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OK, I'm curious. I want your opinions. Just tell me exactly why you think Brasington is so repulsive.

Since RMN is one of the most active English-language RPG Maker sites, I thought that by becoming a member I could introduce my friends' games to an entirely new audience after being involved with RM for almost as long as RM has existed. Of course, this maneuver was somewhat of a failure, generating very little enthusiasm for our hard work. Only one possible conclusion can be drawn: we're just not that good.

I'm curious about the reason behind the community's general apathy towards Brasington Lane's expansive body of work. We have our own message board and dozens of YouTube videos with footage from our carefully-produced games, and we encourage our viewers and players to give us feedback, comments, criticism, etc.

I don't mean to open up old wounds with this following question, but how much of our lack of appeal has to do with our connection to Gaming Ground Zero? The impression I got from you all in my introduction thread was that most of you have either forgotten the feud, or the whole thing happened before you became active.

Dragon Warrior IV: Renaissance

Dragon Warrior IV: Renaissance
Engine: RPG Maker 2000
Genre: Traditional/Fanfiction RPG
Author: Brasington Lane Software Planning
Status: Demo (Version 3.2, originally released September 2005)
Size: 14.1 MB
Play Time: About 15-25 hours

Released several years ago on Gaming Ground Zero. Won RPG Atelier's Silberstern (Silver Star) award. Beloved by many Dragon's Den members. Showcased in a YouTube "Let's Play." Finally, it comes to RMN.

Created by me and a few of my closest IRC friends (including Felix "Shichimenchouken" Trapper), this game is an unofficial sequel to Square Enix's beloved classic RPG, "Dragon Quest IV." It takes place 500 years after the events of the original DQ4, and although the world has changed dramatically, the gameplay and presentation haven't strayed far from their old-school roots.

If you're a longtime fan of the Dragon Quest/Dragon Warrior series, or if you're a fan of retro ('90s and late '80s) JRPGs in general, hopefully this game will be right up your alley.

RM2K display problem with 640x480 window?

I have a friend who recently got a new computer. He loves RM2K, but can't get it running 100% properly -- the animation is choppy and skips frames a lot when the program is running in a 640x480 window. I had this same problem once before, so I suggested he use fullscreen mode (using F4) or change to a 320x240 window (using F5). However, he finds fullscreen mode annoying and the 320x240 window way too small. His previous computer didn't have this problem displaying 640x480, so is there some way he could fix it? Any advice is greatly appreciated.

A GGZ Member draws near! Command?

Ah yes, I'm a major league IRC addict.

A GGZ Member draws near! Command?

Oh, I'm no stranger to the effects of "e-ostracization" all right. In my experience, whenever I become involved with something, whether it's MIDI or RM2K or animutation, it almost instantly becomes uncool and passe in the general public's eyes. Also, my avatar is ugly because I am ugly. I'm just more open about it than most hopeless Internet nerds. And since everybody else on the Internet openly advertises their projects and achievements, in their sigs and profiles and LiveJournals and MySpace pages and DeviantART and OCReMix and elsewhere, why is it suddenly a crime for me to do so?

Hecatomb was canceled years ago, and no demo versions were released. Shichi was also canceled shortly after the first demo. FTrapper has made no secret of his growing dislike for Shichi, and how he doesn't think it's aged well at all. That's why he deleted all traces of that game from the Net for a few years, and even had YouTube remove a Let's Play Shichi video series. But due to popular demand, he eventually put the game back online in late 2008. Maybe that means his opinion of the game has changed, I don't know...

[Full/Complete Game] Dragon Fantasy II

When playtesting this game, I used a party of Hero, Holy Knight, Dark Knight, and Inflicter. Highly recommended, especially with the Inflicter's double attack and wide selection of buffs and debuffs. Overall this game was very enjoyable, and I hope it sparks a resurgence in the popularity of the classic NES Dragon Warrior games.

It should also be mentioned that many of the graphics, audio tracks, and fonts were compiled by Brasington in the "Dragon Wanderer" RM2K project (available at the website in my sig). This should be a valuable resource for anybody who wants to create an RM2K game that's modeled after the NES DW games.