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Gears of Obscura
Just uploaded afew new screenshots including one of the battle system. I've decided to go back to sideview battles as the front view is a little bland. I'm still planning a demo but it's not my biggest priority right now. I want to try and make as much progress on the full game as I can and not get bogged down trying to release a demo.
I will try to update this a little more often from now on too...
I will try to update this a little more often from now on too...
Gears of Obscura
Update time... I'm back working on this after a bit of a break. I'm currently waiting for some commissions to be finished like art work and such before I can release a demo, so in the mean time I've started working on mapping for the rest of the game. I've added 2 new screenshots to show a bit of progress.
Gears of Obscura
author=nhubi
Goatrider do you mean debt collectors, as in people who collect on debts, or are they collectors employed by a department and therefore dept collectors?
Collectors of debts. :)
Gears of Obscura
Ok. After not posting here in forever it's update time.
The demo is coming along nicely. Mapping is 100% complete and eventing and story is almost done. It's mainly just all the little things like character art, sprites and finishing off the battle system to go now. I will try to keep this thread updated more often now.
The demo is coming along nicely. Mapping is 100% complete and eventing and story is almost done. It's mainly just all the little things like character art, sprites and finishing off the battle system to go now. I will try to keep this thread updated more often now.
Pocket Mirror Classic (2016)
I played a little bit of the demo. I really like the aesthetics and ideas of this game. The interactivity is really nice too. The only thing that's bugging me and keeping me from wanting to keep playing is the walking movement is annoyingly twitchy. I'm not sure if it's just me getting this but it seems the player stops for half a second between each step and it's just painful. If this is fixed I would love to play more of the game.
ScreenshotForest.png
Gears of Obscura
I haven't posted here in awhile I've just got back from a short break from game making but I'm back to working on it now. I'm about 80% finished the mapping for the demo so hopefully I'll have something playable soon. For now I'll just keep chugging along.
Gears of Obscura
Hey peeps. Just a small update. I've added and changed a couple of features in the game. The battle system is now front view, I've added pixel movement for better exploration of the environment, I've removed crafting as it felt unnecessary, instead there will be a special skill you use to repair/hack machines and locks and you will have to level up this skill for more complex machines. I've also been working hard at making the environments interactive, you will be able to interact with nearly everything in the game, this will give you more insight into the game, or you could even find hidden items. Still working on the battle system and I hope to have something to show of it soon.














