HOSTILEFUN'S PROFILE
Hostilefun
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ã“ã‚“ã«ã¡ã‚。I am Hostile fun.
Yes thank you very much!
I'll try to check it out next chance I get.
Sorry! I'm not a full japanese person, but rather 1/4. I was raised partially in japan on the U.S. Kaneda air base. Due to this, I understand english, somewhat and understand some japanese as well. I came back to the states to become a full fledged interpreter of japanese and english.
Thank you very much. Yes, Hostile fun is really the best fun.
author=eplipswich
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Hey welcome to RMN! RMN ã«ã¯ã„らã£ã—ゃã„ã¾ã›!
If you want, perhaps you can check out my current translation demo of Seraphic Blue (I'm sure you must have heard of it before)and see how it goes :) (the current demo is only about 3 episodes plus the intro).
http://rpgmaker.net/manage_games/2727/
I'll try to check it out next chance I get.
author=KingArthur
Another fellow Japanese person! Well met and welcome to RMN! ( ̄▽ ̄)ノ
Sorry! I'm not a full japanese person, but rather 1/4. I was raised partially in japan on the U.S. Kaneda air base. Due to this, I understand english, somewhat and understand some japanese as well. I came back to the states to become a full fledged interpreter of japanese and english.
author=Versalia
I approve of your username, A+
all the best fun is hostile
Thank you very much. Yes, Hostile fun is really the best fun.
Turn-Based...dead?
The turn based game is not dead yet!
It just depends if you are buying localized games or not, as many games being released in japan are still turn-based. Most of the doujin gaming community still pumps out un-offical turn based games every time.
Rather, The lack of strategy and need of any thought is ruining the players.
It just depends if you are buying localized games or not, as many games being released in japan are still turn-based. Most of the doujin gaming community still pumps out un-offical turn based games every time.
Rather, The lack of strategy and need of any thought is ruining the players.
is coffee really the only way?
Simple. Go with all three.
The benefits of health can and should be understood that thier specs are non-substantial. All that matters is taste in the end.
By the way: Green tea on the side with rice mocchi, Ear gray for elegance and Coffee for the pitch black moments.
The benefits of health can and should be understood that thier specs are non-substantial. All that matters is taste in the end.
By the way: Green tea on the side with rice mocchi, Ear gray for elegance and Coffee for the pitch black moments.
Whatchu Workin' On? Tell us!
I was irritated with the last project I made, so now I'm making a atari-esque sprited (This means only one direction.) rpg with custom graphics (Black fields of Doom) and simplefied class system in rm2k. It is a simple dungeon crawl where you explore a tower owned by the Hacker CODX who stands against the creator. You are a poor gaming geek who has been digitzed and controlled by the creator's whims.
Using RPGmaker to teach R.E. to kids
What, like the holy grail, the lance of longinus and the arc of the covenant?
Wow... If you look at most of the bible, I doubt making a visual version will be a good example to kids.
Wow... If you look at most of the bible, I doubt making a visual version will be a good example to kids.
ã“ã‚“ã«ã¡ã‚。I am Hostile fun.
Hello! I am Hostilefun, a Japanese interpreter student from the states.
I could not find an introduction forum, So I decided to post here instead.
I have made rm2k games in the past, with really bad graphics and I plan on making more, also with my bad sprite work.
I can do some basic translation work, for those whom need it and am not that bad of an writter either.
Well, I hope to have the best with you guys!
ã‚ã‚ŠãŒã¨ã†ã"ã–ã„ã¾ã™ï¼
I could not find an introduction forum, So I decided to post here instead.
I have made rm2k games in the past, with really bad graphics and I plan on making more, also with my bad sprite work.
I can do some basic translation work, for those whom need it and am not that bad of an writter either.
Well, I hope to have the best with you guys!
ã‚ã‚ŠãŒã¨ã†ã"ã–ã„ã¾ã™ï¼