KEVINCALANOR'S PROFILE
Kevincalanor
519
A button mashing enthusiast with a cat-like attention span.
Mostly retired, but I still hop back from time to time
Feel free to drop a PM if anything's up
Mostly retired, but I still hop back from time to time
Feel free to drop a PM if anything's up
Escape from Ritova's Man...
Four girls step into a mansion to get shelter from incoming danger, unaware of where the real danger is.
Four girls step into a mansion to get shelter from incoming danger, unaware of where the real danger is.
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Wizard apprentice Lya
I like the concept, it kept me retrying 'till uncovering the whole demo map, and take down those darn 'gatekeepers' on the left in the process.
And yup, those skeletons are quite fast, I'd risk to say that I have some experience in this sort of dodging, but they still gave me trouble. Would be a valid hard setting. ^^
The only notable cons I found out are :
- Arrows + mouse feels a little weird because generally on games you have mouse-aim you move on WASD, would be better to have it at a option if possible. (And because my lame keyboard doesn't have a ctrl near the arrows)
- The lack of some sort of full screen, to prevent clicking the mouse outside of the window.
There's definitely potential on the concept, specially considering what could be done with having to use specific spells to some targets/objects. I greenlight it. x3
And yup, those skeletons are quite fast, I'd risk to say that I have some experience in this sort of dodging, but they still gave me trouble. Would be a valid hard setting. ^^
The only notable cons I found out are :
- Arrows + mouse feels a little weird because generally on games you have mouse-aim you move on WASD, would be better to have it at a option if possible. (And because my lame keyboard doesn't have a ctrl near the arrows)
- The lack of some sort of full screen, to prevent clicking the mouse outside of the window.
There's definitely potential on the concept, specially considering what could be done with having to use specific spells to some targets/objects. I greenlight it. x3
Escape from Ritova's Mansion
Nightkeep
The movement feels nice, and combat is handling quite well, I'm curious about how a sword with gems would handle.
Graphics and sounds are great and go well with each other. I'd like to be more specific but I'm bad at reviewing that way. x3
For bugs, just to point out, would be silly to count those as bad in a alpha build...
I found out that if you die before getting a save-point you'll get stuck in loading forever, and if you pause to heal while the boss is starting it's ball-ranged attack he'll cancel it and just hover there for it's duration time.
All in all, a real solid alpha that confirms the game's large potential. Subscribed and awaiting for updates. ^^
Graphics and sounds are great and go well with each other. I'd like to be more specific but I'm bad at reviewing that way. x3
For bugs, just to point out, would be silly to count those as bad in a alpha build...
I found out that if you die before getting a save-point you'll get stuck in loading forever, and if you pause to heal while the boss is starting it's ball-ranged attack he'll cancel it and just hover there for it's duration time.
All in all, a real solid alpha that confirms the game's large potential. Subscribed and awaiting for updates. ^^
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author=Anaryu
It's actually much easier than it seems.
Managed to get up to 3 keys. Mostly "sonar"-ing the light and sprinting like mad.
It works, well, 'till you get cornered it does. x3
From Next Door
author=SpaceZetaauthor=MrKatrinaPart of me wants to help but part of me also wants to be an evil developer ( ͡° ͜ʖ ͡°)
/spoiler spoiler
(If you're really desperate you can PM me and I can give you a hint c: )
Wait, so... (tiny spoilers in white) there is a lighter hidden somewhere after all? Imma burn that thing down and then whack it to bits with tha Nail puller Dx
On feedback note, spoiler inside. (Bodykit not included)
Really liked the tension build in it, always turned on the lights expecting something to be there. x3
Regarding the safe puzzle, the underline on the words made me understand what I should do right away. (although I were to hasty to properly count spirals to 9)
The only thing that I didn't liked is that, if there is a lighter/escape route for day 7, the death cutscene, which is cool at first, gets too long for repeated attempts later. Maybe I just don't know where to look though, I did searched the nail puller on the cupboards after all. :p
Anyhow, I really enjoyed the game. ^^ (and probably will copy the light system soon or later)
Regarding the safe puzzle, the underline on the words made me understand what I should do right away. (although I were to hasty to properly count spirals to 9)
The only thing that I didn't liked is that, if there is a lighter/escape route for day 7, the death cutscene, which is cool at first, gets too long for repeated attempts later. Maybe I just don't know where to look though, I did searched the nail puller on the cupboards after all. :p
Anyhow, I really enjoyed the game. ^^ (and probably will copy the light system soon or later)
Escape from Ritova's Mansion
author=Nedras
Looks dope. I liked Eliza's story in Heartache 101, so I look forward to this.
EDIT: I played it and got ending one and two. Around forty minutes game time. I think it has heart but it definitely needs some polishing, but given you only had a month I think you did well. Props to you since it's also your first game.
My advice: You can only go up from here. Keep making games! I look forward to your future stuff.
Thanks for the feedback.
Indeed there was a few events that could some more polishing to achieve the impact it should had, "(Spoiler) Mostly the first re-encouters with Wendy, specially the first one".
Still, time was quite short, I'm glad to see that the game did well overall. ^^
Oh, If you feel like sleuthing around, there's a 3th ending, felt it should have a "Good Ending" hidden somewhere.
author=Marrend
Am I a terrible person for being more excited about the use of "material_m" outside of Heartache than anything else?
It felt like I was designing a handful of Yanderes for Heartache while making some facesets.
Wonder if I should include the graphics used here on the next parts pack. x3
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