ISRIERI'S PROFILE
-Mysterious forum member since 2012
-Occasionally appears
-Has yet to make an RPG
-Occasionally appears
-Has yet to make an RPG
Search
Filter
When do you grow up?
Right around when the depression sets in.
Wait, no stupid answers? My bad.
Right around when you can hold yourself accountable for your failings. Some people never learn how to do that.
Wait, no stupid answers? My bad.
Right around when you can hold yourself accountable for your failings. Some people never learn how to do that.
What are you thinking about right now?
A couple nights ago I dreamt about walking through some streets where there were a lot of cats. Then I walked through some woods where a woman was walking her dog. And I think I had a dog as well. The camera (cuz the dream was shot like a film) was low to the ground in the forest but around my head's height or a little above while in the streets.
This is not an exciting dream but I DON'T HAVE DREAMS VERY OFTEN so the fact that I remembered it is immediately significant. This might have been the first or second dream I remember having this year.
I'd rather be brain damaged and have crazy dreams than not have any at all.
This is not an exciting dream but I DON'T HAVE DREAMS VERY OFTEN so the fact that I remembered it is immediately significant. This might have been the first or second dream I remember having this year.
I'd rather be brain damaged and have crazy dreams than not have any at all.
Get with the times, old man.
What are you thinking about right now?
Games you hate or dislike?
I have actually tried playing Dr. Jekyll and Mr. Hyde. I'm just gonna say this: Its as bad as everyone says it is. But not necessarily because it was badly made. It's kind of like the video game equivalent of The Last Airbender: Something that obviously had money and a budget and talent behind the production just going to an inconceivable waste. How can you even make something this dull and bad?
As for a game from my childhood that I didn't like. That would be
I don't know a lot of people who know what this game is. Make sure it stays that way.
It can be equated to waiting at the BMV with that guy who insists on talking to you and telling him your life story. Or being on the airplane with the loud rowdy kids sitting behind you.
As for a game from my childhood that I didn't like. That would be

I don't know a lot of people who know what this game is. Make sure it stays that way.
It can be equated to waiting at the BMV with that guy who insists on talking to you and telling him your life story. Or being on the airplane with the loud rowdy kids sitting behind you.
Enter the "WHAT ARE YOU THINKING ABOUT RIGHT NOW?" topic with caution.
In before this status becomes the new Thinking thread.
Actually can statuses be locked? I never thought about that before.
Actually can statuses be locked? I never thought about that before.
What are you thinking about right now?
I don't claim to know just how hard it is being a cop or how unclear the lines of duty are for them. I'm not going to say its not a stressful job or that the pay isn't shit or that all the work goes unappreciated and cops are basically looked down upon by a large part of the population and shit must suck ass.
But as a citizen who obeys the law to the best of his ability, I can acknowledge that cops aren't just here to arrest people. They're supposed to set an example for the community. And the community has a duty to hold them accountable if they aren't up to snuff. No one ever does. I don't mean nobody I mean not enough people to make a difference.
There's valid reasons people jump unbidden and suppositiously to their defense. They get shit on a lot and most of the time the general assumption is that to become an officer is making a selfless choice to serve your community. Like being in the military. So they jump on the case of anyone who says anything bad about cops. "They're just here to protect us!" I won't go into the logic problems with that but it makes sense to me why really heinous acts get defended and brushed aside. Obviously not everyone thinks this, but its the popular consciousness I'm talking about here. If you dissed a cop in public, everyone would shame your ass. They'd talk shit about you on the news. Maybe even those that agree with you.
My point: Cops are not crime fighters. Which is what America daydreams them as. They're duty is to uphold the law. That's it.
Y'know what the problem is? The police might be turning into the Night's Watch. And I don't know how to feel about that. What can you do when that happens? How do you fix that? *shrug*
But as a citizen who obeys the law to the best of his ability, I can acknowledge that cops aren't just here to arrest people. They're supposed to set an example for the community. And the community has a duty to hold them accountable if they aren't up to snuff. No one ever does. I don't mean nobody I mean not enough people to make a difference.
There's valid reasons people jump unbidden and suppositiously to their defense. They get shit on a lot and most of the time the general assumption is that to become an officer is making a selfless choice to serve your community. Like being in the military. So they jump on the case of anyone who says anything bad about cops. "They're just here to protect us!" I won't go into the logic problems with that but it makes sense to me why really heinous acts get defended and brushed aside. Obviously not everyone thinks this, but its the popular consciousness I'm talking about here. If you dissed a cop in public, everyone would shame your ass. They'd talk shit about you on the news. Maybe even those that agree with you.
My point: Cops are not crime fighters. Which is what America daydreams them as. They're duty is to uphold the law. That's it.
