LEECH'S PROFILE
Something something I wish I was made of leeches.
Im quite addicted to Magic the Gathering. As such, I have no money.
Im quite addicted to Magic the Gathering. As such, I have no money.
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Befuddle Quest 5: Zack to the Future
newgui_quests.png
Befuddle Quest 5: Zack to the Future
Ive nearly finished... and ill need that restart thingie (teleporting to a new map then back to start of my puzzle)
When i finish ill pm u the details.
When i finish ill pm u the details.
Befuddle Quest 5: Zack to the Future
Befuddle Quest 5: Zack to the Future
Problem:
In my puzzle theres "barriers" that get destroyed. Ive used erase event for all of them.
However since erase event only gets undone when the player leaves the map and i need them to reappear when the puzzles restarted ill need to teleport the player to a new map then back.
Can i do that or will it be easier if i just made a Switch for each barrier and turned them back off when the player fails?
In my puzzle theres "barriers" that get destroyed. Ive used erase event for all of them.
However since erase event only gets undone when the player leaves the map and i need them to reappear when the puzzles restarted ill need to teleport the player to a new map then back.
Can i do that or will it be easier if i just made a Switch for each barrier and turned them back off when the player fails?
Blizz ABS Arcade Review
Its pretty stupid to say that since the controls suck its the ABSes fault, as Xanedil said: its easy to change the controls (even with out the config tool... i dont use that cause i like doing it myself).
Befuddle Quest 5: Zack to the Future
Since i have to restart the puzzle when the player fails i was going to teleport the player to the start... but i read the Rules and im not aloud to do that... 2 Questions:
1) Why?
2)What will Recall to Memorized Position do? Will i have to set the position first?
Oops that was 3 questions... Eh.
1) Why?
2)What will Recall to Memorized Position do? Will i have to set the position first?
Oops that was 3 questions... Eh.














