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I have finished the basic coding for a text bubble system using RM2k(3).
This feature is laughable on RMxp as with scripting, anything is easily possible.
However, to accomplish this on Rm2k is actually quite a feat, and I am proud of it. As far as I'm aware, no one else has ever released a demo or a game with this function.
Basically what happens is... you do everything like normal. Messages and stuff like normal. Only you call a common event before each message, which will run a heap of calculations and then show the text/textbox near the person that is talking. There are some videos of it on my site http://ara-rpg.blogspot.com/
I am still in the early development of this event. I anticipate it to be able to do much more.
What are your thoughts?
PS. I'm aware that anyone could simply have each NPC show a pre-made picture with text and such on it, then just display it where you want. Why does this suck? 1. Your game will have (hopefully) thousands of unnecessary pictures for each freaking dialogue that happens. 2. Your dialogue will be locked--you will no longer be able to use commands like \n \v etc because they're just solid pictures.
This feature is laughable on RMxp as with scripting, anything is easily possible.
However, to accomplish this on Rm2k is actually quite a feat, and I am proud of it. As far as I'm aware, no one else has ever released a demo or a game with this function.
Basically what happens is... you do everything like normal. Messages and stuff like normal. Only you call a common event before each message, which will run a heap of calculations and then show the text/textbox near the person that is talking. There are some videos of it on my site http://ara-rpg.blogspot.com/
I am still in the early development of this event. I anticipate it to be able to do much more.
What are your thoughts?
PS. I'm aware that anyone could simply have each NPC show a pre-made picture with text and such on it, then just display it where you want. Why does this suck? 1. Your game will have (hopefully) thousands of unnecessary pictures for each freaking dialogue that happens. 2. Your dialogue will be locked--you will no longer be able to use commands like \n \v etc because they're just solid pictures.
Making Fourteen Unique Characters
I thought it was a good article. I just began production of my RPG about a week ago, and it is actually inspired by FF6 in the sense that I am editing the RTP to be sort of a shadow of the FF6 chipsets, and that I want the game to feature a very large cast of 10-14 PC's that all unite against one common enemy.
It's definitely a challenge, balancing that many characters...
It's definitely a challenge, balancing that many characters...
Hello from a very old RPG Maker...
Hello. My name is GDKT (giantdonkeykongteam)
I started using RPG Maker before Don Miguel translated 2000. My first game was in RM95 and by today's standards, would be laughable. I played a huge role in the early RM2K community, being the first to release a custom Enter Hero Name system (since EHN is broken in Don's RM2K) as well as timed-hit battle system a la Super Mario RPG.
I love mapping and coding things, and unfortunately that has been my downfall. I get too caught up in those things that I never made a long, finished RPG.
Years (6, 7?) later, I have decided to give it one final go. I am making a game.
Where do I make a topic about my project?
I started using RPG Maker before Don Miguel translated 2000. My first game was in RM95 and by today's standards, would be laughable. I played a huge role in the early RM2K community, being the first to release a custom Enter Hero Name system (since EHN is broken in Don's RM2K) as well as timed-hit battle system a la Super Mario RPG.
I love mapping and coding things, and unfortunately that has been my downfall. I get too caught up in those things that I never made a long, finished RPG.
Years (6, 7?) later, I have decided to give it one final go. I am making a game.
Where do I make a topic about my project?













