IRONWING'S PROFILE

Search

Filter

Villages, Towns, and Cities.

I find cities to be a good source of charm in an RPG, like a city that reminds you of a real-world city (i.e. London or some such), or a city that's memorable for some unique characteristic it has (like FFIX's Lindblum being a city contained within a giant castle, or Skies of Arcadia's Valua being protected by the Grand Fortress ).

I also agree with the puzzle-in-a-city idea. We've seen puzzles in dungeons, wilderness, and destroyed cities and temples, but I've never played a game where there was a puzzle in the same place I can rest, buy items, etc.

For the record, I don't mind cities that are only rest stops or the bridge to the next story event. Depending on how the event is executed, it might just blow your mind (endgame Valua, SoA fans?).

Idea Sharing

Hello, I'm new to these forums; I'm Ironwing. I've always been a fan of video games (particularly RPG's), and I wanted to make my own. I have RPG Maker 3, but it's outdated and awful. I'd like to get a computer RPG Maker sometime (XP or newer) and try my hand. That being said, for now I have only ideas. This topic is where people can bounce ideas; sometimes the unlikeliest concepts can fit well together.

For a city at the beginning of an RPG (or in the middle), I thought of this: a city of ships bound together, constantly traveling at sea. There are residential ships, market ships, farming ships (for crops/livestock, deep ships filled with fertile land), etc. A local legend says this ship city began when an entire navy abandoned its home country. That legend also says that this ship city supposedly houses some secret. This ship city and its people haven't seen or been on land for centuries.

I can think of a lot to do with this concept. How about you guys?
Pages: 1