LEECH'S PROFILE
Something something I wish I was made of leeches.
Im quite addicted to Magic the Gathering. As such, I have no money.
Im quite addicted to Magic the Gathering. As such, I have no money.
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Tiny Overworld Sprites Script
author=SorceressKyrsty
edit: this script is great :DDDDDDDDD
I know. I used to use it all the time with my vx projects. :P
Tiny Overworld Sprites Script
author=benos
Thanks this works out fine, without any script errors.
Yeah, I need to know, that it shouldn't have to be everytime, my characters are even mini in the normal areas or in my intro. Only want to apply for the world map only.
What Krysty said. You can also go the line:
WORLD_IND = '*WORLD*'
Super RMN Bros. 3
gotrope.png
Awesome_Hills.png
Awesome_Hills.png
author=halibabica
Man, you should see the ones that habilablabla guy made.
They are pretty good i suppose. He is a pretty cool guy. But yknow, he just doesnt stand up to someone like me or jack.
Paper Mafia
Awesome_Hills.png
[Request] Tiny Characters
Woo! Added follower zoom aswell!
Also, added my name to the script.
Also, added my name to the script.
# ***************************************************************************** # * Tiny Overworld Sprites ACE v1.0 # * by ldida1 # * *Based on Tiny Over World Sprites VX by ccoa* # * Credit ccoa, he/she made the original script. # ***************************************************************************** # Miniturizes Sprites of both the player and the players followers when on the # world map # change this to any number less than one to change the size of the world map # sprites ZOOM = 0.3 WORLD_IND = '*WORLD*' class Game_Map attr_reader :name attr_reader :isworldmap alias tinysprites_setup setup #-------------------------------------------------------------------------- # * Setup # map_id : map ID #-------------------------------------------------------------------------- def setup(map_id) tinysprites_setup(map_id) @name = load_data("Data/MapInfos.rvdata2")[@map_id].name if @name.include?(WORLD_IND) @isworldmap = true @name.sub!(WORLD_IND, '') else @isworldmap = false end end end class Sprite_Character < Sprite_Base alias tinysprites_update update #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update tinysprites_update if $game_map.isworldmap if @character.is_a?(Game_Player) or @character.is_a?(Game_Follower) self.zoom_x = ZOOM self.zoom_y = ZOOM else self.zoom_x = 1.0 self.zoom_y = 1.0 end else self.zoom_x = 1.0 self.zoom_y = 1.0 end end end
[Request] Tiny Characters
Here ya go:
Tiny Overworld Sprites ACE. A small edit of Tiny Overworld Sprites VX by ccoa
Add *WORLD* to the title of maps you want to have mini sprites.
I changed one line! (Note: Doesnt resize caterpiller party members. I might try to fix that.
Tiny Overworld Sprites ACE. A small edit of Tiny Overworld Sprites VX by ccoa
Add *WORLD* to the title of maps you want to have mini sprites.
I changed one line! (Note: Doesnt resize caterpiller party members. I might try to fix that.
# ***************************************************************************** # * Tiny Overworld Sprites VX # * by Ccoa # ***************************************************************************** # change this to any number less than one to change the size of the world map # sprites ZOOM = 0.3 WORLD_IND = '*WORLD*' class Game_Map attr_reader :name attr_reader :isworldmap alias ccoa_setup setup #-------------------------------------------------------------------------- # * Setup # map_id : map ID #-------------------------------------------------------------------------- def setup(map_id) ccoa_setup(map_id) @name = load_data("Data/MapInfos.rvdata2")[@map_id].name if @name.include?(WORLD_IND) @isworldmap = true @name.sub!(WORLD_IND, '') else @isworldmap = false end end end class Sprite_Character < Sprite_Base alias ccoa_update update #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update ccoa_update if @character.is_a?(Game_Player) and $game_map.isworldmap self.zoom_x = ZOOM self.zoom_y = ZOOM else self.zoom_x = 1.0 self.zoom_y = 1.0 end end end














