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DynParams

Bingo! You were right :) I changed the file used by the "change graphic" subcommand and it now works fine. Thanks a lot!

DynParams

Hello again! :D

This plugin is definitely useful! It makes things easier for my project. However, I have a problem with overwriting the "Move event" command. I'm probably doing something wrong!

Basically, it's for a Pokemon storage system - think of Ruby / Sapphire storage system, with all the stored Pokemon displayed on screen. I have 30 events, each of these can be any of the 120+ Pokemon, so doing all that stuff with conditional branches would be a nightmare. Fortunately, thanks to DynParams, I should be able to do that with only 1 Move Event.

Here's what I have:



Variable 51 is the id of the event to move
Variable 52 is the length of the file name (3 characters)
Variables 53 to 55 correspond to the file name ("p00")
Variable 56 is the index of the char in this file (0)


...and when I test it, the event's charset is changed for the right charset, so it works perfectly... except it also moves the event 1 tile up, I don't know why.

Is there something wrong in my script? I checked the documentation several times but I can't find how to fix it.

Thanks for your help^^

+++ DynRPG - The RM2k3 Plugin SDK +++

Sorry for the late reply, but thanks for your answers!

I restarted my project anyway - it was a good time to do so, and this time I made sure I used the last version of DynRPG and added all the plugins I wanted to from the start.

Just for future reference though, how can I patch from a fresh RPG_RT? The game need some DynRPG plugins to work correctly, so I can't really keep an unpatched RPG_RT. Is there a way to "un-patch" an already patched RPG_RT?

Thanks again, I'm still discovering a bit the world of DynRPG plugins^^".

+++ DynRPG - The RM2k3 Plugin SDK +++

I have an issue ! I have a game already patched with DynRPG and the plugins work fine, except one. After investigating a little it looks like I had an outdated version of the DynRPG's patcher.

So I try to patch my RPG_RT.exe with the latest version (http://www.rewking.com/dynrpg/), but when I do that the game just doesn't launch anymore when I click on Play - no error message.

Is there something I'm missing ? How should I correctly apply the DynRPG patch given my project is already patched with an older version of DynRPG ?

Thanks in advance for your answers :)

DynParams

I started a project from scratch, adding DynRPG and DynParams and it works fine (the game launches normally and I was also able to overwrite a command).

I don't know why I have this issue on my current project, maybe an incompatibility with another DynRPG plugin? I'll continue to investigate and if I find the cause, I'll tell you.

EDIT : Ok, your plugin should be fine, it's an issue with my DynRPG version - I don't know how it's possible since I donwloaded it this summer but it looks like I haven't the correct version.
It's not over though, since I can't launch my game after applying the correct DynRPG patch - but since it has nothing to do with your plugin, I'll ask for help in the correct topic. Thanks again for your help !

DynParams

Not sure of the version fo DynRPG I'm using (I don't know where to check this information), so I'll download it from your link and create a new project to see if I still have this issue with DynParams. I'll keep you updated.

I'm using this version of RM2003 :


DynRPG works fine for the other DynRPG plugins I use.

Thanks for the quick answer by the way!^^

EDIT : Just checked it, I have the latest version of DynRPG (dynrpg_0_32_02-25-2017.rar), since I added it this summer and the last upload on Cherry's website is from February

DynParams

Hello ! Just discovered this DynRPG plugin, and it looks wonderful :D

However, after adding the .dll to the DynPlugins folder, the game tells me "Plugin DynParams.dll is not compatible with this version of DynRPG!"

What should I do ? I think I'm using the last version of DynRPG.
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