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Umbral Soul
author=WheelmanZeroSo, for a superboss...i think that to add a new character/ boss just for a fight will make all of that look strange, of course that is Lilith but she was there for Lanith development with Pandora, so it's acceptable, for a super-boss maybe and i'm saying MAYBE adding a boss fight that you go against the 5 original heroes or just against Jeremy will be fantastic! But i don't know how this is gonna fit in the game, so it's just an idea for a superboss fight
I HAVE been getting a lot of requests for a superboss, but what to fight? Ragnarok wouldn't really make sense for Pandora's story since he's...y'know, your boss and all. I'll have to give it some thought.
Umbral Soul
author=WheelmanZeroI don't remember the error exactly sorry, but it was with Marcus or Damien i'm certain of it! And Marcus was at lvl 37 against Perseus, i used some potions to level up him heh, 'cause he is my favorite character of the game, followed by Lanith, Rozallyn and Damien/ Pandora in this order
Yo Kodek, thanks for the heads up. Do you remember what kind of error popped up when you had that issue with Noire? I'm going to triple check several events, but knowing at least vaguely what the error said would be extremely helpful.
I've decided to add TP costs to certain healing spells so they can't be spammed into oblivion anymore. I've also decreased stormbringer's thunder boosting ability so it's not quite as OP. But geez, 1100 damage from one character?! People are finding combos more broken than anything I had anticipated! I'm curious what level Marcus was in that fight. But yeah, the bosses are getting slight HP and offensive buffs, and healing will become slightly more difficult to do in the next version. Lanith will most likely remain OP though, heh heh.
I'm thrilled you enjoyed the game enough to play it more than once, and I appreciate your patience in waiting for the sequel. There's still a lot to be done but I'll get there, don't you worry!
Umbral Soul
Hi there!
So...i played the game two more times after beating it the first time, just because it is very good, probably my favorite RPG Maker game for now and i'm being unfair saying it's is good, because i really had the time of my life playing it
But anyway, i'm here to pass what i saw in the gameplays after the first one
-Some summons has bugs that make then don't disappear from the map when you summon then, i saw it with Hilda the most and one time with Rozallyn, but just once
-Some characters and/or summons aren't interactable under some circunstances, for example: When i have Marcus or Damien (i don't remember who know...sorry) and i try to interact with Noire, the game simple crash after the interaction and i can't move or i can't interact with her at all
-And again i should complain a little about the difficult of the game, with the second gameplay, that i did not rush the game out of curiosity of the history it was even more impactating, it's rather easy and boring some bossfights,if i leveled my characters enough it makes just impossible to lose, i can just attack nonstop and use Demora, Darckle, Lanith, Pandora or any character with heal to heal myself so i just CAN'T lose if i continous heal myself, i think it's good to limitate the number os fights on a map just for the sake of ballancing the game, so that nobody just reach a point where that they could just insta-kill some bosses, for example: Using Marcus and leveling him well, then buffing him and making the target take more dmg from lightning damage just made me do 1100 dmg to PERSEUS IN HIS SECOND FIGHT!!! And i used Damien's Marionette too, so i just dealt about 2200 dmg on one of the final bosses in one turn with just one character...it's really unfair
But, i don't have any complains, 'cause the game is just perfect, waiting the sequel with anxiety~
So...i played the game two more times after beating it the first time, just because it is very good, probably my favorite RPG Maker game for now and i'm being unfair saying it's is good, because i really had the time of my life playing it
But anyway, i'm here to pass what i saw in the gameplays after the first one
-Some summons has bugs that make then don't disappear from the map when you summon then, i saw it with Hilda the most and one time with Rozallyn, but just once
-Some characters and/or summons aren't interactable under some circunstances, for example: When i have Marcus or Damien (i don't remember who know...sorry) and i try to interact with Noire, the game simple crash after the interaction and i can't move or i can't interact with her at all
-And again i should complain a little about the difficult of the game, with the second gameplay, that i did not rush the game out of curiosity of the history it was even more impactating, it's rather easy and boring some bossfights,if i leveled my characters enough it makes just impossible to lose, i can just attack nonstop and use Demora, Darckle, Lanith, Pandora or any character with heal to heal myself so i just CAN'T lose if i continous heal myself, i think it's good to limitate the number os fights on a map just for the sake of ballancing the game, so that nobody just reach a point where that they could just insta-kill some bosses, for example: Using Marcus and leveling him well, then buffing him and making the target take more dmg from lightning damage just made me do 1100 dmg to PERSEUS IN HIS SECOND FIGHT!!! And i used Damien's Marionette too, so i just dealt about 2200 dmg on one of the final bosses in one turn with just one character...it's really unfair
But, i don't have any complains, 'cause the game is just perfect, waiting the sequel with anxiety~
Werewolf
The game is fun, cool and at least well thinked, but you should give the players the layout of the village, a map or something like that, the house's locations etc, the player is a villager too, i think it's only fair that we know what the village that we lives on looks like
Fear and Hunger
I just played the demo searching for the content, what changes some of my choices make to the game and all that, well i will list here what draw most of my attention:
-It's really insteresting that some itens change when you begin a new game, but i think that some books could only come one time in a run, like the teachings of the Gods, it's really useless to have two of Vol.1 i think
-The monsters could only spaw in predetermined places i often was surprised with the sudden appearence of a monster, specially the "guards", and would end killed by it because i could not run from it
-I think it's a little unfair to have the coin trow to decide if i take or not some of the books, specially the alquimist one, it's really important so it should be a lot easier to pick
-I kind of do not know how much content the demo has, what kind of actions could not be done, but for what i saw, it was really good and well made! Kind of test your own limits of what to do in order to survive, there was some bugs thought: like sometimes i could just flee the fight that my enemy will appear dead in front of me and i did not attack them, mostly happened with the dark priests and the human hydra, but sometimes the guards and even that cavern mother (the big flying thing that i forgot the name, but i thing it's cavern mother, whatever) would end defeated that way, other bug is that the girl would simple desappear when i cross a door, it's rare cases, but happened three times or so and the last one is that some itens effect did not worked, like the cloth piece did not stop my bleeding or the ale did not recover my sanity.
