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+++ DynRPG - The RM2k3 Plugin SDK +++
I have a problem with moving GUI items from the standard BS:
i managed to alter the command window position just fine, however whenever i add a string that involves the X position of any gauge or face, the player's faces just disappear, however if i copy any string that ivolves the Y position of faces or any other element, the game crashes with the usual Access Violation error.
any advice?
i managed to alter the command window position just fine, however whenever i add a string that involves the X position of any gauge or face, the player's faces just disappear, however if i copy any string that ivolves the Y position of faces or any other element, the game crashes with the usual Access Violation error.
any advice?
+++ DynRPG - The RM2k3 Plugin SDK +++
author=bugmenot
Oh, the damage...
Here's a fixed one:
[QuickPatches]
PoisonKills=4BF98E,89431485C0751089DA9242E87E06000089DAE8AFD5FDFF2B7B1431C0B07F89437833C989FA8BC3E82AFCFFFF90
Replace the old one with this. It should work now.
thanks man, i truly appreciate it :) i'll test it ASAP
+++ DynRPG - The RM2k3 Plugin SDK +++
author=bugmenot
Yes, this is the actual patch
-allows HP to drop to 0 when a Condition does damage each turn
-kills a Hero if the HP are zero
-adds the usual death animation + sound when the Enemy's HP reach 0
it works! thanks man :) 'the damage 'tho it's no loger visible for some reason, but at least works :D
+++ DynRPG - The RM2k3 Plugin SDK +++
author=bugmenot
Open up the DynRPG.ini and add:[QuickPatches]
PoisonKills=4BF98E,89431485C0751089DA9242E87E06000089DAE8AFD5FDFF2B7B14B07F88437833C989FA90
just like that? no need to put patches or plugin?
+++ DynRPG - The RM2k3 Plugin SDK +++
'sup guys, i'm adressing this question to anyone who knows how to use dynrpg and makes plugin: do you think it's possible to make a plugin that makes monsters (or heroes as well) die when they drop to 0 HP due to poison or stats like that that drain HPs? I know a workaround to make it via battle events, but the thing is i already have like 97/98 event pages in battle so if I can use a plugin to get away with it, it would make things easier for me :P
PepsiOtaku's DynRPG Plugin Emporium!
i'm experiencing a random (at least i think it's random) crash at the start of some battles, and this is the error message I get:
battle are starting via event as in my project monsters are visible on the map and battles are iniciated on touch.
anyone else experiencing that?

battle are starting via event as in my project monsters are visible on the map and battles are iniciated on touch.
anyone else experiencing that?
PepsiOtaku's DynRPG Plugin Emporium!
PepsiOtaku's DynRPG Plugin Emporium!
I have a question about the atb_overhaul, can i still change active/wait mode with the regular menu option, even if i have this plugin?














