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ss7.JPG

I like the aesthetic bump provided by this over having forests and whatnot that are simple up/down/left/right ordeals.

I tend to avoid this in dungeons, but not always.

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I have two guesses here - you're either facing a massive tsunami of sorts, or you're at the world's edge. That oddity aside, and this being your first project, I see promise in you.

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Somehow this brings Harry Potter to mind.. but that's probably more of a product of my own imagination. Cool map ^_^

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Wow, great map design here!

ss7.PNG

The beds for the inn are actually just south of the bottom of this image, lol.

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lol dragon piss

ss1.PNG

I have been tossing around that idea for a good long while, and possibly even re-doing the game in RMVX. Definitely never too late for that one!

ss1.PNG

There's probably a crapton I would do with maps in this day and age that I didn't do for Triax; you give great input but I will most assuredly be leaving the game as-is, mainly to preserve the kind of low-mid-level mapping I began my RM2K times with. ^_^

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I may very well have to look into some VX chipset editing sometime.. the RTP is pretty nice but it's only so much to work with.

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Actually, the "escape" generally puts you those 2-3 tiles from the actual entrance. ^_^
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