LABYRINTHINE'S PROFILE

I'm an artist and game developer.
Labyronia Elements
The five elemental worlds are in peril. Guide the protagonist 'Dark One' to uncover the mysteries of the divided universe.

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Is all of this custom made? It looks very professional.

Labyronia RPG 2

author=Clangeddin
Hello there, I think that overall this is a good game. I've seen a lot worse than this.

I like the characters and the balance, the story is not bad, there's a good sense of progression and exploration.

Let me point out a few things that I would change/improve if I were you:

1) A couple of zones have a too high rate of random encounters: The Elven Prison where you go free Dynion the first time and the Abyss room before the northern exit (the one that you need to have the pickaxe to proceed). These two are incredibly frustrating and not in line with the rest of the game in terms of encounter rate, if I were you, I'd make encounters (way) less frequent in those two zones.

2) Bechus gives only 4000 exp. How come? Shouldn't he give 40000 instead? Doesn't make much sense that he gives less than some random encounters and way less exp than previous bosses.

3) The Quizzer boss at the arena is way too punishing for people who are not 100% paying attention to the lore of the game and skip some text or don't explore everything. You may want to change that "Wrong answer" from an instant kill to something that just makes the fight harder, but still possible.

4) This has probably been pointed out already, but characters that follow you trigger failure in certain puzzles (like in the Elven Palace, that was place was a nightmare because of it). This is especially troublesome for The Ice Giant field treasure chests if you don't get them right away but return later with 4 party members, I know it's still doable, but I don't see why I should be penalized for that. If I were you I would either make the followers "untouchable" or just remove their sprites altogether and have only Garic's. It would make things a lot less painful.

5) I've been in two situations where I saw messages from characters that were not there.
During the fight against Armagen's Aspect to free Ann from the nightmare in the abyss, a message from Windir pops up saying that there's no time to waste, however he was not in party. Also, when I got out of the abyss the first time, and returned to the human town where the former arena champion lives, while speaking to an NPC that says "may the fire god bless you" I got a reply from Dynion, even though he wasn't in party either (at the time he's in the hall of madness).


A final plight to help me finish the game:

I'm currently stuck at the halls of mirror in Armagen's Castle and I really have no idea what to do to progress though. Unless you give me the solution or a strong hint to it, I don't think I'm gonna finish the game, because I've been at hit for 30 minutes and still can't manage to understand what I need to do to get past this spot. I suspect that only someone who has played Labyronia 1 (I didn't) will easily understand what each character relates to.


But overall, I have to say that I enjoyed this game, and I thank you for making it and providing me a few hours of enjoyment, cheers!

Hall of Mirrors solution:
Hall of Mirrors solution: Belet= Arrogance, Ann= love, Garic = friendship, Buchis= power, Soltriste = golden memory, Windir= father, Dinyon= old man, Bob(the arena guy) = good will. You have to look in the mirrors in the order the guy in the hall spells out the names.

Nice to hear you've been enjoying the game, and overall your critique was spot on :)

Edit: Update notes
-Reduced encounter rates in the Hidden Dungeon and Abyss North route areas
-Adjusted exp rates for certain bosses (for example, you now get 15 000 from Buchis instead of 4000)
-Fixed the strange character messages where certain party members were not around.

Labyronia RPG 2

author=shayoko
Random thoughts

the story execution seems bad...after leaving the town anyway.it seems you need to head east after leaving town to meet up with windir.
but its odd you never suggested or hinted at this so the meeting felt awkward like you weren't supposed to be here yet.
then mixed feelings of mentioning a priestess in the way it was done.

i swear if theres another pointlessly huge area im gonna be mad!

ok now i really hate the open world mapping

i hate nobles...why can we never kill them...

if windirs the god of air why does he have thunder spells

why does windirs thunder X only hit one enemy!? i demand all!

ok i cant handle this im done


Yeah this started with potential but became incredibility annoying after the start.
between the mapping and the noble scum...it became unbearable to continue with this.
so bad aside what points did i enjoy.
the notes were pretty,your actually rewarded for exploration and...thats about it.

