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LEECH'S PROFILE

LEECH
who am i and how did i get in here
2599
Something something I wish I was made of leeches.

Im quite addicted to Magic the Gathering. As such, I have no money.
Death Lord
For the Nugget Crash Course

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Tiny Overworld Sprites Script

author=SorceressKyrsty
edit: this script is great :DDDDDDDDD


I know. I used to use it all the time with my vx projects. :P

Tiny Overworld Sprites Script

author=benos
Thanks this works out fine, without any script errors.

Yeah, I need to know, that it shouldn't have to be everytime, my characters are even mini in the normal areas or in my intro. Only want to apply for the world map only.

What Krysty said. You can also go the line:
WORLD_IND = '*WORLD*'
And you can change *World* to what you want to be in the title of world maps.

Super RMN Bros. 3

Downloading. Now that my net is working properly. :P

gotrope.png

author=bigtime
This is pretty funny.

Awesome_Hills.png

Jack, i like your avatar.

Awesome_Hills.png

author=halibabica
Man, you should see the ones that habilablabla guy made.


They are pretty good i suppose. He is a pretty cool guy. But yknow, he just doesnt stand up to someone like me or jack.

Paper Mafia

Not... Zeuzio!!!! NOOOOO!!!!

Awesome_Hills.png

Brilliant level imo. :P

[Request] Tiny Characters

Woo! Added follower zoom aswell!

Also, added my name to the script.

# *****************************************************************************
# *    Tiny Overworld Sprites ACE v1.0
# *      by ldida1
# *    *Based on Tiny Over World Sprites VX by ccoa*
# *    Credit ccoa, he/she made the original script.
# *****************************************************************************

# Miniturizes Sprites of both the player and the players followers when on the
# world map

# change this to any number less than one to change the size of the world map
# sprites
ZOOM = 0.3 
WORLD_IND = '*WORLD*'

class Game_Map
  attr_reader :name
  attr_reader :isworldmap
  
  alias tinysprites_setup setup
  #--------------------------------------------------------------------------
  # * Setup
  #     map_id : map ID
  #--------------------------------------------------------------------------
  def setup(map_id)
    tinysprites_setup(map_id)
    @name = load_data("Data/MapInfos.rvdata2")[@map_id].name
    if @name.include?(WORLD_IND)
      @isworldmap = true
      @name.sub!(WORLD_IND, '')
    else
      @isworldmap = false
    end
  end
end

class Sprite_Character < Sprite_Base 
  alias tinysprites_update update
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    tinysprites_update
    if $game_map.isworldmap 
       if @character.is_a?(Game_Player) or @character.is_a?(Game_Follower)
         self.zoom_x = ZOOM
         self.zoom_y = ZOOM
       else
         self.zoom_x = 1.0
         self.zoom_y = 1.0
       end
     else 
       self.zoom_x = 1.0
       self.zoom_y = 1.0
     end
  end
end

[Request] Tiny Characters

Here ya go:

Tiny Overworld Sprites ACE. A small edit of Tiny Overworld Sprites VX by ccoa

Add *WORLD* to the title of maps you want to have mini sprites.

I changed one line! (Note: Doesnt resize caterpiller party members. I might try to fix that.

# *****************************************************************************
# *    Tiny Overworld Sprites VX
# *      by Ccoa
# *****************************************************************************

# change this to any number less than one to change the size of the world map
# sprites
ZOOM = 0.3 
WORLD_IND = '*WORLD*'

class Game_Map
  attr_reader :name
  attr_reader :isworldmap
  
  alias ccoa_setup setup
  #--------------------------------------------------------------------------
  # * Setup
  #     map_id : map ID
  #--------------------------------------------------------------------------
  def setup(map_id)
    ccoa_setup(map_id)
    @name = load_data("Data/MapInfos.rvdata2")[@map_id].name
    if @name.include?(WORLD_IND)
      @isworldmap = true
      @name.sub!(WORLD_IND, '')
    else
      @isworldmap = false
    end
  end
end

class Sprite_Character < Sprite_Base 
  alias ccoa_update update
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    ccoa_update
    if @character.is_a?(Game_Player) and $game_map.isworldmap
      self.zoom_x = ZOOM
      self.zoom_y = ZOOM
    else
      self.zoom_x = 1.0
      self.zoom_y = 1.0
    end
  end
end