Y'know what the problem is? The police might be turning into the Night's Watch. And I don't know how to feel about that. What can you do when that happens? How do you fix that? *shrug*
The Ultimate Legend of Zelda Thread.
If I have a beef with ALBW its the dungeons. They don't feel like labyrinths, or have any sense of space, or dread, or mystique. Certainly not like Twilight Princess had. Go load the game up and look at the dungeon maps. They're all essentially a giant square room with walls dividing it up.
That's a very nitpick complaint though. The dungeons feel very "video-gamey" but that doesn't mean that the puzzles aren't well-designed nor that they aren't fun to play through. And its not like square rooms comprising your entire dungeon is something I can really get mad at, considering...y'know.
Lorule Castle gets me pumped for the finale. And the final boss was superb.
Locke does bring up a valid point with the items and how since you can have them all the devs assume you never have them. I didn't think about it that way before and is a real let-down. But the way I see it: Its baby steps. The only reason they did that was so you could play dungeons in any order. And they pulled that off. Next time, they'll expand to having all the items in one dungeon hopefully maybe.
This is precisely the root of my personal disappointment: The tools available to you for combat were plentiful and well-implemented and fighting flowed well and it was fun to hit things. But I can't consider it anything but wasted potential because all the enemies are so duuuuumb. I mean, I know the AI in Zelda foes has never been up to snuff ever, and if it did the game would get frustrating very quickly, but this was the game that felt as though it could have benefited the most from buffing them up a bit. You've got the combat skills you can learn to take on smarter foes, and have myriad tools to fall back on to cheese the hell out of some trickier enemies (bomb arrows on ice spear dudes is hella fun) but the game just makes that "the way" and not a weakness to be exploited or make you feel clever for using. It totes sucks. The funnest combat of the game was probably the Cave of Ordeals because at least they tossed them in some interesting enemy combos and made health scarce.
Don't get me wrong, its still fun to be a whirling dervish of death. But I had such hopes for the game's foes and they didn't live up to that. I mean say what you want about OOT but at least the skeletons had the decency to strafe. Yes I am being a tad unreasonable with my expectations. A full grown man like myself is basically disqualified from calling Zelda too easy.
I WAS just a teenager at the time though SO ITS STILL VALID.
That's not the worst of it my friend. No one ever seems to realize it, but the game relies 150% on Z Targeting. All you have to do to kill those annoying gobby bastards and most of the directional-blocking foes is just not target them. They'll hold their weapons back like a bunch of idiots and just let you spin-attack them all the live-long day. The core gameplay mechanic relies on you being a goody two-shoes.
If I recall correctly you can even cheese the Lizalfos with this. And they were hands down the most engaging enemy. Skyward Sword did impress with me with them, at the least.
Pretty true, and it sucks that every boss ever after OOT has you do that crap. But they had the benefit of being intimidating bosses at the time. There was a real menace to walking into a boss room and seeing that giant goddamn dragon monster or the creepy crawly parasite you had to actually look up on the ceiling to find. Or the scary ghost ganon that SHOT LIGHTNING BOLTS UP YOUR ASS in very claustrophobic conditions. And Deadhand. That guy.
Not the most challenging but they were cool bosses. The bosses in the newer games are just silly sometimes. (Not that there aren't a few winners now and again. The final fight with Ganon in Wind Waker is my favorite Ganon fight)
The LTTP bosses are superior gameplay wise, so that's why it got Best Gameplay from me.
But its so adventurous! The wind at your back! The seagulls! The endless horizons! If the whole game was JUST sailing around and exploring islands I would have loved it all the more. But nooo Zelda games have to have dungeons. I concede this: They could have really benefited from putting the islands closer together. There was no reason not to make the game a giant archipelago.
The biggest thing the dungeons have going for it is that they don't always give you a key to immediately use on a locked door that prevents your progress to the next linear room. There were sometimes multiple locked doors you could choose to open and explore that room with. It didn't come up often, but the option was clearly there. It put the exploration of the dungeons in your hands. The reason they're so well designed is that they give you that non-linearity and allow you to get lost. But the tools are there so that you can find your own bearings if you use your noggin.
This freedom to use keys on multiple locked doors is the reason the Water Temple is so hated; they hid one of the keys in a pretty sneaky spot. And the entire world bitched about it and they've never let us have that freedom again. OOT kids all bitch about the Water Temple but we secretly love and cherish it. It built character.
Here's the solution Nintendo: Give us an item that counts the total keys in a dungeon. Bam. Problem solved forever why aren't they paying me for this.
That's a very nitpick complaint though. The dungeons feel very "video-gamey" but that doesn't mean that the puzzles aren't well-designed nor that they aren't fun to play through. And its not like square rooms comprising your entire dungeon is something I can really get mad at, considering...y'know.
