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Boulder puzzle!

Personally, I always code it to move the boulder directionally using conditionals based on what direction the character is facing. I'm not sure if it does this in VX, but I've used the method outlined here in other RPG Makers and I've sometimes made an impossible push, say, downward, only to have the boulder move to the right as I leave to the left.

Hey Gamemakers, Stop Giving Up!

I agree with this article fully, and though I do have somewhat of a life myself, I plan to follow through on any game demos that I put out (and I'm hoping to get some stuff rollin).
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