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Extra-Life 2013: Play video games for charity!
http://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&participantID=51816
I will be doing RM related events and just gaming.
Some options I'm considering doing:
A. a 25 hour game or chaingame with other participants
B. Playing through RM games that people vote on (I'll do commentary as well)
C. Just playing random games I have in my library. :)
D. Doing simple art requests for donators (sketch only)
I might end up joining team RMN, we'll see ;p
I will be doing RM related events and just gaming.
Some options I'm considering doing:
A. a 25 hour game or chaingame with other participants
B. Playing through RM games that people vote on (I'll do commentary as well)
C. Just playing random games I have in my library. :)
D. Doing simple art requests for donators (sketch only)
I might end up joining team RMN, we'll see ;p
Extra-Life 2013: Play video games for charity!
EvilEagles Does Blogpost
RMN’s: Strip Loose Comics Issue 3: “Burning Down The House!”
I need to make a response strip to this now lol. :)
But don't worry. The game will be finished sometime at the end of this year.
I WILL MAKE IT HAPPEN. :V
But don't worry. The game will be finished sometime at the end of this year.
I WILL MAKE IT HAPPEN. :V
Reincarnation -Dawn of War- Review
Some things to note:
Overall: The demo was made to be in a showcase as a FYP (FInal Year Project) so we had to tweak some things in order to satisfy requirements.
1. Items are fairly common throughout the game seeing as this was also a game that is pitched to new players (people who haven't played RPGs before) while maintaining some challenging gameplay for veterans.
2. The scope of the game is rather small at the moment since it is a prototype of a larger game. We wanted a short sweet game. It was made in about a month after all!
3. More of the story will be revealed...seeing as it is a demo. But I agree that it may need some work.
4. The battle system is custom made (and it was really hard to debug) so we wanted to focus on baseline things before diving into customization options.
5. Maps having reoccurring items...there's only so much you can do with one setting really and seeing as we don't have a custom tileset yet it'd be a little hard.
6. Leveling - Mainly to show off the leveling screen a bit. But I can see where it could be toned down somewhat.
Overall: The demo was made to be in a showcase as a FYP (FInal Year Project) so we had to tweak some things in order to satisfy requirements.
1. Items are fairly common throughout the game seeing as this was also a game that is pitched to new players (people who haven't played RPGs before) while maintaining some challenging gameplay for veterans.
2. The scope of the game is rather small at the moment since it is a prototype of a larger game. We wanted a short sweet game. It was made in about a month after all!
3. More of the story will be revealed...seeing as it is a demo. But I agree that it may need some work.
4. The battle system is custom made (and it was really hard to debug) so we wanted to focus on baseline things before diving into customization options.
5. Maps having reoccurring items...there's only so much you can do with one setting really and seeing as we don't have a custom tileset yet it'd be a little hard.
6. Leveling - Mainly to show off the leveling screen a bit. But I can see where it could be toned down somewhat.













