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Why continue a series?
author=Liberty
I rather enjoyed not having to do the same 'save the world' shit over and again.
Vagnagun. You have to save the world again. Taking too long in the battle actually leads to a special game over because of it. So it starts out as light hearted, but goes back to the same old thing after a while. You even have to thwart a pretty boy or two along the way.
author=LouisCypher
X-2 would like to talk to you about character development.
Yuna having some character development: Yes. Though a lot of it was off screen. She was clearly the focus of the game, though.
Paine got some development, but really only if you did a lot of optional stuff.
Rikku... was just there. The closest thing to character development she had was going from 'afraid of lightning' to 'not afraid of lightning' off screen.
author=Max McGee
am i the only one here who thought X-2 was too "girly" to consider playing it?
i mean shit is fucking dress up, right?
There was far too little gothic lolita or tea parties for the game to be girly.
I wanted more gothic lolita.
The best healer class in the game isn't the standard white mage, but the Alchemist, which wields a machinegun. Free mega-lixers and infinite bullets.
author=LouisCypher
X-2 is the best realization of ATB combat in the franchise
Oh, I agree with this so much.
If you don't like the magical girl scenes for in-combat real time class changes
I love magical girl and class changes. This contributed to my liking the game even if the plot didn't appeal to me. Yet another dead guy wanting to destroy the world? Meh.
author=suzy_cheesedreams
Lightning Returns is a crappy sequel.
Lightning Returns is a crappy game. The combat is an improvement over XIII, sure, but that's a low bar consider XIII basically played itself. That's the nicest thing I can say about XIII.
The rest of the game was awful. From the time mechanics (you have a limited amount of time to do shit, but the game forces you to wait around at points to, say, trail some assholes) to the characters (I hated the chick in the sexed up chocobo cosplay. I also loved her, because she had a personality, which was an improvement over most of the cast. Lightning herself admits to not feeling anything. The two random train station guys had more depth and emotion than the main characters.)
And the redundancy. It's the third game in the trilogy and they're still constantly repeating shit like Serah being Lightning's sister. Then they add in how Lightning has to collect souls to bring her back to life, basically, which they say over half a dozen times in the first hour of the game.
Why continue a series?
author=Liberty
X-2 would like to talk to you about character assassination...
That game was horrible from a plot and character standpoint. It's a guilty pleasure of mine, because the gameplay is pretty great. It's a 'turn my brain off and skip all the cutscenes' game.
Oh, and sequels are not just about business. They are also about passion. A lot of games that are great sequels would not exist if the team creating them didn't have the passion to do so. So, you know, it's not all about fucking money. :/
Fallout 2 comes to mind.
At Last Alone: Rescue at Moranthia
I love having characters that can do more than Attack and Defend at the start of the game. That being said, starting off with a party of four, each of whom has around twenty skills, is kind of overwhelming.
Edit: Much as I like the action commands in battle for extra damage/defense, having them mapped to A and D is already getting annoying. Having to constant move my hand up and down means missing some prompts. If the prompts were linked to Z and X, that would be great. Even shift and space would be an improvement, since I wouldn't have to keep moving my hand and break the game flow.
It's also hard to see the circle during some attack animations, making getting the timing right even more frustrating.
Edit: Much as I like the action commands in battle for extra damage/defense, having them mapped to A and D is already getting annoying. Having to constant move my hand up and down means missing some prompts. If the prompts were linked to Z and X, that would be great. Even shift and space would be an improvement, since I wouldn't have to keep moving my hand and break the game flow.
It's also hard to see the circle during some attack animations, making getting the timing right even more frustrating.
Square-Enix Decides To Give All Of Its Fans The Middle Finger By Re-Releasing The PC Port Of FF7 For The PS4
author=Zeuzio
I'm still waiting for my FF5 and FF6 3DS remakes
If I had a 3DS, I might be interested in this. The FFV and FFVI GBA remakes were pretty good, the DS FFIII remake was alright and the DS FFIV remake was pretty great. Though I found the new mini-games annoying, they were optional. Only being able to new game+ twice before you had to start an entirely new file was stupid, though.
