very confusing... Why are they with you ... what is their goal?
4. Enemies seem to be a great many levels above you, and i had a hard time beating a single soldier.

Thank you for your time... but please get someone to test and edit your work.

Thank you for your post.
1) Why it has to go?
2) She was flying or she was immaterial at that moment or anything else that can explain this. The logic behind this is similar of the logic behind the teleportations, which may be understood later in the game.
3) The fourth member is a being whose purpose is to watch the protagonist, the other members don't have any reason to be with you, but they don't need a reason to do what they are doing (maybe this can be understood later in the game).
4) You are supposed to avoid fighting too many guards in that castle, they give you negligible experience, and the boss can be beaten as early as level 3. Remember that you can save anywhere in the game, and you have 20 save slots (in the newest version at least).

Stones of Destiny - The Final Return

author=wwrigle2
There's no game text in this game!!!!


You need to install the Calibri font:
http://www.mediafire.com/?yllk439uj6ava

Stones of Destiny - The Final Return

Slew of Oldies

I have just finished Dragon Crest 2.

This game has the true essence of what a game should be, it goes beyond art.

Ultimo2: I have been sorely defeated...
Guargan: I'm sending you where no one can ever release you again, the fires of HELL!
Ultimo2: NNAAAAAAHHHHHH!
(Fire ensues)
'And so the elemental spirits were destroyed and peace spread once again through the world of Tihasho. The great Guargan and his loyal son Dariod ruled well as the king prince of Guargania. Ruker took his place where he belonged, right next to Dariond as his right hand troll. And the two universes were separated once again as it should be. In other words, they never heard from Gammin over again. The living stones either. And finally, Ultimo. He is dead. Gone forever. Erased from time. Peace is at hand.' (Then, you are given the chance to fight again).

Slew of Oldies

I have fixed the island. Now I'm going to continue.

Another bug. After some exposition (about the parallel universes), I got stuck in the middle of the sea.
I suppose I should appear in the land that is nearby.

Fixed. I'm going to continue.
'Our town has been overpopulated, we're moving, sorry' BEST LINE EVER

Slew of Oldies

author=sbester
I even gave up die to the sheer level of grinding.
It was possible to finish the game without any grinding. The encounter rate was high enough. I leveled up mostly when I was trying to figure out what to do next.

In Dragon Crest 2, I leveled up from level 10 to level 23 when searching the invisible aircraft (that I had no clue I had to find).

Slew of Oldies

I have been playing Dragon Creed 2, but I cannot get out the island where Oaks appear (when I'm wearing the cocodrile suit). It seems that the tile that normally makes a vehicle to spawn isn't working.

So far, it is a good game. It has the kind of difficulty that today's RPGs seems to have forgotten (for example, if I hadn't spent all my money in potions in one of the first towns I couldn't had got though the part when you had to find the invisible aircraft, when you transform in a raft that cannot swim). The way the story is explained reminds me of Metal Gear Solid 2.

Slew of Oldies

I have just played Dragon Creed to the end in one sitting.

It was awesome (really). It gave me a nostalgic feeling, somehow, it has the essence of Persona 3 or Nocturne; but without the elements that those 'great' games have, elements that just serve the purpose of alluring the people to play, and cause apparent 'enjoyment'.

The best part was the writing, and the way how it had implications on the gameplay.
(Killing a princess without taking her life, priceless).

PD: I hate sarcasm, I am being serious here.
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