FLYINGJESTER'S PROFILE
I am the Jester.
I make games using JavaScript, C, C++, Mercury, Java, Assembly (amd64 and UltraSparc) and Python. I used to use Sphere a lot, but I'm more into C/C++ and Mercury nowadays. I still use JavaScript and embed it sometimes, and I usually use Python for build systems and system management.
I wrote TurboSphere, which is a recreation of the Sphere Game Engine with a number of major improvements. I'm not really working on it anymore.
I'm surely going to finish making a game someday. I mean, sooner or later, it's bound to happen. Right?
I make games using JavaScript, C, C++, Mercury, Java, Assembly (amd64 and UltraSparc) and Python. I used to use Sphere a lot, but I'm more into C/C++ and Mercury nowadays. I still use JavaScript and embed it sometimes, and I usually use Python for build systems and system management.
I wrote TurboSphere, which is a recreation of the Sphere Game Engine with a number of major improvements. I'm not really working on it anymore.
I'm surely going to finish making a game someday. I mean, sooner or later, it's bound to happen. Right?
Status | Info |
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I replace attempted perfection with obvious honesty. |
11/03/2015 05:10 AM
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Linked lists are sexy |
10/22/2015 11:32 PM
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Somehow I finally am able to write Quake II-style server-client architecture single-player games. |
10/14/2015 01:07 AM
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I just realized what variable hoisting is. And I feel like a noob for it taking this long. |
09/29/2015 03:58 AM
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I finally tried Ramune for the first time. |
09/24/2015 04:00 AM
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I dreamed of a world governed by science. |
09/22/2015 07:32 AM
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I dreamed. Although I had only just arrived, it felt like home. |
09/17/2015 07:27 AM
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Sometimes the trick to understanding a problem is renaming a single variable |
08/25/2015 05:49 AM
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Every game needs its own custom JSON reader. |
08/21/2015 05:52 PM
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It took so long to recall the voice I know as mine. And wouldn't you know it, it was me? |
01/24/2015 02:09 AM
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