Their remakes are actually handled competently, for the most part. It's just that their new material falls flat. FFIX was the high point, in my opinion. FFX was decent, but hampered by the voice acting and their obsession with matching the mouth flaps perfectly, rather than sounding like human beings. Which is probably why Auron sounds the best, since you rarely see his mouth. XII was okay-ish, but suffered heavily from no one having any idea who the lead should be. XIII cared too much about looking good. The environments looked nice, sure, but looks were all they had. The voice acting was certainly improved, but the writing dropped a couple pegs. The player had little input in battles beyond assigning classes and battles could take ages because staggering took ages, and was the only way to defeat some enemies.
This turned into a ramble. Sorry.
Secrets of Kankara
author=Jaden
I hope you will try the demo again, or if you'd prefer to wait for final release to try to full game.
Well, I'm staying subscribed at the least. Really, the rest of the game looks great, it's just that one little part I have a problem with.
Secrets of Kankara
author=Jaden
Also, a tip on that guard; you have to follow at just the right distance to get in and out with enough space between you both, it can be difficult, but definitely possible. ;)
Which would be fine if I went in expecting a Metal Gear Solid or Deus Ex-like stealth game with combat, but nothing suggests that. So my main issue is that it's an entirely different game genre than I went in expecting, and that rubs me the wrong way. Similar to Deus Ex: Human Revolution promising stealth and subterfuge, then throwing DOOM/Halo bosses at you in mandatory combat. It's not the inclusion that's the problem as much as the sudden shift, combined with the demanded precision, that's the problem.
I also want to say: I did not experience the scrolling glitch. Which is strange, since I'm accustomed to weird glitches because I have Windows 8, the OS that hates everything older than itself.
Secrets of Kankara
Excellent review, Krolan. You've convinced me to subscribe.
The game looks really promising.
EDIT: Hooboy, 283 MB download. This'll take a while.
EDIT 2: So I can't get past twelve minutes in due to lame stealth mechanics. The guard by the lantern chest always spots me. If I try to hide in a dark corner, he spots me. If I get too close, he spots me even with his back turned. If I try to keep my distance, he'll turn around and come back as I loot the chest. He seriously caught me RIGHT AFTER the dialog box closed the first time.
Also, the chest doesn't reset after the guard took the lantern from me and threw me back into the dungeon.
Speaking of that, a bit of a flaw in logic: The villain seals the princess in crystal for getting in his way, but only throws the hero into the dungeon. The dungeon cell with a hole in the wall and an open door. And the guard has his back turned and also, apparently, isn't carrying a sword. Putting the hero in one of the other cells and having him find a way to open the door would make it, well, less dumb on the villain's part.
I do want to say that the (brief) combat segment I got to experience was good. The keyboard controls take a bit to get used to, but work quite well. The maps are pretty good, the music is good, the animations are good... It's just that the mandatory stealth segment really drags it down. I'm sure I'd love the rest of the game if I could play it. But I went in expecting Zelda-esque action (which the game does well), but then got thrown into a stealth game. Kind of a reverse Deus Ex: Human Revolution there.
The game looks really promising.
EDIT: Hooboy, 283 MB download. This'll take a while.
EDIT 2: So I can't get past twelve minutes in due to lame stealth mechanics. The guard by the lantern chest always spots me. If I try to hide in a dark corner, he spots me. If I get too close, he spots me even with his back turned. If I try to keep my distance, he'll turn around and come back as I loot the chest. He seriously caught me RIGHT AFTER the dialog box closed the first time.
Also, the chest doesn't reset after the guard took the lantern from me and threw me back into the dungeon.
