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Looking Back: Vaporware Special Part One
I have the game still, but i am unable to open it with rpgmaker 2003. For some reason it does not even recognize it as a project, though I can actually play the games exe file. Problem is, it is saved on a test map and everything is screwed up. Any ideas why rpgmaker 2003 is not recognizing it as a project?
The game was about 4 friends that flee their homeland after being responsible for the destruction of their village. They get separated amidst a highly political war and end up on opposing sides.
The game was about 4 friends that flee their homeland after being responsible for the destruction of their village. They get separated amidst a highly political war and end up on opposing sides.
Looking Back: Vaporware Special Part One
Hello all.
Fates of Alerha was a huge project. I worked on it for at least 4 years and had hundreds of hours into it customizing everything and creating what I thought were some unique systems that I hadn't seen done before. The trailer is not a very accurate depiction of what the game looked like before I stopped working on it. I used to send Ciel videos of what the battle system looked like with active encounters which i am not sure if he would still have or not. I never released a demo because of fear that my code and sprites would be stole and used. I certainly wished I would have just released a demo in hindsight considering most of the graphics were taken from other games. I received some pretty harsh criticism that claimed it was all fake, but it was pretty well developed even though it only had about 20-30 minutes of gameplay. Faroz was supposed to do the maps but he mysteriously vanished. I remember him telling me he lived in a pretty violent area and was getting trouble somewhere in AU - I hope nothing bad happened to him!
anyway the biggest reason i quit this project was because it was overwealming to do by myself. After pouring 4 years into it and only having 30 minutes of gamplay made me realize that without a dedicated team it would take forever to finish. I also felt like it would all be in vain due to the fact that RPGmaker is not a industry standard game development software. At the time 16 bit graphics were dead and it was all about 3d modeling etc. which I felt would not show for much if i were trying to get a job in game design.
Fates of Alerha was a huge project. I worked on it for at least 4 years and had hundreds of hours into it customizing everything and creating what I thought were some unique systems that I hadn't seen done before. The trailer is not a very accurate depiction of what the game looked like before I stopped working on it. I used to send Ciel videos of what the battle system looked like with active encounters which i am not sure if he would still have or not. I never released a demo because of fear that my code and sprites would be stole and used. I certainly wished I would have just released a demo in hindsight considering most of the graphics were taken from other games. I received some pretty harsh criticism that claimed it was all fake, but it was pretty well developed even though it only had about 20-30 minutes of gameplay. Faroz was supposed to do the maps but he mysteriously vanished. I remember him telling me he lived in a pretty violent area and was getting trouble somewhere in AU - I hope nothing bad happened to him!
anyway the biggest reason i quit this project was because it was overwealming to do by myself. After pouring 4 years into it and only having 30 minutes of gamplay made me realize that without a dedicated team it would take forever to finish. I also felt like it would all be in vain due to the fact that RPGmaker is not a industry standard game development software. At the time 16 bit graphics were dead and it was all about 3d modeling etc. which I felt would not show for much if i were trying to get a job in game design.
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