-I think i could be good to carry a torch with you for sanity maintenance, use a torch like a weapon, i really hate the fact that it's super hard recover sanity, mostly because i rarely found the alcoholic itens
Well that's what i found important to remark, good job with the game, it's coming out really nice!!!
-It's really insteresting that some itens change when you begin a new game, but i think that some books could only come one time in a run, like the teachings of the Gods, it's really useless to have two of Vol.1 i think
-The monsters could only spaw in predetermined places i often was surprised with the sudden appearence of a monster, specially the "guards", and would end killed by it because i could not run from it
-I think it's a little unfair to have the coin trow to decide if i take or not some of the books, specially the alquimist one, it's really important so it should be a lot easier to pick
-I kind of do not know how much content the demo has, what kind of actions could not be done, but for what i saw, it was really good and well made! Kind of test your own limits of what to do in order to survive, there was some bugs thought: like sometimes i could just flee the fight that my enemy will appear dead in front of me and i did not attack them, mostly happened with the dark priests and the human hydra, but sometimes the guards and even that cavern mother (the big flying thing that i forgot the name, but i thing it's cavern mother, whatever) would end defeated that way, other bug is that the girl would simple desappear when i cross a door, it's rare cases, but happened three times or so and the last one is that some itens effect did not worked, like the cloth piece did not stop my bleeding or the ale did not recover my sanity.
-I think i could be good to carry a torch with you for sanity maintenance, use a torch like a weapon, i really hate the fact that it's super hard recover sanity, mostly because i rarely found the alcoholic itens
Well that's what i found important to remark, good job with the game, it's coming out really nice!!!
Umbral Soul
Just finished the game, and man call that GAME because is the best game that appeared in rmn since God nows how long!!! Something that always greaves me about rpg maker games is that the history and character development is always lacking content and could be great explorated and increased, but in this game i just let tears of joy fall of my eyes, the history and chara dev is simply amasing especially Pandora's, Damien's, Marcus's and Lanith's developments some plot twists greatly increased the general appeal of the game itself, because it was very fun to play actually wanting to know what will happen next in the history. The battles was somewhat too easy, you could improve the difficult, especially the boss battles difficult, if you use the perfect combination it's hard to even receive damage from a boss (i used mostly Rosalyn, Lanith, Demora and Catastrophy, in this order, over the game as the summons, and my teamates were Damien and Gryger, that combination had so much power buff and general attack damage that no boss posed a treat, even my battle agaisnt Athena in the castle draged ages to i finally see that i could not defeat her an then simply let myself die, because it was easy to recover my life and remove hers, mostly using Rosalyn or Demora as my summonings), the f7 button did not work anytime i tried, even in scenes that i already had view, sometimes when i changed a group member the member i recruited didn't disappear in the map and i could talk normally with him, but that not triggered the "recruitment chat", the final could be better, it was amasing truly truly amasing, but you could explore more the lightside of other character's soul, not just Pandora's side, to make then more and more troubling, i think that would make their grieve over the things that they deapaired much deeper, honest and appealling, i LMAO when Ragnarok could not absorb the power and just rushed against the sphere/cristal/iforgottheaccursedname it was really funny. And the last, but more important thing to say is thank you for the amasing game, i trully apreciatted playing, i'm waiting for the countinuation already!!! Keep the good work!!!
P.S. Can you recommend some game with great history like this one? Don't need to be the same type, just some game that has a history as fantastic as this one~
And forgive my poor english :(
P.S. Can you recommend some game with great history like this one? Don't need to be the same type, just some game that has a history as fantastic as this one~
And forgive my poor english :(
Umbral Soul
Soooooooooo.....what should i do if the game launcher doesn't come with the download? I downloaded the no-RTP version and the launcher is nowhere to be found, and for some reason when i try to download the RTP version the download crashes when it's lasting 1 sec or so. I don't know if this is a bug or something that i don't have in the moment, but i really want to play the game, it appears fantastic.