Speaking of that, a bit of a flaw in logic: The villain seals the princess in crystal for getting in his way, but only throws the hero into the dungeon. The dungeon cell with a hole in the wall and an open door. And the guard has his back turned and also, apparently, isn't carrying a sword. Putting the hero in one of the other cells and having him find a way to open the door would make it, well, less dumb on the villain's part.
I do want to say that the (brief) combat segment I got to experience was good. The keyboard controls take a bit to get used to, but work quite well. The maps are pretty good, the music is good, the animations are good... It's just that the mandatory stealth segment really drags it down. I'm sure I'd love the rest of the game if I could play it. But I went in expecting Zelda-esque action (which the game does well), but then got thrown into a stealth game. Kind of a reverse Deus Ex: Human Revolution there.
What Videogames Are You Playing Right Now?
Friend basically forced me to take a gift copy of Transistor*, so I've been playing that. Great music, stylish graphics, really entertaining gameplay and perhaps best of all: The constant narration isn't annoying. I played the demo of Bastion and just couldn't stand how the narrator seemed to talk about every miniscule thing, like he was afraid to shut up for five seconds.
But the gameplay in Transistor, it bears elaborating: I love being able to play around abilities, so being able to use every power as its own power, as an upgrade or as a passive (and later add two upgrades onto a single power) was great. Unlocking bits of character biography for using a power in different ways was also great incentive to experiment. (I spent about 80% of the game constantly swapping my loadout and found some very fun options because of it.)
Wound up slightly cheesing combat, though. Basic melee move briefly stuns an enemy. Combined it with an upgrade that lets me spam it and another (depending on loadout) that either had it chain to nearby enemies or attack even faster. Could stun lock any single enemy. (Fortunately, it takes actual effort to exploit it.)
Losing powers (temporarily) every time I took a beating also made combat way more frantic and engaging than having full combat effectiveness through a fight. The first boss had me reeling, trying to rapidly figure out how to win without my go-to move.
I do have a complaint though, and that's that the world doesn't get explored much. I've filled out every character biography and monster notes and I still don't know how the setting works. At all. I have theories, but very, very little in the way of facts. Currently going through my first Recursion (Their term for a New Game+) to see if I learn anything new.
I also found the final boss frustrating, as you have to use entirely different tactics against him than other enemies. A LOT of your abilities are worthless during the fight. I won't spoil why, but suffice to say that I abandoned my usual set of load-outs in favor of maximizing survivability and unleashing the hounds. Excellent results.
And this proves that, despite what anyone may think, I can enjoy things.
* I feel incredibly guilty over receiving gifts.
But the gameplay in Transistor, it bears elaborating: I love being able to play around abilities, so being able to use every power as its own power, as an upgrade or as a passive (and later add two upgrades onto a single power) was great. Unlocking bits of character biography for using a power in different ways was also great incentive to experiment. (I spent about 80% of the game constantly swapping my loadout and found some very fun options because of it.)
Wound up slightly cheesing combat, though. Basic melee move briefly stuns an enemy. Combined it with an upgrade that lets me spam it and another (depending on loadout) that either had it chain to nearby enemies or attack even faster. Could stun lock any single enemy. (Fortunately, it takes actual effort to exploit it.)
Losing powers (temporarily) every time I took a beating also made combat way more frantic and engaging than having full combat effectiveness through a fight. The first boss had me reeling, trying to rapidly figure out how to win without my go-to move.
I do have a complaint though, and that's that the world doesn't get explored much. I've filled out every character biography and monster notes and I still don't know how the setting works. At all. I have theories, but very, very little in the way of facts. Currently going through my first Recursion (Their term for a New Game+) to see if I learn anything new.
I also found the final boss frustrating, as you have to use entirely different tactics against him than other enemies. A LOT of your abilities are worthless during the fight. I won't spoil why, but suffice to say that I abandoned my usual set of load-outs in favor of maximizing survivability and unleashing the hounds. Excellent results.
And this proves that, despite what anyone may think, I can enjoy things.
* I feel incredibly guilty over receiving gifts.













