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PepsiOtaku's DynRPG Plugin Emporium!

that's great news, still think it's funny that mp loss pops out when i'm spending them to cast a spell, but then again it's better than not showing up at, so i really thank you for the plugin. Are you planning on implementing atk/def/int/speed changes display in the future (just asking)?

Also i have some other suggestions for some plugins that would make the battle system more intriguing:

1) Spells that cost HP (i know i already said that, just bringing this up lol)
2) Spells that repeat themselves multiple times
3) Spells that activate switches on battle (yea i know you can already create switch spells, but the problem is they don't fit in any of the customizable skillsets that you can create in the command editor, in battle they only appear in the normal "Skills" command that contains all the skill that character possesses).

and that's it for now, i don't really need those right now so it's not really a request, just a suggestion if you're bored and want to try something lol

PepsiOtaku's DynRPG Plugin Emporium!

hey, sorry to bother with this stuff again but...
well, first thing, i quote xenomic's idea to have also a atk/def/intellect/speed change display system similar to the mp display (maybe all in one plugin since in the config menu we can enable/disable some things we may not want), secondly i was wondering if there is a way to prevent MP loss for popping up when the battler (whether it's a character or a monster) is consuming MP to cast a spelli, and only have it display when we heal mp or are taken away by an enemy spell?

also, i just had another idea for what would be a cool battle plugin, and that is to make skills that consume the caster's HP when they're used (like Risk Arts in Vagrant Story, if anyone is old enought to remember it lol).

PepsiOtaku's DynRPG Plugin Emporium!

author=PepsiOtaku
Battle Layout Changer
http://rpgmaker.net/users/PepsiOtaku/locker/battle_layout_changer.rar

This plugin allows you to change the System2 set & Battle Layout (Traditional/Alternative/Gauge) by setting a variable for either, and setting Large/Short Windows & Window Transparency by switch! See the readme for the full documentation.


bwahaha you truly made it! you are seriously the man

PepsiOtaku's DynRPG Plugin Emporium!

sorry for the duble post but i was just testing the provoke skill plugin and i think i come up with a pretty good idea to improve it a little.
It's very simple, add multiple skills that can add the provoke status, so we could have more intresting situations, for example we could have the normal provoke skill and some other character could have a special attack that does damage and "taunts" the target in the process.

just a guess, of course.

PepsiOtaku's DynRPG Plugin Emporium!

Hey thanks for the mp display plugin. i've always asked myself why enterbain didn't do it themeselves. oh well... now we have it.

thanks again man, keep up the good work :)

ps: good luck with the system2 think (another dumb flaw by enterbrain, if u ask me)

PepsiOtaku's DynRPG Plugin Emporium!

ok so apparently pepsiotaku himself said he was working on a Mp Display (i just invented the name lol) plugin, so i come up with another (very dumb) request:
It's not strickly battle-system related, but it has something to do with battle:

i would like to be able to change the battle hud (the sytem2 file) which apparently cannot be changed during the game via event (like the normal system) the idea is to use the dyn config file sorta like we do in the game_clock_plugin to decide the foreground; using a variable called, for example, , we add multiple strings, one for each value and we point at a file to load.
For example, in the game_clock plugin we have this:
ForegroundVar=4011
ForegroundImage1=Picture\menu-time_fg2.png


we could have something like
System2Var= 4011
System2Image1=System2\system_A
System2Image2=System2\system_B


think it's possible to do something like that?

PepsiOtaku's DynRPG Plugin Emporium!

hi, dunno if anyone already posted it (didn't read the whole topic.. shame on me, i know..) but i think it would be cool a plugin that shows MP variation during a fight. i dunno why EB didn't do it themselves but... oh well...

also, if you're planning on taking non-battle related plugin requests again in the future, u think it's possible to make an improved version of the quit/order switch plugin that let's u manually allow/unallow that command (like... via comment or switch)?
(for the save it can be done with the regular event command, but i won't mind having it with order and quit as well)?