Overall
Did not enjoy. recommended to time wasters
Thanks for your opinions.

Labyronia RPG 2

author=Firefly84
author=Labyrinthine
author=Firefly84
Managed to get into Solthurn Tower, but the puzzle with the black hexagrams is very frustrating, because you have to get all four characters around them.
Why can't you be teleported back to the beginning of the floor instead to the floor before the first hexagram-puzzle? I managed to get to the third stage of this puzzle, but the middle of this floor is impossible to master.
Or just make the last 3 Charakters untouchable or invisible for the hexagrams (similar would also help with earlier puzzles).

And is it wanted that the etheral sleep instandly kills? With bad luck the whole party could be killed with one attack.
The hexagram thing is HARD, admittedly. To be honest, I have troubles making it through that third part myself without supreme frustration. However, it is possible. You just need to think very carefully how to move that "chain" of the party.
Thank you for playing my game :)
I'm handycapped and not so fast with reflexes. And when you have to do the whole puzzle again and again, it's extreme frustrating. In the middle of the third stage I tried to move to the side as soon as possible, but it didn't work. And then you have to do the other stages again...
Perhaps you admit saving everywhere in this puzzle or teleport back to the beginning of the stage (not the beginning of the puzzle).

The game itself is very good.
The first labyrinth is huge but the "treasure" pointing isn't helpful because it shows you max. 3 (empty) chests. I think I got every chest, but I can't be sure.
Yeah.. it shows three chests, also the ones that has been emptied already. It's nice to hear you've been enjoying the game, despite of the frustrations with the hexagrams x) It really is designed to challenge the player at that point.

Labyronia RPG 2

author=Firefly84
Managed to get into Solthurn Tower, but the puzzle with the black hexagrams is very frustrating, because you have to get all four characters around them.
Why can't you be teleported back to the beginning of the floor instead to the floor before the first hexagram-puzzle? I managed to get to the third stage of this puzzle, but the middle of this floor is impossible to master.
Or just make the last 3 Charakters untouchable or invisible for the hexagrams (similar would also help with earlier puzzles).

And is it wanted that the etheral sleep instandly kills? With bad luck the whole party could be killed with one attack.


The hexagram thing is HARD, admittedly. To be honest, I have troubles making it through that third part myself without supreme frustration. However, it is possible. You just need to think very carefully how to move that "chain" of the party.
Thank you for playing my game :)

Is This It?

Sounds like a hilarious game (in a dark sense). Gonna test it probably when it's out.

Labyronia Tales: Legend of Mysteria RPG

author=shayoko
random thoughts

lmao at the dialog after the flame guys death! felt so lifeless XD like i expected them to be shocked but it seemed like no one really cared like everyone was
just saying something for the sake of it all XD

wha? is that guy physic? he says stop that man hes trying to escape b4 he even moves!?

:( cant save when you finally get control of your character? :( and theres not a option to skip the intro sadly

stuck too many times...like i finally legit got into the cell area to clean but i dont have access to any of them???


starting off this game is not my cup of tea i like more direct mystery much more then trying to remember a boatload of info (or write it down)
and wander in a crazy trial and error style fashion. and the story execution was boring for me.
but that aside this in design is not a bad game at all.
the mapping is nice.
the there pretty much no grammar errors or glitches.
and the setup for progression is unique.

if i were to say a major dislike is design id say
1.the organization of items in the inventory could be improved.
2.having a place to heal w/o battling
3.needing to go in your inventory to give/activate some items rather then it being automatic
E.G giving book back to guy



overall
i did not like this personally but it has its merits and those that like exploration,memory and some what critical thinking games should try this out

Just to address two issues briefly:
1. The organization with the items in the inventory is a real problem, and i'm not surprised you pointed it out. I might some day update the game to fix this issue(with certain other things)
2. It's possible to heal yourself at the Fountains of Fortune (one of them is in the second hall).

Thank you for your thoughts and criticism :)