Lorule Castle gets me pumped for the finale. And the final boss was superb.
Locke does bring up a valid point with the items and how since you can have them all the devs assume you never have them. I didn't think about it that way before and is a real let-down. But the way I see it: Its baby steps. The only reason they did that was so you could play dungeons in any order. And they pulled that off. Next time, they'll expand to having all the items in one dungeon hopefully maybe.
author=LockeZ
Twilight Princess is the only game in the series where the swordplay has any more depth than swing sword, charge up sword for circle swing, jump attack for double damage. You got all kinds of neat combat abilities like finishing moves and counterattacks and rolling strikes and stuff. And it was the first and last game where the tools were also integrated into combat well - you could use them all effectively while locked on, and even use some of them from horseback while locked on. I loved it.
This is precisely the root of my personal disappointment: The tools available to you for combat were plentiful and well-implemented and fighting flowed well and it was fun to hit things. But I can't consider it anything but wasted potential because all the enemies are so duuuuumb. I mean, I know the AI in Zelda foes has never been up to snuff ever, and if it did the game would get frustrating very quickly, but this was the game that felt as though it could have benefited the most from buffing them up a bit. You've got the combat skills you can learn to take on smarter foes, and have myriad tools to fall back on to cheese the hell out of some trickier enemies (bomb arrows on ice spear dudes is hella fun) but the game just makes that "the way" and not a weakness to be exploited or make you feel clever for using. It totes sucks. The funnest combat of the game was probably the Cave of Ordeals because at least they tossed them in some interesting enemy combos and made health scarce.
Don't get me wrong, its still fun to be a whirling dervish of death. But I had such hopes for the game's foes and they didn't live up to that. I mean say what you want about OOT but at least the skeletons had the decency to strafe. Yes I am being a tad unreasonable with my expectations. A full grown man like myself is basically disqualified from calling Zelda too easy.
I WAS just a teenager at the time though SO ITS STILL VALID.
Far better than the bullshit horrible Skyward Sword bullshit where it tracked your remote terribly, and then did everything a third of a second after you did it.
That's not the worst of it my friend. No one ever seems to realize it, but the game relies 150% on Z Targeting. All you have to do to kill those annoying gobby bastards and most of the directional-blocking foes is just not target them. They'll hold their weapons back like a bunch of idiots and just let you spin-attack them all the live-long day. The core gameplay mechanic relies on you being a goody two-shoes.
If I recall correctly you can even cheese the Lizalfos with this. And they were hands down the most engaging enemy. Skyward Sword did impress with me with them, at the least.
author=LightningLord2
Bosses in OoT and Minish Cap are sluggish, easily predictable and merely require spamming whatever item you found in the dungeon until the opponent falls over,
Pretty true, and it sucks that every boss ever after OOT has you do that crap. But they had the benefit of being intimidating bosses at the time. There was a real menace to walking into a boss room and seeing that giant goddamn dragon monster or the creepy crawly parasite you had to actually look up on the ceiling to find. Or the scary ghost ganon that SHOT LIGHTNING BOLTS UP YOUR ASS in very claustrophobic conditions. And Deadhand. That guy.
Not the most challenging but they were cool bosses. The bosses in the newer games are just silly sometimes. (Not that there aren't a few winners now and again. The final fight with Ganon in Wind Waker is my favorite Ganon fight)
The LTTP bosses are superior gameplay wise, so that's why it got Best Gameplay from me.
author=LockeZ
Wind Waker has the worst exploration. I mean, that's obvious. Fuck the ocean. Never playing that game again. The sailing is so bad. It makes the game completely unplayable.
But its so adventurous! The wind at your back! The seagulls! The endless horizons! If the whole game was JUST sailing around and exploring islands I would have loved it all the more. But nooo Zelda games have to have dungeons. I concede this: They could have really benefited from putting the islands closer together. There was no reason not to make the game a giant archipelago.
author=LightningLord2
I also like the dungeon design in A Link to the Past as it is always clear which way to go next - in OoT, it's very frequent to run into dead ends, traverse extremely complicated floors (dat forest temple) and you don't get a map + compass until you beat most of the dungeon already.
The biggest thing the dungeons have going for it is that they don't always give you a key to immediately use on a locked door that prevents your progress to the next linear room. There were sometimes multiple locked doors you could choose to open and explore that room with. It didn't come up often, but the option was clearly there. It put the exploration of the dungeons in your hands. The reason they're so well designed is that they give you that non-linearity and allow you to get lost. But the tools are there so that you can find your own bearings if you use your noggin.
This freedom to use keys on multiple locked doors is the reason the Water Temple is so hated; they hid one of the keys in a pretty sneaky spot. And the entire world bitched about it and they've never let us have that freedom again. OOT kids all bitch about the Water Temple but we secretly love and cherish it. It built character.
