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Which Engine to Use for SNES Style?

I want to make a narrative driven RPG similar in style to SNES games - 16x16 tiles, dark color scheme, etc. RM2K/3 had this style. The REFMAP tilesets fit this theme too. When I look at the newer RMs, I see they're too different in their style and it'd be painful to repurpose them for this style. Everything is a blocky autotile and there's less room in the tileset than there was in 2K/3. There's also that people nowadays like to play on phones and 2K/3's not compatible with that.

The question is, should I stick to 2003 or move on to a different engine altogether?

[RM2K3] Triple Triad in RPG Maker 2003

I've decided to program FF8's Triple Triad. This will be a Christmas present for my friends and I also plan to post it here.

I was originally introduced to the card game via a fan recreation in an RPG Maker game. That version only featured the base game (no field bonuses, no special rules) and hid the AI's hand. I enjoyed that version. Should I make the AI's hand visible though; is that what makes Triple Triad Triple Triad?

The core mechanics are already done. All that's left is adding the cards and creating a deck construction screen.

FIre Emblem and/or Advance Wars players?

I was wondering how popular these games are in RPG Maker communities. Who plays them?
Tactical elements surface in RPG Makers games from time to time.

From the past

I like SNES style graphics, which is why I was drawn to RPG Maker. I map, do some romhacking, edit levels, and try my hands at pixel graphics as a hobby.

I discovered RPG Maker in around 2007. My first games include Moon Dragon Ent.'s Amnézia and Emlékcsavar (doubt any of you heard of these, they are the first ever Hungarian RPG Maker games), Unterwegs in Düsterburg, Legend of the Philosopher's Stone, and Romancing Walker.

I was never part of any RM community except the Hungarian one (which has pretty much died out by now thanks to constant flame wars and egotistical people in charge of websites). The only old name I know of is CherryDT.

I have a question: Are oldschool games still sought after?
I speak of the time when people would use assets from squaresoft's RPGs (FF, CT sounndtracks; Rudra, CT, Seiken 3 tileset rips), and just generally create games as a hobby with no aim for profit gain.
At first glance, the current RM community is filled with these modern-looking VX/Ace/MV/MZ games and people (trying to) make money off these, with resouce packs having grown into an individual business themselves.
It made me question whether I have a place here with my old-fashioned approach.
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