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(I like tweaking with melodies to challenge myself).

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Hero's Realm

Oh yeah, there was a few instances where after entering a town, there would be tiles that would block me when I should be able to step on them such as the shadowy tiles under some bridges. The game was assuming I was on some catwalk or any higher ground when I really wasn't. For example I just stumbled in Hawksnest where I couldn't walk under the overhanging bridge to enter the city, because it probably thought I was already on top of that bridge.

I usually go to Bombomb to fix that issue by going up a ladder and then back down again. I'm guessing that happens because I tend to use the "Return" spell a lot while recently being on top of buildings.

It could be useful to add a trigger that makes it so as you teleport, it puts you on the ground (unless that won't work, or it's already implemented somehow? Just a thought).

Edit: Actually I found the issue.
It's possible there's only one way to trigger that bug--which a few people in this thread a few years ago seemed to have stumbled on as well--is due to how you're able to use a Warp Wing after entering Cid's Lab, when I don't think you're supposed to since the player is considered to be on high ground for having entered his lab from the 2nd floor. That could explain why if you use "Return" to quickly exit the lab/town to get airship materials, you end up likely to be blocked by invisible walls when revisiting Cid.

Hero's Realm

Didn't expect a fix so quick, thanks!

Hero's Realm

Really loving the game so far, Chapter 5 is already my favourite for how each Divine Artifact has its own fairy-tale like story regarding how to obtain them.
Mainly the part with Golem that's piloted by the 4 heroes, and how a city sealed itself inside a stone in an attempt to move to a safer place.


I'm at the city of Norge now, and I'm curious to know if it's normal that there's no music, or town theme rather, playing there.

Also I have a cursed weapon I can't remove in my 2nd weapon slot. Is there a way to uncurse the 2nd slot? So far it removes the 1st slot, despite that one not being the one with the cursed weapon.

Hero's Realm

I noticed in Chapter 4, the Sultan is in two places at once:

1. Sleeping in his bedchamber when you're about to confront him.
2. In the throne room if you go downstairs in his room, it's as if he didn't go to bed.

FAQ / Walkthrough

author=kentona
Oh it's possible I accidentally made a soft lock situation. I'd have to check the mals again. Next time I am at my PC i'll check

author=Notnosyknowsy
author=Lexyvil
I'm stuck in the Cave of Wonders with the Monk on Chapter 4, where I think the Magic Lamp is in the chest in the room, but I'm out of ladders to reach it. Are there any other means of getting Ladders?
You can leave either the room or cave and come back

It's all good! I thought my save was screwed, but yeah, turns out leaving the dungeon and re-entering does in fact reset all the ladders.

It is possible to be soft-locked if you don't go on the island with the 2 ladders and instead go to the island with the chest with the skeletons, but that can be remedied by leaving by re-entering the dungeon.

Thanks!

FAQ / Walkthrough

I'm stuck in the Cave of Wonders with the Monk on Chapter 4, where I think the Magic Lamp is in the chest in the room, but I'm out of ladders to reach it. Are there any other means of getting Ladders?

Hero's Realm

I think I found a bug. I started Chapter 4 with the Monk and I talked to the NPC that gives you your 3 companions, and when he asked if I'm ready to select my companions, I pressed the cancel key instead of selecting "No", and the conversation continued as if I pressed "Yes". I was still forced to name each companions.

At the end, my companions weren't in my party even though I named them and chose their classes. Talking to the NPC again would only let me change their names and classes, but not add them in my party.

Did that happen to anyone else?


*Edit: Ok I know what I did that triggered it.
Turns out the issue is this--When prompted to select the sex of your first companion, there's 3 options to choose from:

"Male"
"Female"
"Nevermind"

If you pick "Nevermind", not only does that still make you choose the names and classes of your 3 companions, but they end up not appearing in the party, and the game registers that as if they did join. That makes future attempts to register for 3 companions no longer work since it just makes you rename or the change the classes of the members that are supposed to already be with you even though they're not.

That only happened to me on Chapter 4 though, I don't know if that can be triggered in Chapter 1, 2 or 3.

Curious if there's another way to have them in your party beyond that point, or if I should load an older save and avoid that.


*Edit2: Ok I can confirm that the "Nevermind" bug occurs only for when recruiting companions in Chapter 4 and not Chapter 1. Might be a Chapter 4 only issue.


*Edit3: Also I think I soft-locked myself in the Cave of Wonders, I'm missing a ladder to proceed. I found another one at the bottom of the map but used it for the small island with the return portal.


*Edited by Marrend, reason: combined multi-post.

Hero's Realm

Started playing this game for good after remembering giving it a try almost a decade ago. I'm on Chapter 2 so far and having a blast.

You really mastered the use of RMK2K3's class system in the sense that each class are well balanced, and how you get to customize your party for your heroes really add a lot of flexibility in how you play the game.

It really feels like I'm playing a classic RPG from the 90s and that makes the experience better than other modern games (even AAA ones).

Everlong

I remember playing this about 10 years ago! Aside A Blurred Line, Everlong was the most fun I had with an RPG Maker game. I'm glad to see it featured on here! I might have to actually download it again and play a second time for nostalgia's sake.

The world building and story was was amazing. What I remember most is the Monty Python reference with the French guard, the Sewers on the southern western continent, and that one epic airship battle. Vetu also had an interesting background.

Dreaming Mary

A game with a lot of symbolism involved~
This game blew my mind story-wise and graphically-wise, and let's not forget the great music that supported them! I'm really hoping to see more games like this in the future as it's those types of games that stays encrypted in our minds forever!

The only issue I had at the beginning was not knowing how to talk to the first NPC; it left me wandering for a while until I looked up the comments on here for help. A little advice or any indication in-game about that would have been helpful but that did not hinder my playthrough at all in the long-run~

I'm looking forward to play more games of this genre as it's truly the genre we need more of. It brings us to worlds that are thought-provoking and very inducing.