Here's the solution Nintendo: Give us an item that counts the total keys in a dungeon. Bam. Problem solved forever why aren't they paying me for this.
What are you thinking about right now?
author=Pizza
In other news, I just watched Star Wars Episode I with my room mate for the first time in 3-4 years (since we're watching them all week by week in prep for Episode VII), and I have to say... It's not as bad as people make it out to be. When everyone says it's "absolutely horrible" or "one of the worst movies they've ever seen" I can't help but think they either haven't seen enough truly, objectively bad movies or they're letting their nostalgia for the originals get in the way. Considering how many characters and plotlines the movie has to set up and how early in the timeline it has to start it's pretty averagely entertaining all around. The general art design is really nice, the fight coreography is well done and exciting and the whole movie feels like part of the Star Wars universe. Honestly, it could have been a LOT worse than it actually is.
Time will tell what next week brings, as I remember Episode II being the worst of the prequels by far.
As I was about 11, I did not hate the film when it came out. Just disappointing that it wasn't as good as the original Star Wars Special Edition VHSs I had. Which were awesome. There's nothing wrong with those versions.
The worst thing about the prequels is how boring they are. They're trying to tell a coherent and adult story, but 1) doing it badly. 2) in what amounts to a movie for kids. You can't have your cake and eat it too.
First Time Gamers
I have an uncanny ability to fall down one-tile holes. Two tiles or wider? I usually clear those. One tile? Like a lead safe in a swamp.
It is hilarious trying to watch me play an FPS. The most fun I've had with one was Halo Reach. Made a game type called Soviet Grunts. Now THAT was entertainment. So many grenades~
EDIT: Okay just saying its hilarious isn't enough, here's a funny story from when me and my bud was playing co-op:
I feel like I've told that story on this forum before. Deja vu?
It is hilarious trying to watch me play an FPS. The most fun I've had with one was Halo Reach. Made a game type called Soviet Grunts. Now THAT was entertainment. So many grenades~
EDIT: Okay just saying its hilarious isn't enough, here's a funny story from when me and my bud was playing co-op:
We were in the middle of a firefight match and he was being tactical and practical, being a fan of Halo at the time, and I was just kind of picking things off from a distance or rushing into the thick of it to chuck grenades at the bad guy. This was still in the golden age when FPSs weren't super realistic and you could charge into the foe without being shot to hell. It was fun.
Well I tossed a sticky onto a Brute, and was immediately surrounded by two others, and they all stuck me with grenades at the same time. The ensuing succession of explosions set me flying across the map like a helicopter and I really wish we caught that on film.
Another time we were trying to deal with a bunch of Hunters (big scary hard-hitters) in a game type where we had camouflage that made us hard to see, but the enemy could still hear us and we didn't have shields, thus super vulnerable. Well I spied this hunter and thought I'd go into stealth mode to sneak up on it.
So I crouch down and inch my way over.
So carefully. Very slightly. A little bit at the time.
He didn't move from his spot. He turned his head back behind him for a sec but didn't do anything and kept looking around. I tried to get behind him and stab him in the back.
This Hunter whips right around - and I mean he brought his giant fist over his head while spinning 180 degrees, and crushes me like a bug. Didn't even have to move. That sneaky sonovabitch.
Needless to say, I'm the only one stupid enough to try and actually sneak up on enemies in a game that is the opposite of sneaky-sneaky stabby-stabby. So I did not hear the end of it for quite a while. Good times.
Well I tossed a sticky onto a Brute, and was immediately surrounded by two others, and they all stuck me with grenades at the same time. The ensuing succession of explosions set me flying across the map like a helicopter and I really wish we caught that on film.
Another time we were trying to deal with a bunch of Hunters (big scary hard-hitters) in a game type where we had camouflage that made us hard to see, but the enemy could still hear us and we didn't have shields, thus super vulnerable. Well I spied this hunter and thought I'd go into stealth mode to sneak up on it.
So I crouch down and inch my way over.
So carefully. Very slightly. A little bit at the time.
He didn't move from his spot. He turned his head back behind him for a sec but didn't do anything and kept looking around. I tried to get behind him and stab him in the back.
This Hunter whips right around - and I mean he brought his giant fist over his head while spinning 180 degrees, and crushes me like a bug. Didn't even have to move. That sneaky sonovabitch.
Needless to say, I'm the only one stupid enough to try and actually sneak up on enemies in a game that is the opposite of sneaky-sneaky stabby-stabby. So I did not hear the end of it for quite a while. Good times.
I feel like I've told that story on this forum before. Deja vu?















