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+++ DynRPG - The RM2k3 Plugin SDK +++

I have a problem with moving GUI items from the standard BS:

i managed to alter the command window position just fine, however whenever i add a string that involves the X position of any gauge or face, the player's faces just disappear, however if i copy any string that ivolves the Y position of faces or any other element, the game crashes with the usual Access Violation error.

any advice?

+++ DynRPG - The RM2k3 Plugin SDK +++

author=bugmenot
Oh, the damage...
Here's a fixed one:

[QuickPatches]
PoisonKills=4BF98E,89431485C0751089DA9242E87E06000089DAE8AFD5FDFF2B7B1431C0B07F89437833C989FA8BC3E82AFCFFFF90


Replace the old one with this. It should work now.


thanks man, i truly appreciate it :) i'll test it ASAP

+++ DynRPG - The RM2k3 Plugin SDK +++

author=bugmenot
Yes, this is the actual patch
-allows HP to drop to 0 when a Condition does damage each turn
-kills a Hero if the HP are zero
-adds the usual death animation + sound when the Enemy's HP reach 0


it works! thanks man :) 'the damage 'tho it's no loger visible for some reason, but at least works :D

+++ DynRPG - The RM2k3 Plugin SDK +++

author=bugmenot
Open up the DynRPG.ini and add:
[QuickPatches]

PoisonKills=4BF98E,89431485C0751089DA9242E87E06000089DAE8AFD5FDFF2B7B14B07F88437833C989FA90


just like that? no need to put patches or plugin?

+++ DynRPG - The RM2k3 Plugin SDK +++

'sup guys, i'm adressing this question to anyone who knows how to use dynrpg and makes plugin: do you think it's possible to make a plugin that makes monsters (or heroes as well) die when they drop to 0 HP due to poison or stats like that that drain HPs? I know a workaround to make it via battle events, but the thing is i already have like 97/98 event pages in battle so if I can use a plugin to get away with it, it would make things easier for me :P

PepsiOtaku's DynRPG Plugin Emporium!

i'm experiencing a random (at least i think it's random) crash at the start of some battles, and this is the error message I get:



battle are starting via event as in my project monsters are visible on the map and battles are iniciated on touch.

anyone else experiencing that?

PepsiOtaku's DynRPG Plugin Emporium!

author=PepsiOtaku
You sure can!


thanx bro, that saves me a lot of truble :)

PepsiOtaku's DynRPG Plugin Emporium!

I have a question about the atb_overhaul, can i still change active/wait mode with the regular menu option, even if i have this plugin?

new_castle.PNG

that's some old school rpg maker right there. kudos :)

Trihan's "Make me a script" topic!

author=Trihan
Okay, cool. I'm working on a game right now but once I've got some time I'll see what I can whip up for ya.


cool :D