ISRIERI'S PROFILE
-Mysterious forum member since 2012
-Occasionally appears
-Has yet to make an RPG
-Occasionally appears
-Has yet to make an RPG
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RMN Trade Deadline Day Game - Who Stays, Who Goes?
Swap in the Middle with You~
RMN Trade Deadline Day Game - Who Stays, Who Goes?
Swap in the Middle with You~
My personal philosophy for the event:
As long as everyone does that I think this will be the most fun event ever.
What I like most about this idea is that it gives us the chance to write a story and then see how other people choose to interpret the things in it. By leaving things open-ended we can all lay down the brickwork for some cool ideas and then watch how those ideas grow when someone else takes the reins.
- Try to make a decent game that people will want to play.
- Make it as easy as possible for my partner to pick it up and do what they like with it.
- To assume that my partner put a lot of work into their half. It would be frustrating if someone did, only for me to be just completely irreverent toward it (unless the theme is, indeed, comedic irreverance).
- When I get my partner's project, try to keep true with the themes and tone they created with the first half. Adding my own spin will be fun, but I want to respect my partner's input from the first week.
As long as everyone does that I think this will be the most fun event ever.
What I like most about this idea is that it gives us the chance to write a story and then see how other people choose to interpret the things in it. By leaving things open-ended we can all lay down the brickwork for some cool ideas and then watch how those ideas grow when someone else takes the reins.
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Swap in the Middle with You~
I like this event. A lot. I'll give it a try.
In fact I'm gonna start right now Derp. But I was so excited...
EDIT: The only engine I have is VX Ace.
EDIT: The only engine I have is VX Ace.
I didn't think finding free-to-use 8-bit music would be such a bitch. I hate hunting for music in general.
I didn't think finding free-to-use 8-bit music would be such a bitch. I hate hunting for music in general.
What kind of music are you looking for? Like a specific kind of ditty or just in-general stuff to have on hand?
What are you thinking about right now?
'Hard', static stat buffs or less static, incremental, stackable stat buffs in battle?
Hard. Buffs. Suck.
Make them stack. Bonus points if they slowly wear off each turn.
My solution to buffing wars is to just have crowd controlling be in the player's favor 90% of the time. The enemies you would want to use them on won't be able to counter it unless they've got friends in the battle that can. Maybe some bosses can combat your debuffs, but for the most part you have every incentive to use your buff spells except when you want to conserve MP (which I would prefer to be constantly).
The whole point of buffs is to create strategy. The whole point of being able to target enemies is to carry out said strategy. A good game will allow you a variety of strategies that work 100% of the time with the small fry fights, so that when you line up to hit the big sluggers the game can throw you a curveball and you can feel good for figuring it out.
Make them stack. Bonus points if they slowly wear off each turn.
My solution to buffing wars is to just have crowd controlling be in the player's favor 90% of the time. The enemies you would want to use them on won't be able to counter it unless they've got friends in the battle that can. Maybe some bosses can combat your debuffs, but for the most part you have every incentive to use your buff spells except when you want to conserve MP (which I would prefer to be constantly).
The whole point of buffs is to create strategy. The whole point of being able to target enemies is to carry out said strategy. A good game will allow you a variety of strategies that work 100% of the time with the small fry fights, so that when you line up to hit the big sluggers the game can throw you a curveball and you can feel good for figuring it out.

















