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Fey

loved, Loved, LOVED the gameplay. Very pleasing and I never encountered a bug.
The visuals was very well done with a lot of respect to detail.
The only beef I had with this was that the story was a bit...short and the ending was VERY underwhelming. I mean, you don't even get to fight the last 'boss' and there was a strong sense that you just gave up towards the end.

This game has a lot of potential, but seemed to have been cut short.

Lunar Wish: Orbs of Fate

Dear Lustermx,
The first thing that kinda threw me off in the game was knowing where places were.
Here's an idea of how to integrate your world map (which appears once in game i believe) into the game, so the players are more familiar with Lunar Orb's world.

First off, it will require the map to be more specific, adding in the dungeons/swamps into the map. This will exclude crossroads so the map wouldn't be so cluttered. Every time the player would transit from say, a town (Point A) to dungeon (Point B) the world map would pop up showing the character moving from Point A to Point B.

This way, figuring out your destination will be much easier and of course it'd add to the beauty of the game.

Star Stealing Prince

Hoooooly Shit. The first boss is too catacomb boss is too F*****G overpowered. Quit playing after losing 5 times straight. I wonder if you EVEN TEST out your games at all. Artwork was nice, game play was decent, catacomb boss made this game trash. PEACE.

Lunar Wish: Orbs of Fate

Lunar Wish: Orbs of Fate

What the guy above said.
However, I do think that you ended at a pretty bad spot.
If the intent was to make fans want to look forward to the next release
of Lunar Wish, hurry it up or it's gonna turn into another Quintessence / Starless Umbra stall...and people hate that shit.

But overall a pretty nice game. Minor errors in dialogue here and there and in some Journal Entries, but the art style is amazing.

Just one question. How do you get unbanned from the Jewelery Place in Tyrone? LOL
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